Tekken 6 to use tilt controller?
Shake it, baby.
Tekken producer Katsuhiro Harada has revealed that the next instalment in the Tekken series may make use of the PS3's new motion-sensing controller.
Harada told Japanese publication IT Media that you might use it to shake yourself free when locked in a stranglehold manoeuvre, for example - although he stopped short of definitively confirming that such a feature will appear in Tekken 6.
Harada did say that the characters we saw in the Tekken 6 trailer on show at E3 are still undergoing development - so we can expect more changes by the time the game launches. When that is, of course, is anyone's guess...
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Comments (60) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Sure you could say it. It'd make you look like a fucking idiot though...
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I can't confirm this though...
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And be totally TOTALLY amazing because of it....
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So, so true.
I also see nothing wrong with this feature, I actually think it's a decent use of the tilt. A bad use would be trying to base the entire combat system around the tilt - ie. tilt up to jump and down to crouch.
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Brilliant!
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HAHAHAHAHA!!
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Do fighting games even have a rumble it's been so long since i've played Tekken 5.
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Now, we can't imagine playing 3D games without the analog stick. The traditional game pad was invented by Nintendo; d-pad and face buttons from the Famicom, shoulder buttons from the Super Famicom, analog stick with the N64, and now motion sensing with the Wii.
PS3 may get a half-hearted motion sensing, but once games that effectively utilize it come out then you will be glad to have it.
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Anyway gimme Virtua Fighter or Soul Calibur any day over Tekken.
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FUCKING
IDIOT"
Dude, make sure you don't buy a Wii, okay?
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doesn't mean you should IMMEDIATELY START IMPLEMENTING IT INTO A GAME LIKE FUCKING TEKKEN?
And just because a really angry young man on an internet forum says it's rubbish without ever having used one means they shouldn't even talk about it?
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I really don't see the lack of rumble as a big loss, partly because I turn it off in most games anyway since I find it distracting and annoying a lot of the time, but also because so very few games really make any proper use of it. Sure enough, when you're shot and the controller does its vibrating thing there's a sense of.. I dunno.. your hands being.. vibrated.. and that's sort of a sad thing to see go, but I hardly think it's a deal breaker.
If instead a lot of games without compromise relied on the rumble for gameplay mechanics the way Splinter Cell sort of does (but is fine without thanks to on screen indicators and sound) the lack of it would be devastating. Truth is, there's no such standard set at all!
If the choice is between rumble and tilt functions, in terms of what you can do from a gameplay standpoint I reckon the decision is easy to make. The tilt stuff will eventually be integrated in a way that subtly changes the way we play 'conventional' and 'traditional' games, and that's an exciting prospect entirely separated from the crazy stuff the Wii does...
...and as it stands, the only real reason to consider a PS3 in addition to a decently priced 360, considering that's getting some comparably strong japanese titles like Lost Planet now.
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To the people who say this would be a valid use - how the fuck would you rapidly tilt it back and forth and still be able to switch back to having your fingers ready to do normal moves once you're free. Even if it worked it's just pointless.
I will probably buy all 3 machines (prices allowing) but the people who say this is a good application of the tech are lying to themselves.
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sounds like playing snap with a deck of cards.... but it'll be my spine snapping.
yes wii games will be just as pointless as this. it's true both the ps3 pad and the wii pad are limited to their respective function list. it's just the wii has far more leaving scope for more varied gameplay.
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God bless MS - at least ONE company isn't trying to get me off my couch when I'm, y'know, relaxing
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I completely agree with you. If Microsoft bring incorporate motion-sensors into the Xbox 720 controller then I'm retiring from console gaming and playing them on the PC only!!! LOL
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...I'm not.
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Except that moving a mouse just about requires the same amount of energy as the Wiimote when you play it right. :\
There's always TV though!
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To be honest, I think it will be far more convienient to insert my Wii controller up my poo poo pipe than the new Sony playstation 3-torrets-shakey-controller.
So in other words, I'll let my Wii bum me.
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I think that would be an extreme over-exaggeration of the motion needed. I imagine just simply shaking the controller, in some direction or another, similar to how it would vibrate if it actually had a rumble feature, would suffice. As such, you wouldn't need to move your fingers. One would hold the controller like they normally would, and then “Dual Shock” it.
I don't exactly see how it's pointless, nor understand all of the commotion this little announcements has generated. It's not as if its required to use the controller in that manner. Shake the controller, or shake the D-pad. Very simple as I see it. On a side note, when I see people playing any fighting game that has a stun recovery, I often see a lot of movement in the controller as they try to get out of the stun. Subtle, very quick, movement , but movement nonetheless that should be detectable by the sensors if the sensitivity is configured properly by the devs. Which is why I feel such an implementation of the motion sensitivity, while far from groundbreaking, is natural and intuitive. I think this particular implementation falls on using it because it's there, yes, but also because its a natural fit.
