Tekken 6 to use tilt controller?

Shake it, baby.

Tekken producer Katsuhiro Harada has revealed that the next instalment in the Tekken series may make use of the PS3's new motion-sensing controller.

Harada told Japanese publication IT Media that you might use it to shake yourself free when locked in a stranglehold manoeuvre, for example - although he stopped short of definitively confirming that such a feature will appear in Tekken 6.

Harada did say that the characters we saw in the Tekken 6 trailer on show at E3 are still undergoing development - so we can expect more changes by the time the game launches. When that is, of course, is anyone's guess...

Comments (60) Latest comment 6 years ago

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  • Razzajazz #1 6 years ago

    May I be the first to say, how goddamn pointless.....
  • bad #2 6 years ago

    We've got a feature and we're not afraid to use it! (if only for the sake of doing so).
  • SeesThroughAll #3 6 years ago

    Sounds like a fair share of the PS3 games are going to get the "tilt" control shoe-horned into them no matter what. I just hope it will also be optional in most cases.
  • Guff-Pipe #4 6 years ago

    may I just say, if Wii had such a game with a feature everyone would bum it.
  • 786Beast #5 6 years ago

    not true, wii has hundreds of games with the new controller, no ones 'bumming' it
  • Guff-Pipe #6 6 years ago

    Maybe but perhaps its best to wait and see how it is implemented and how it works before passing judgement??? Maybe.
  • Freek #7 6 years ago

    And everybody was expecting the Wii to be the one full of games using motion sensing in a forced and gimmicky way, LOL.
  • Sko #8 6 years ago

    "may I just say, if Wii had such a game with a feature everyone would bum it."

    Sure you could say it. It'd make you look like a fucking idiot though...
  • Tonka #9 6 years ago

    From what I've heard ALL PS3 games may use the tilt functionality.

    I can't confirm this though...
  • drumbaby #10 6 years ago

    "Yeah, but the Wii game would probably be built around the controller"

    And be totally TOTALLY amazing because of it....
  • ecureuil #11 6 years ago

    "may I just say, if Wii had such a game with a feature everyone would bum it."

    So, so true.

    I also see nothing wrong with this feature, I actually think it's a decent use of the tilt. A bad use would be trying to base the entire combat system around the tilt - ie. tilt up to jump and down to crouch.
  • WicKeD #12 6 years ago

    The question is, where will the sweetspot be between meaningful usage of the tilt in a game like Tekken and looking like a spastic?
    Edited by 1 at 24/05/06 @ 12:37
  • Guff-Pipe #13 6 years ago

    Sko, just a fact you rude prick
  • Razzajazz #14 6 years ago

    Whether or not the Wii is going to be shoehorning in functionality or not, this particular use of motion sensing technology is quite frankly, pants. I hope not all the uses for it turn out to be this gimmicky.
  • Darren #15 6 years ago

    I'd rather have been able to FEEL every punch but, hey, I'm old-fashioned! LOL
  • el_pollo_diablo #16 6 years ago

    Or perhaps someone sitting next to you, repeatedly punching you in the face.
  • Blerk #17 6 years ago

    I'd prefer that to playing Tekken.
  • Guff-Pipe #18 6 years ago

    I quite like the idea of walking home from work and seeing various people through their lounge window shaking around and waving their arms like a monkey an acid!!
    Brilliant!
  • SimonM7 #19 6 years ago

    So suddenly you won't be able to play Tekken with an arcade stick? Man this series is going downhill as a genuine fighting game. First Soul Calibur, now Tekken. :(
  • #20 6 years ago

    I'd prefer that to playing Tekken.

    HAHAHAHAHA!!

    :oD
  • Darren #21 6 years ago

    I meant I'd prefer to feel the controller rumble for every punch I throw and for it to do the same when I'm hit not that I want to be hit myself for real!!! LOL
  • Steroyd #22 6 years ago

    I meant I'd prefer to feel the controller rumble for every punch I throw and for it to do the same when I'm hit not that I want to be hit myself for real!!! LOL

    Do fighting games even have a rumble it's been so long since i've played Tekken 5.
  • doctor__no #23 6 years ago

    As games come out with the tilt sensor, there still may be great uses for it; hell I remember when people were complaing that the dual shock was considered a rip off of the Nintendo analog stick from the N64 (esp since the origianl PS1 controller only had a d-pad).

    Now, we can't imagine playing 3D games without the analog stick. The traditional game pad was invented by Nintendo; d-pad and face buttons from the Famicom, shoulder buttons from the Super Famicom, analog stick with the N64, and now motion sensing with the Wii.

