Revolution to see 'extensive' third party support
Deja vu, anyone?
Discussing the impending launch of the Revolution console, Nintendo of America's SVP marketing and corporate communications, George Harrison, stressed the importance of third party publisher support.
In a recent interview with US magazine Game Informer, Harrison talked about the lessons learned from GameCube, noting that a lack of broader support outside of the company's own titles was detrimental to the machine's success, and it's a mistake Nintendo aims to rectify with its next generation console.
"One of the lessons we tried to learn from GameCube was that we kept things too close. And so as we got ready to launch, we had some of our own great games but third parties were kind of behind the eight ball in terms of being able to have games ready," Harrison stated.
In terms of early support for the Revolution, which launches this year alongside Sony's PS3, third party software ought to be available in abundance, Harrison confirming "We've got more than 1,000 developer kits including the controller kits, out, so there should be plenty there."
Whilst Harrison refused to be drawn on the still-unconfirmed pricing strategy for the new machine, the company ethos of introducing "disruptive devices" into the market was echoed in the interview, as Harrison reflected on the current generation and mused on what's really important for generating success.
"I think that, oddly enough, when people talk about horsepower, sheer graphical processing and things, the system that had the least impressive technical specs, the PlayStation 2, became the huge winner in the last generation," Harrison commented.
"That told us that it wasn't always just about horsepower. One of the things that we did learn, and one of the reasons that we're here today is that you have to get third party involvement early and they have to be able to get access early."
Nintendo plans to unveil further details on the Revolution console, its online and digital content support, and a number of first party software titles at the forthcoming E3 expo in May. As the convention draws closer, and the launch of the console approaches, third party developers are also starting to voice their support, and a number of launch titles are expected to be announced, if not displayed at the show in May.
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Comments (42) Latest comment 6 years ago
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...and the reason? They had better games and more exclusive to 1 platform that anyone else.
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Am I drain bammaged or is this a new thing?
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I'm really not likely to buy any old titles on-line if I've already got a modern version, which rules out a lot of their back-catalogue. Are they going to copy the 360 situation whereby great titles=hens teeth and they expect you to buy crap (skins, extra levels) to complement the aforementioned hens teeth?
Or will there be oodles of awesome wand-waggling games to make me forget on-line even exists?
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-on the brighter note that leaves me an extra £200 on ma holiday this christmas
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At GC's launch there were more games from 3rd parties than from Nintendo. The press release from the Nov 2001 US launch states "nearly 20 games", 4 from Nintendo.
The interesting difference this time around is that they say how much importance they see in the 6 months post-launch.
@Carlo: Exactly. That's what they are aiming for, and a unique controlling method will make sure that games utilizing it STAY exclusive. It will take quite a while for Sony and MS to copy Nintendo this time.
@Spud: See what Carlo said. Multiplattform releases are not what you want as a console manufacturer. You want exclusives.
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tried a little too hard to be falshy and...uhem...reveolutionary it was super flop wasnt it? i get the impression that nintendo are adopting a similar philosophy with the rev.
/shighs...
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are u that sure that titles will be exclusive?
look at the DS, publishers are not shy about porting theie games across, are they?. The only thing that will be exclusive is the control method. im sure well see many ports, fifa, need for speed etc - big money making titles - nintendo will not let these kinda of titles slip out.
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I'm falling in love with Nintendo all over again.
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Oh, really? Interview with Iwata, circa August 2001:
"With the Nintendo 64, 3rd party software took awhile because the hardware was difficult to develop for," he admits. "We've taken that into consideration when designing the GameCube, so we don't feel that's a problem this time."
Full story
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As I'm sure Nintendo are aware, nobody will buy a console if it looks like it isn't going to last the distance, and because the Rev is something quite different, it's in a more dangerous position than both of the other next gen machines. A slow start could kill it. Sales drive sales.
So Nintendo really do have to get as much publisher support as they possibly can right from the start, because they need to be pushing the same volume of games out the door as Sony and Microsoft, if not more, right from the word go.
They don't have the best track record in this area, but they're not stupid. I think this time they're aware of the stakes, and the need to get genuine third party support.
I hope so - the Rev could be a really good fun piece of kit.
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Yes you do, of course you do. Sure you want great exclusives, but you don't want just exclusives. Lots of good (big selling) titles are multi-platform releases. Every console manufacturer needs these too.
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But I think they need to build up a real buzz this time from the outset, because if everyone takes the wait and see approach then they'll be in deep trouble. And if that happens, then they can kiss that third party support goodbye.
Oh isn't it all so much fun.
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* N64 a failure?! Oh yes, that's right, so I'm sure we've not taken into consideration it also had games which regularly feature in any top 10 best games ever list (Mario 64, Goldeneye and Zelda: Ocarina of Time). Wasn't a huge success, no, but you want failure... *glances towards his Sega Saturn*
* Marketing bullshit is like this from any company, didn't SEGA say the same things? I'm pretty sure they did - the idea is to say it, come across as convincing and then hope it comes true. But Nintendo does have a few aces to play on the Rev - not least that it will be a cheap platform to develop for compared to the two powerhouses, which should attract a lot of smaller developers to its side, as well as bigger publishers. Everyone is discussing the "wand", good or bad, and it's price point could also work in its favour. Heck, Nintendo's design of the Rev could be labelled as "cool". It's got plenty to work in it's favour this time around. Will it work? Who knows. But it's cot far more potential than the Gamecube (Which, lest we forget, gave us RE4 first and arguably best this generation).
* Marketing bullshit should always be taken with copious handfuls of salt. As I said, SEGA said similar things. And if you really want to see how to spectacularly fail, that's the yardstick by which all should be measured - developing a console when you are already in the red is not a bright idea. Just take it as it is, a bit of marketing spin, and leave it as that. We'll sooner or later see if it ends up being true.
* As for the virtual boy, ok, yes, utter shit. But now a nice collectible piece of shit...
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Have you not heard of the conventional "shell" controller that will house the Revmote and allow games to be played in a "traditional" way? The controller is not an issue when porting multi-platform games. If there's a problem anywhere it will be the horsepower.
Deja-vu? So what? What do you expect them to say "We look forward to Revolution having no third-party support?".
Everyone loves bashing the "loser" and backing a winner.
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It certainly is a revolution........
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If you can't be bothered to play them on an emulator, will you really fork out for them again for the Rev? Seems a little odd!
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They realise that mature content won't just appear on the console and are being very open in working with companies that can deliver it. Plus having a platform that's easy and cheap to develop for will aid that.
And the DS has shown that the right sort of innovation works. I have a feeling that while the Rev won't be the second coming some have predicted, it'll do very well and attract a audience beyond that of the GameCube.
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Using that logic, why pay for any game?
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That's why you probably built a remote based around the prespective of miyamoto?
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I think you've misread people's comments there.
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And hey, if there is no exclusive 3rd party support on a system, doesn't that make it exclusive for the other system(s)?
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Sure things went tits recently, but history has shown us that just because one machine did well or didnt do well this gen, doesnt mean the playstation or xbox will be equally successful next time, nor that nintendo will do as badly.
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Always amazes me how people can make sweeping statements like this without seeing ANYTHING running on the machine!
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I'll do the same as im doing for all 3 new consoles holding out until i've played one and seen at least 5 games i MUST HAVE for it.
(360 is gonna take a while for that to happen it seems)