GC: New WOW expansion every year - Blizzard
Plus, Burning Crusade date talk.
Blizzard COO Paul Sams has told our sister-site GamesIndustry.biz that the company plans to release a new expansion pack for multi-million selling MMO World of Warcraft every year.
Speaking in an exclusive interview, Sams said, "Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set - so every 12 months."
The Burning Crusade is the first expansion pack to be released for WOW. According to Sams, details of the beta will be announced in the near future. As for the release date - "We're still quoting very confidently winter and we will be more specific on the timeframe quite soon."
Although the code on the show floor in Leipzig this week has already been shown once, at E3, German consumers don't seem to mind - with Blizzard's booth almost impossible to navigate on the first public day of exhibition.
Come back tomorrow to read the full interview with Paul Sams and find out which next-gen machine he prefers, and what his thoughts are with regard to bringing WOW to consoles.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 87
-
Gravity Rush Review 66
-
XCOM: Enemy Unknown Preview: First Contact 17
-
New Star Wars franchise to be unveiled next week 70
-
Sony patents method to interrupt your gaming with an ad 154
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 105
-
Jet Set Radio announced for PlayStation Vita 51
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 31
-
Ghost Recon: Future Soldier Review 132
-
Amalur MMO "would blow you away", claims game's author 18
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Demon's Souls servers to stay online in the US 19
-
Arma 3 in-engine footage shows off lighting tech 26
-
Resident Evil: Chronicles HD Collection release date, price 12
-
App of the Day: Go Robo! 2
Comments (32) Latest comment 6 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT: No it isn't Carlo
Comment below viewing threshold Show
Comment below viewing threshold Show
They could be developing a new MMO right now and they probably wouldn't say much. Would make the current players too twitchy and feel like it wasn't worth playing the current one any more.
Edit - don't get me wrong, World of Starcraft would positively get down on its hands and knees and lick my balls, that's how good it would be. I think it'll happen eventually but all's good until then.
Comment below viewing threshold Show
reads : blizzard making shit loads of money to spend on other games.
Comment below viewing threshold Show
i honestly think it'll be like that mrburns smithers scene where he shouts 'money fight!'
Comment below viewing threshold Show
12 x 6000000 = $72 000 000 per month income plus
40 x 6000000 = $240 000 000 purchases.
Although I expect there are some who purchased WoW, played a few months and now have the game on the shelf. It'd be more than 6000000 purchases...
With this kind of money, they can't make World Of Starcraft or Diablo or whatever? Come on! It took Valve $40 million to make Half Life 2 !!!
Comment below viewing threshold Show
There's little point in Blizzard spending $50million making World of Starcraft and another $50million making World of Diablo if their share of the market ends up being 6,000,000 subscribers - with each game taking 2,000,000 subscribers.
You can only commit to one MMO after all. I never want to meet the person trying to play two - and chances are of course, I never will
Comment below viewing threshold Show
Comment below viewing threshold Show
My ex-girlfriend is still addicted and met someone new through it... I hope she drops dead ^_^
These two statements are unrelated.
Comment below viewing threshold Show
Comment below viewing threshold Show
That's it? Ignoring the all new instances, raids and battlegrounds, you mean? (and of course, all the associated quests, items, recipes, etc. that they bring).
Comment below viewing threshold Show
Comment below viewing threshold Show
Emm.....have you ever played WoW for any length of time? The amount they add with every patch is staggering, this is the first expansion we're talking about and the game has already grown enormously since launch.
Comment below viewing threshold Show
Your numbers probably aren't far off but you're not taking the full costs into account. Running an MMO of the size of WoW is a massive undertaking - they have several data centres with probably hundreds of servers to run in each 'zone', plus the bandwidth charges they have to pay must be astronomical.
I'd say your sums for takings are pretty much correct but profit probably isn't more than 10% of that. So say total takings of WoW so far are about $1billion. So profit is very roughly $100 million over two years. $50m a year profit is certainly not to be sniffed at. However they probably don't see all of that - their publishers will also take a big chunk. They're not poor; in fact I'd be surprised if they weren't the most profitable PC developers in history but they're probably not in a position to start giving thing away that they could charge for and people will happily pay for.
Comment below viewing threshold Show
Azeroth has never been busier across all realms, with the expansion due it will only get bigger and better. Yearly updates to the greatest game ever? Yes please.
Comment below viewing threshold Show
Comment below viewing threshold Show
You make good points, and I agree, I only specified some rough income numbers only, not their expenses.
However, no business manager (and let me put business in bold lettering) will price a game where he will profit a meager 10% from it. It's more along the lines of:
$12 / month breakdown:
20% publisher
40% server/bandwidth costs
40% blizzard profit
$40 / purchase breakdown:
40% publisher
20% cost of product
20% retail and VAT
20% blizzard profit
I don't think Blizzard will take the Guild Wars path of not taking monthly fees. It's still a business and however much passion the developers (artists, programmers, and the likes) put into the game, the managers and most importantly shareholders/owners want as much profit as possible. They are doing all this and still making an incredible franchise with millions of players. From a business perspective, why shouldn't they do yearly expansions and charge people for them?
Another good business model is 3D Realms, but let's not get into it.
Comment below viewing threshold Show
Thanks to the devastation caused by Jean-Marie Messer's wild spending spree a few years ago, Vivendi need all the revenue they can get to get out of the red (I'm referring more to the company as a whole, not just Vivendi Games - though still have "fond" memories of urgent requests for hardware being turned down as being "too expensive"
Comment below viewing threshold Show
any whoever said they take a lot of costs with bandwidth... erm their updates are via bittorrent! everythings cut down for profit.
Comment below viewing threshold Show
It's simple. You want to keep playing or not.
The button "speak your brain..." should be replaced with vent your anger.
/mutters
Comment below viewing threshold Show
Erm, I think they were talking about the people actually playing the game, not the patches specifically.
Comment below viewing threshold Show
Comment below viewing threshold Show
Unlike other famed milkers Blizzard care deeply for thier babies, a company who released a patch for Starcraft 8 years after launch shows just how dedicated they are.
Comment below viewing threshold Show