    PS3 may get a half-hearted motion sensing, but once games that effectively utilize it come out then you will be glad to have it.
  • BartonFink #24 6 years ago

    Fighting game without rumble there is no point.
    Anyway gimme Virtua Fighter or Soul Calibur any day over Tekken.
  • Triggerhappytel #25 6 years ago

    "Also, I don't want to look like a:
    FUCKING
    IDIOT"

    Dude, make sure you don't buy a Wii, okay?
  • deepmenace #26 6 years ago

    lol. what a predictable list of comments.
  • NoCodeNed2 #27 6 years ago

    @Xiphos - JUST BECAUSE SONY SAYS THIS FEATURE IS FUCKING AMAZING
    doesn't mean you should IMMEDIATELY START IMPLEMENTING IT INTO A GAME LIKE FUCKING TEKKEN?

    And just because a really angry young man on an internet forum says it's rubbish without ever having used one means they shouldn't even talk about it?

  • Guff-Pipe #28 6 years ago

  • SimonM7 #29 6 years ago

    Well, if they have just a TINIEST sense of responsibility, they will let people play it with arcade sticks and struggle the way you normally would. Otherwise the hardcore audience will drop this like a hot potato.

    I really don't see the lack of rumble as a big loss, partly because I turn it off in most games anyway since I find it distracting and annoying a lot of the time, but also because so very few games really make any proper use of it. Sure enough, when you're shot and the controller does its vibrating thing there's a sense of.. I dunno.. your hands being.. vibrated.. and that's sort of a sad thing to see go, but I hardly think it's a deal breaker.

    If instead a lot of games without compromise relied on the rumble for gameplay mechanics the way Splinter Cell sort of does (but is fine without thanks to on screen indicators and sound) the lack of it would be devastating. Truth is, there's no such standard set at all!

    If the choice is between rumble and tilt functions, in terms of what you can do from a gameplay standpoint I reckon the decision is easy to make. The tilt stuff will eventually be integrated in a way that subtly changes the way we play 'conventional' and 'traditional' games, and that's an exciting prospect entirely separated from the crazy stuff the Wii does...

    ...and as it stands, the only real reason to consider a PS3 in addition to a decently priced 360, considering that's getting some comparably strong japanese titles like Lost Planet now.
  • lambtron #30 6 years ago

    Lol! Talk about just having a feature for the sake of it...

    To the people who say this would be a valid use - how the fuck would you rapidly tilt it back and forth and still be able to switch back to having your fingers ready to do normal moves once you're free. Even if it worked it's just pointless.

    I will probably buy all 3 machines (prices allowing) but the people who say this is a good application of the tech are lying to themselves.
  • Psi #31 6 years ago

    cool so now while i play a playstation 3 game normally 90% of the time without rumble feature or tilt functions.. soon as the computer player gets me in a grab I have to jump up from my seat and do a backflip ! :D

    sounds like playing snap with a deck of cards.... but it'll be my spine snapping.

    yes wii games will be just as pointless as this. it's true both the ps3 pad and the wii pad are limited to their respective function list. it's just the wii has far more leaving scope for more varied gameplay.
  • Rambaldi #32 6 years ago

    The "Tilt" feature...herein know as the "Shoehorn"...

    God bless MS - at least ONE company isn't trying to get me off my couch when I'm, y'know, relaxing:)
    Edited by 1 at 24/05/06 @ 14:46
  • Darren #33 6 years ago

    "God bless MS - at least ONE company isn't trying to get me off my couch when I'm, y'know, relaxing :)"

    I completely agree with you. If Microsoft bring incorporate motion-sensors into the Xbox 720 controller then I'm retiring from console gaming and playing them on the PC only!!! LOL
  • SimonM7 #34 6 years ago

    Yes! Let's never change anything ever again! Yay for stagnation! Who's with me!?

    ...I'm not.
  • Triggerhappytel #35 6 years ago

    Why do people write LOL? I really hate that.
  • Nikanoru #36 6 years ago

    I completely agree with you. If Microsoft bring incorporate motion-sensors into the Xbox 720 controller then I'm retiring from console gaming and playing them on the PC only!!! LOL

    Except that moving a mouse just about requires the same amount of energy as the Wiimote when you play it right. :\

    There's always TV though!
  • markypants #37 6 years ago

    Guff pipe - You are only making a fuss cos you bum your playstation with Sony Lube! You big gay Welsh man.

    To be honest, I think it will be far more convienient to insert my Wii controller up my poo poo pipe than the new Sony playstation 3-torrets-shakey-controller.

