It would be 'good to finish' BG&E - Michel Ancel
But not right now.
Michel Ancel's been talking about his action-role-player Beyond Good & Evil again - in a little box-out next to a big long chat about King Kong in the September issue of EDGE.
"If we make a sequel to BG&E, it would have a lot of advantage because of the time we've spent on King Kong," he said.
"It's not that much of a problem to do it. It seems that a lot of people would like a sequel, and I wrote the story to be longer, so it would be good to finish it. But we have no plans for that."
That's pretty much the line we got last time Ancel mentioned the possibility of more Beyond Good & Evil. At one stage Ubisoft was linked with a whole trilogy of games, but it seems that despite mass critical-acclaim the French publisher would rather set Ancel to work on other games.
You can sort of see why. Having been lauded the world over for BG&E, his talent is bound to instil quality and hardcore credibility in just about any project - as we've seen with Peter Jackson's King Kong, which is already being heralded as one of the best-looking film licences ever.
And of course if games like King Kong help keep Ancel in the public eye, the chances of Ubisoft green-lighting something as personal as Beyond Good & Evil 2 are also given a boost.
In other words, we wouldn't write it off completely. But you might as well uncross your fingers for now; it really isn't in development.
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Comments (41) Latest comment 7 years ago
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i just loved BG&E - but it was so short
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So using the law of the gaymes industry, there will never be a sequel
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Bah.
Here's a tip, Ubi. I'm not likely to buy King Kong regardless of its heritage. I would be very likely to buy another BG&E. Do the maths.
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/impotent rant
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Of course, if they announce that they're going to publish Project Zero 3 over here then all will be forgiven.
/beams ideas into Ubi's brain
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Film license impulse buyers = 550.000
Blerk = 1
Blerk followers = 0,5 (max)
Total: 549.998,5
Preliminary result: release King Kong and drag Blerk in it too by making a vague promise that if KK sells well, we'll think of a BG&E sequel.
Final result:
550.000 KK sales
1,5 assured sales of BG&E 2
Executive boardroom decision:
Do not start work on BG&E 2 yet, not enough prospective sales.
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Who knows, they may just be brave enough to try again. Although I don't hold out too much hope.
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That's not my experience Kiigan. I recall quite a bit of advertising at the time. Though I was in Australia at the time, and it might have been a local thing.
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/whips small pile of equine skeleton dust
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After
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Zelda-lite for me.
King Kong is looking interesting tho.
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It was marketed in an adequate *volume* to my perception, albeit not very well.
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I did eventually get it 2nd hand - what a bargain it was too.
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For me its mediocre with unfunny gameplay and I don't like the characters nor the the story very much.
I sure wouldn't buy the sequel.
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KK sounds interesting from the point of view of creating great atmosphere (the impression I go from EG preview).
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dont get me wrong, i like the zelda series, but zelda's come and go, where as it seems like we'll only ever see one BG&E title, and its a crying shame.
i really hope KK helps boost the possibilty of a 2nd BG&E game, cause lets face it... any possibilty is better than none.
heres hoping.
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That's not my experience Kiigan. I recall quite a bit of advertising at the time. Though I was in Australia at the time, and it might have been a local thing.
I have to agree with Kiigan as well - though I'd say the biggest problem wasn't the marketing, but the release date. It was bound to fail amongst all the pre-Christmas big guns.
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Would have sold better if they stuck with that idea me thinks.
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Agree with Kiigan as well. BG&E was lost on the run up to the Christmas deluge, at least around my way. Had I not been on the look-out for it I doubt I would've picked up on it. At least, that's one of the only reasons I can think of for it not selling.
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...now there's an idea - cast Monica Belluci in the lead role. Sold!
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1. Not based on an existing franchise.
2. Cartoon graphics.
3. Not a FPS.
4. Doesn't feature cars.
5. No licensed soundtrack featuring 'banging choons'.
6. No square-jawed hero.
7. No over-the-top weaponry.
8. No Mario.
and
9. It was actually very good.
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grrr. argh. grrr.
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POP got overlooked, BG&E got overlooked more and XIII was in the bargin bin before christmas!!!
Oh yeah wasnt Splinter Cell 1 out before christmas 2003 as well?
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i read on the back of the box it would be about photographing. when i bought it however, it turned out it had nothing short of the best storyline ever in a game (finally a serious story) and it was worked out with surplus imagination. i realy got into the game. what struck me most was that a game with such simple action turned out to be so enthraling. casual gamers would be able to play it with as much fun as 'hardcore' action fans. i'm a big ninja gaiden fan so normally i like to be challenged by a game. beyond good and evil did challenge me because the game was made so taht you can play it without dying, so you mustn't learn tricks but do it in one time. react fast not by practise but by being trown into a situation. that's why the simple game design worked. worked very well.
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