GRAW 360 single-player demo
Mexico City. Bred so many.
Those of you still undecided about Ghost Recon: Advanced Warfighter have another chance to try it out on Xbox 360.
With a multiplayer demo already available, Ubisoft's released a campaign mission single-player demo to give you an idea of how it all works offline.
It weighs in at 747MB. You pick your loadout, admire your squad-mates' faces and then swoop low over Mexico City in a chopper before landing in the streets and making off with your team.
The full game features a decent-length campaign as well as a large variety of multiplayer options over Xbox Live.
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Comments (10) Latest comment 6 years ago
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One thing the singleplayer game does quite a bit, which tends to grate after a while, is commit the cardinal sin of making the player wait for non-gameplay related animations to complete. I couldn't fathom why there was such a delay after the button press before my scope activated. I then switched to 3rd person view and could see that my character was moving their head toward the scope before the view changed. The same thing applies to crouching whilst running.
Realistic, perhaps. Fun, no.
The multiplayer engine incidentally, has far less of that kind of nonsense. Plus the nightvision mode is MUCH more usable. Still a good game though in either mode, I'm just very picky.
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...it's too realistic perhaps, but the dev's obviously wanted to give the player the most realistic experience they could have...
guess i'll check the demo out though, anyway, and see if it grates
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Yeah, I've always been suspicious of that side of things. That two that always stand out to me that people say they want are "realistic AI" and "open endedness".
I suspect that what people actually mean is "intelligent AI" and "plenty of choice".
I don't mean to put words in people's mouths, but it seems to me that realistic AI would kill me far too often (I'm not a marine, never been trained by one, would there expect real marines to kill me quite easily and the experience would ultimately be frustrating). And true open endedness gives you no boundaries, no way to know if you have finished, no way of knowing that you can move on without missing something. I prefer some direction in my games, a feeling of completion when I pass certain "waypoints". Completism is a key part of some games and tru open endedness would not allow this aspect to exist.
I have a rule for everything I do. If it isn't fun, it has no place in the game. That applies to everything. That doesn't mean that realism has no place, but realism sits further down the pyramid. If an aspect of a game is realistic, it should be BECAUSE it makes the game more fun (like in GT or Flight Sim for example). If the fun suffers because of efforts to increase realism then it loses all value.
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Still can't work out how to do a number of things that I'd like to do though (I've not played any GR games before), such as send a single member of my team somewhere, and get them to go the back way not the way which makes them walk past all the enemies, and turn my gun into a fully automatic one. Also it would be handy to be able to switch to the other team members to personally take advantage of their weapons/postions, or at least tell them which target I want to take out.
Quesiton: for the multiplayer game does one player take the role of one team member? and therefore, you all work together as a team?
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"such as send a single member of my team somewhere"
Can't be done unfortunately.
"and get them to go the back way not the way which makes them walk past all the enemies"
You can give directions usign the tactical map as well as the main viewport. You can't stack waypoints, but with a bit of time you can make them take whatever route you want. Put them in recon mode too so they don't ge legging off at any opportunity.
"and turn my gun into a fully automatic one"
Depends on the gun, but holding down tyhe A button will give you an extended set of functions. Same for B and X buttons too.
"Quesiton: for the multiplayer game does one player take the role of one team member? and therefore, you all work together as a team?"
It supports the lot, so you can play deathmatch type games or co-op missions (either special campaign maps, or just co-op games on the standard multiplayer maps). You don't have a balanced squad in the normal sense, you just each control one person of whichever Ghost type you want.
EDIT: co-op campaign was what I was playing yesterday, and its bloody great. I only played split screen with one other person, but the full game supports up to 16 players system link or Live and 4 players via splitscreen.
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Depending on your answer, If the AI is dumbed down and the experience not to harsh, i suspect that the only other avenue for the devs to make the game realistic, is with visuals and the time it takes to look down a scope, for example
I agree with what you said about what people want and what they expect...
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It depends on what you mean by punishing you for one little mistake. On the Hard setting, you really have to play the game a certain way to stay alive (i.e take your time and know what you are walking into).
I would say the AI is reasonable, the enemies make efforts move about and get behind you, or so it seems anyway. There are quite a lof of scripted events in the single player game and enemies tend to come from the same places each time you play a map, how much "independant thinking" they then do is hard to say as I've generally been too concerned with not being shot to notice
I don't think AI has to be dumbed down to be entertaining. The AI in Halo on the harder settings is very clever, I'm just not sure whether you would call it realistic (given we are talking about aliens, I don't even know what realistic would be in their case).
Likewise, people say that AI is not realistic because it just wanders up to you and gets shot. Well give me an M16 and put me in a warzone and that is probably what you would get. It would be 100% realistic, but I'm not sure it would be challenging or fun for my opponents. Thats my point really.
In answer to your question, GR requires a certain kind of play. Just like most games really. If you run and gun without checking your surroundings you will get killed a lot. But if you take your time and watch your flanks you should be OK.
I guess the key thing is that most of the time, when you get shot, you think "yeah, that was my fault for not doing THING-A". So in that regard I wouldn't say it penalises you unfairly.
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