    So in other words, I'll let my Wii bum me.
  • Gradthrawn #38 6 years ago

    "To the people who say this would be a valid use - how the fuck would you rapidly tilt it back and forth and still be able to switch back to having your fingers ready to do normal moves once you're free. Even if it worked it's just pointless. "

    I think that would be an extreme over-exaggeration of the motion needed. I imagine just simply shaking the controller, in some direction or another, similar to how it would vibrate if it actually had a rumble feature, would suffice. As such, you wouldn't need to move your fingers. One would hold the controller like they normally would, and then “Dual Shock” it. :p

    I don't exactly see how it's pointless, nor understand all of the commotion this little announcements has generated. It's not as if its required to use the controller in that manner. Shake the controller, or shake the D-pad. Very simple as I see it. On a side note, when I see people playing any fighting game that has a stun recovery, I often see a lot of movement in the controller as they try to get out of the stun. Subtle, very quick, movement , but movement nonetheless that should be detectable by the sensors if the sensitivity is configured properly by the devs. Which is why I feel such an implementation of the motion sensitivity, while far from groundbreaking, is natural and intuitive. I think this particular implementation falls on using it because it's there, yes, but also because its a natural fit.
    Edited by 1 at 24/05/06 @ 15:57
  • Repsode #39 6 years ago

    If even a Nintendo beat-em-up like Smash Bros isn't going to use motion sensory for the sake of it, it just shows this as a gimmicky use of the controller.

    Smash Bros. alone shows that just because somethings there doesn't mean you have to use it.

    remember when devs felt they had to use EVERY feature of the DS? Thank god those days are over.

    Edit: But I guess they'll chuck motion sensing into most games as a way of compensating for the loss of rumble.
    PS. Love how Sony can't put in rumble because of the accelerometer but nintendo can do it.

    Either way it looks bad. Either they are lying about it due to the Immersion lawsuit or they really are that technologically inept.(My moneys on the former but for some reason I can't rule out the latter).

    JUST DROP THE APPEAL DAGNAMMIT
    Edited by 1 at 24/05/06 @ 16:16
  • Salato #40 6 years ago

    Sounds very unimpressive. Infact, it sounds annoying having to shake the controller about when playing tekken. Please Sony, just bring back the rumble, you'll lose out if you don't.
  • Arwin #41 6 years ago

    Obviously it will be optional. I can't for the life of me imagine that you won't be able to play Tekken the old fashioned Arcade way. In some versions on the PS you had the option to put button combos (the grapples, for instance) on the rear buttons. You could select Vibration on or off. Only morons think that suddenly you'll only be able to manually shake your way out of a grapple in Tekken - as if you'd have any problems with that, jerk-offs ... :D

    @Grad: sad, isn't it? How long do you think it'll take before everyone has figured out it's a full six degree motion sensor, not just tilt, eh? Yawn.
  • NoCodeNed2 #42 6 years ago

    @Xiphos - now, now, no need to get tetchy - I liked you better when you were plain angry : )

    Firstly, you've done little other than say how rubbish the PS3 controller (and PS3 in general) is over the last couple of weeks - and, who knows you may well be right - so don't try and wriggle out of that one, you tricksy little devil, you.

    I'm not quite sure where you're going with the whole dance mat and beating people up with controllers thing (gaming round your gaff, sounds positively dangerous : ) but I'm sure the point was a very good one.

    as a man who believes his word is his bond, I'm afraid I can't promise anything on the 'angry young man' front - but I will do my best, the last thing I'd ever want to do is use mild terminology to 'disproportion' your 'argument'.

    By the way, I'm still unclear as to who plays videogames with a controller resting in their laps - the terminally disinterested or tyrannosaurus rex have been my best guesses to date.

    - hey, don't take it personal like - I'm just havin' fun with ya ;)



  • NoCodeNed2 #43 6 years ago

    - ah, I've just got the resting in the lap thing - not my style but I see it now, dear god I'm thick today. : )
  • #44 6 years ago

    Sit in a comfy chair, hold controller, doesn't it naturally rest in the lap area? I can't account for all those with unnaturally long/short arms! :p
  • fawe3 #45 6 years ago

    Tekken with tilt? Youll use it to get out of grabs??
  • kangarootoo #46 6 years ago

    @Xiphos

    "Also, I don't want to look like a:
    FUCKING
    IDIOT "

    Oops, too late. Might I suggest some Horlics and tape of whale song, try to help you not get so overley excited.

    A designer passed general supposition at including a reasonable mechanic in a game, thats all. Jesus, I hope no-one ever pushes in front of you at a bus queue (though I'm sure you don't shout as loud in real life eh).
  • kangarootoo #47 6 years ago

    @fawe3

    That is exactly what Harada was suggesting. Not quite as UTTERLEY MENTAL as some on here might knee-jerkingly suggest is it. Seems like a fine idea to me, so long as (like always) it is well implemented.
  • Gradthrawn #48 6 years ago

    "@Grad: sad, isn't it? How long do you think it'll take before everyone has figured out it's a full six degree motion sensor, not just tilt, eh? Yawn."