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Smash Bros. alone shows that just because somethings there doesn't mean you have to use it.
remember when devs felt they had to use EVERY feature of the DS? Thank god those days are over.
Edit: But I guess they'll chuck motion sensing into most games as a way of compensating for the loss of rumble.
PS. Love how Sony can't put in rumble because of the accelerometer but nintendo can do it.
Either way it looks bad. Either they are lying about it due to the Immersion lawsuit or they really are that technologically inept.(My moneys on the former but for some reason I can't rule out the latter).
JUST DROP THE APPEAL DAGNAMMIT
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@Grad: sad, isn't it? How long do you think it'll take before everyone has figured out it's a full six degree motion sensor, not just tilt, eh? Yawn.
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Firstly, you've done little other than say how rubbish the PS3 controller (and PS3 in general) is over the last couple of weeks - and, who knows you may well be right - so don't try and wriggle out of that one, you tricksy little devil, you.
I'm not quite sure where you're going with the whole dance mat and beating people up with controllers thing (gaming round your gaff, sounds positively dangerous : ) but I'm sure the point was a very good one.
as a man who believes his word is his bond, I'm afraid I can't promise anything on the 'angry young man' front - but I will do my best, the last thing I'd ever want to do is use mild terminology to 'disproportion' your 'argument'.
By the way, I'm still unclear as to who plays videogames with a controller resting in their laps - the terminally disinterested or tyrannosaurus rex have been my best guesses to date.
- hey, don't take it personal like - I'm just havin' fun with ya
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"Also, I don't want to look like a:
FUCKING
IDIOT "
Oops, too late. Might I suggest some Horlics and tape of whale song, try to help you not get so overley excited.
A designer passed general supposition at including a reasonable mechanic in a game, thats all. Jesus, I hope no-one ever pushes in front of you at a bus queue (though I'm sure you don't shout as loud in real life eh).
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That is exactly what Harada was suggesting. Not quite as UTTERLEY MENTAL as some on here might knee-jerkingly suggest is it. Seems like a fine idea to me, so long as (like always) it is well implemented.
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I'm not sure, it seems like it might take a while for that to sink in. Some people still seem to be under the impression that it doesn't have an accelerometer, even though it was specifically mentioned in the original press release:
<a href= http://www.us.playstation.com/News/PressReleases/340>
Quote:
---------------------------------------
In addition to the “3-posture-axis” of roll, pitch and yaw, “3-dimension acceleration information (X, Y, and Z)” can be detected in high-precision and in real-time.
---------------------------------------
</a>
All of the confusion may stem from people hearing bits and pieces of information, and not bothering to get all the facts (which in this particularly case would be pretty easy). Or the problem may stem from poor PR and marketing from SCE.
Then again it could be a little (or lot) of both.
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the controller naturally rests in my lap area when paying games too... and I don't have unnaturally long/shorts arms... or at least I don't think I do?!
Also, while we're on the subject of the new tilt controller, one question I have...
When using it in a game that includes tilt functionality, will that mean I'm going to have to keep the controller perfectly still while playing (or risk making a move I did'nt want to)?
Surely thats going to become increasingly uncomfortable the longer you're playing... I often shift about a bit, change positions to get a bit more comfortable now and again, and I know my hands move a little too (just natural movements, I don't have the shakes or nothing)... surely now I'm going to have to be really conscious of any movements I make at all.
"Damn my left arms starting to ache a little, just give a little stretch... f*ck it, just 'tilted' my plane into a cliff!!!"
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I'm just concerned accidental movements by me, will result in things happening in game I did'nt want to happen. Could be very frustrating.
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After all, Tekken is valued at tournament play, I can't see something like this going down well over there, all I can see is people jumping to Virtua Fighter 5 for a more 'pure' fighting experience.
No tilt in the main game, but if you happen to put Tekken Bowl back in, with the tilt used for aftertouch, I wouldn't say no.
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It turned out I was the demented half-wit, who'd have thunk, eh? : )
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Not a good sight at all.
Kind of brings back the bad Atari VCS memories of Activision Decathlon, beware how you use the stick. o_O
Edit:
I need to find the David Crane quote about Decathlon as it's a great laugh.
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Welcome to the real next-gen!
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"To the people who said the DS and Wii controller were a gimmick, your wrong."
Ah, good point, well made, can't fault your logic there. "Your wrong", must remember that one.
"This is a gimmick. PS3 is going to bomb if it keeps this up."
What is the "this" of which you speak exactly, the "this" that will spell doom for the PS3?
Designers making unspecific suggestions about how future versions of games might be modified to suit the current platform? I would be surprised if any console couldn't survive that particular onslaught.
EG comment threads, bringing over-reaction home.
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"Who wants shock when you can have shake? The new PS3 controller. Welcome to the real next-gen."
(Imagine honda-advert style voice)