Final PS3 controller, launch line-up at E3 - Harrison
More on digital distribution, too.
The PlayStation 3's final controller design and the console's line-up of launch software will be unveiled at E3, Sony Worldwide Studios head Phil Harrison said yesterday.
Speaking at a press luncheon, Harrison also said that Blu-ray disc "will be the primary distribution method for the triple-A games that you will see on the PS3," but that the "eventual shift" to digital distribution would be at a pace set by the consumer.
Sony wants to deliver episodic content - "whether it's game, music, television - or perhaps some combination of those" - through downloads for PS3, Harrison said, as part of a move to "push beyond the traditional gameplay we see in retail".
He also dismissed suggestions that the one-year gap between Xbox 360 and PlayStation 3's respective launches was a disadvantage, reminding those assembled that Sony has reached a market-leading position without ever being the first platform to market during a generation shift.
Having outlined Sony's plans for PlayStation 3 online and digital distribution, and demonstrated several real-time game demos before lunch, Harrison was meeting with the press to answer questions relating to the particulars of his presentation.
Asked if it would be fair to assume the games demonstrated during his keynote (see our previous coverage for more details) are launch titles, he said, "All of that will be answered at E3," but was reluctant to speculate further, other than to say, "I think it's fair to assume that the ones we showed you are going to be more advanced."
Another topic raised was the PlayStation 3's controller. The design of the prototype shown at last year's E3 has proven controversial, and Harrison reminded everyone of its prototype status in response to question about the impact of the Immersion lawsuit, which had "no impact" on the decision not to show the controller at GDC. "The controller will be revealed at E3," he stated - something later reaffirmed by Sony a spokesperson.
The Worldwide Studios boss would not be drawn on hardware issues, protesting, "I'm in charge of the software studios, not the manufacturing plant." Although he did say that Sony's production rate of one million units per month "is the fastest we've ever had."
Sections of the press have reacted with concern to Harrison's reluctance to comment directly on recent reports that the PlayStation 3 hard disk will be bundled with the console - following Sony boss Ken Kutaragi's revelation last week that it will be required. However Harrison has always chosen his words very carefully, and this reluctance is more likely out of a desire not to tread on his colleagues' toes than to create confusion or contradict previous statements. He did say, however, that, "Every single game will support a hard drive."
For more on the contents of Harrison's GDC keynote, http://www.eurogamer.net/article.php?article_id=63536 and commentary.
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Comments (49) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Thank goodness the controller is going to be redesigned.
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woopness most definatly
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Also Smelly, don't ever change
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It has always been a prototype... I wouldn't be surprised if it still looks like a boomerang and changes are minor.
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Personally I'd go for some triggers instead of 4 shoulder buttons, and analogue sticks that actually work properly would be a nice bonus also. Otherwise yes.
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"A controller with a touchpad area between the sticks, as well as with the D-pad and left stick switched"
I'll see that and raise you a controller with a touchpad area between the sticks, the D-pad and left stick switched, a little stand for your online headset when its not in use and a little hook to keep your takeaway bag safe in transit.
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"look. another PS3 article!"
Isn't that like going onto the Gardeners World website and saying "look, another effective management and recovery from greenfly damage article"?
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Aw screw it just copy the 360 controller and make it black. Sorted.
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EG wove Sony ... we all knew this what's the problem?
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Doesn't mean that everygame would require a hard drive though.... My money would be on a HDD as standard, as how else would you get developers to support it. It would also be essential for delivery of online content etc which Sony seems so keen on
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i.e. "make more money by killing the 2nd hand market in retail"
Fucking arseholes.
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I'll top that with a controller with a touchpad area between the sticks, the D-pad and left stick switched, a little stand for your online headset when its not in use, a little hook to keep your takeaway bag safe in transit, and a small screen on the area between the pad and the face buttons, along with a compact UMD deck underneath, for watching UMD movies in your controller
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A poor workman always blames his tool, eh?
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sony mangement need to talk to each other is the HDD required or not, every game suports it means if its there the game will use it, if harrision doesnt know noone will hes the head of the software group
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So, Blerk, I guess MS managed to do something right in the first place after all
Joking aside, don't you think that such a change would upset loyal PS users too much? Being accustomed to the Xbox (and less the GC) controler myself, I'm really not confortable with the DualShock design. I'd assume the same would apply to DS-addicted fellows.
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As a long-time DS user I can honestly say that I don't get confused and/or annoyed when I play Cube or Xbox games. With 99% of games using the left analogue stick for movement it really needs to be where the d-pad is these days.
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I am quite sure that they need to keep their options open and have the luxury to release two SKU's, if the logistics point to that direction. They started to ship the 'core' PSP without any storage device, after all; what makes you confident the PS3 will be different?
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So I'm not sure the triggers are the way to go afterall, it certainly makes it less of an allround controller, and while they may be perfect for racing games, they just feel awkward for most everything else.
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I really doubt Sony will copy Microsoft's design, although it would certainly be a welcome change in my book
Roll on E3...
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SimPaedo, anyone?
/coat
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I am convinced no matter what they release, loads of people are going to complain. Hell I can't stand the Xbox Sticks, but like le GC one and Duel-Shock D-pad.
D-Pad FoReVeR
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LOL, fair point. But then there is a lot going on in Sony land right now.
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Oh no, Sony don't steal ideas, it's just the format that everyone else uses... pure coincidence that Sony thought that one up...
OK, sarcasm aside, I am glad to hear the pad is changing... the "boomerang" looked awful, uncomfortable and reminded me of those cheap Time and Tiny PC controllers you could get for next to no money and lasted about two weeks.
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Although come to think of it, you can already get Oblivion from D2D (Fileplanet) for the PC and that is 4 Gb. But I would expect a proper PS3 game to be larger ...?
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PC games have been doing high definition content for many a year now.
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That would shift a few machines for sure.
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1. Switch the D-pad and left-stick around
2. Make the Analog sticks a bit less 'cheap' feeling. i.e not spongy!
3. Change the R1 button to being a trigger, although I see this as being unlikely it would improve the feel of FPS games on Playstation.
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something to do with the size of american hands. my view is that it was 5000 microsoft employees! and the weird thing with the original DC controller was considering how the japanese have small hands, it was absolutely HUGE!! the thing to remember is that any controller has to feel as though it is an extension of your own hand(s). and to a greater or lesser extent all console manufacturers fill this criteria. but in some ways, for racing games, the xbox wins it outright (because of the triggers, they allow accurate acceleration and/or deceleration simultaneously) and in other games like pro evo (where all the buttons are in close proximity of each other and allow complex moves to be used) the Dual shock wins it outright because the gamer does not have to think about where the buttons are. haven't had a go on the gamecube yet so forgive me if i have not raised the pro's of that controller . Another point before i forget is Tekken franchise. perfect button layout if you are using all 4 shoulder buttons. would tekken be the same with any other controller? i do not think so!
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as for the controller, copy the 360, its sweet (and in turn a copy of the DS2)
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Sure thing, competition is what keeps things moving, no question about it.
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