    I'm not sure, it seems like it might take a while for that to sink in. Some people still seem to be under the impression that it doesn't have an accelerometer, even though it was specifically mentioned in the original press release:

    <a href= http://www.us.playstation.com/News/PressReleases/340>
    Quote:
    ---------------------------------------
    In addition to the “3-posture-axis” of roll, pitch and yaw, “3-dimension acceleration information (X, Y, and Z)” can be detected in high-precision and in real-time.
    ---------------------------------------
    </a>

    All of the confusion may stem from people hearing bits and pieces of information, and not bothering to get all the facts (which in this particularly case would be pretty easy). Or the problem may stem from poor PR and marketing from SCE.

    Then again it could be a little (or lot) of both.
    Edited by 1 at 24/05/06 @ 17:55
  • effinwooly #49 6 years ago

  • Mordum #50 6 years ago

    @jamesphilp
    the controller naturally rests in my lap area when paying games too... and I don't have unnaturally long/shorts arms... or at least I don't think I do?!


    Also, while we're on the subject of the new tilt controller, one question I have...
    When using it in a game that includes tilt functionality, will that mean I'm going to have to keep the controller perfectly still while playing (or risk making a move I did'nt want to)?
    Surely thats going to become increasingly uncomfortable the longer you're playing... I often shift about a bit, change positions to get a bit more comfortable now and again, and I know my hands move a little too (just natural movements, I don't have the shakes or nothing)... surely now I'm going to have to be really conscious of any movements I make at all.

    "Damn my left arms starting to ache a little, just give a little stretch... f*ck it, just 'tilted' my plane into a cliff!!!"
  • Mordum #51 6 years ago

    ...when I say keep the controller perfectly still... of course I mean apart from the movements I 'want' to make...

    I'm just concerned accidental movements by me, will result in things happening in game I did'nt want to happen. Could be very frustrating.
  • Mr_Brown #52 6 years ago

    To the people who said the DS and Wii controller were a gimmick, your wrong. This is a gimmick. PS3 is going to bomb if it keeps this up.
  • Rambaldi #53 6 years ago

    MS in "we already have two motion sensors in our pad: thumbsticks" shocker
    Edited by 1 at 24/05/06 @ 21:42
  • HyperShadow #54 6 years ago

    The samrter answer would be to say, it's not going to affect the main fighting game of Tekken, but there will be a mini-game tacked onto it that will feature the motion sensor.

    After all, Tekken is valued at tournament play, I can't see something like this going down well over there, all I can see is people jumping to Virtua Fighter 5 for a more 'pure' fighting experience.

    No tilt in the main game, but if you happen to put Tekken Bowl back in, with the tilt used for aftertouch, I wouldn't say no.
  • captainrentboy #55 6 years ago

    Anyone see the supposed ingame shots of ps3 Tekken 6 on the rather amusing,continuously pisstaking www.ukresistance.co.uk website?Surely they're from the upcoming psp version,SURELY!!!
  • NoCodeNed2 #56 6 years ago

    @Jamesphilp - yep, realised my error - for some reason I assumed Xiphos meant you just leave it in your lap and paw at it from above like some demented half-wit.

    It turned out I was the demented half-wit, who'd have thunk, eh? : )
  • MrGrumpy.au #57 6 years ago

    Imagine walking into a store then seeing a PS3 demo stations with a couple of teenagers playing a Tekken 6 demo with Christie Monteiro & Asuka Kazama (both characters wearing very little) and the teens violently shaking the controllers around their groin area (obviously to get out of a hold).

    Not a good sight at all.

    Kind of brings back the bad Atari VCS memories of Activision Decathlon, beware how you use the stick. o_O

    Edit:
    I need to find the David Crane quote about Decathlon as it's a great laugh.
    Edited by 1 at 25/05/06 @ 09:37
  • #58 6 years ago

    Shake: The New rumble. - You heard it here first!
    Welcome to the real next-gen!
  • kangarootoo #59 6 years ago

    @Mr_Brown

    "To the people who said the DS and Wii controller were a gimmick, your wrong."

    Ah, good point, well made, can't fault your logic there. "Your wrong", must remember that one.

    "This is a gimmick. PS3 is going to bomb if it keeps this up."

    What is the "this" of which you speak exactly, the "this" that will spell doom for the PS3?

    Designers making unspecific suggestions about how future versions of games might be modified to suit the current platform? I would be surprised if any console couldn't survive that particular onslaught.

    EG comment threads, bringing over-reaction home.
  • #60 6 years ago

    Sony PR:
    "Who wants shock when you can have shake? The new PS3 controller. Welcome to the real next-gen."

    (Imagine honda-advert style voice)