Prey PC demo released
Game's nearly done.
Human Head Studios and 3D Realms have released a PC demo of first-person shooter Prey, which is due out on PC and Xbox 360 next month.
The demo features five single-player and two deathmatch levels, which sounds like a healthy amount to us, and is available now from various mirrors including Eurofiles.
Meanwhile, on a related note, 3D Realms boss George Broussard dropped a hint about the game's status on his company forum when he said, "I smell gold" - implying that the game has reached or nearly reached gold disc status, which would put it on the path to manufacturing.
There've been other signs of the game's nearing completion this week too - earlier 3D Realms stuck up a list of the game's available Xbox 360 achievements.
"Officially it hasn't happened yet," a 3DR spokesperson said later, spoiling the party, but all the signs are we can expect it to hit its release date of July 14th in Europe.
Incidentally, if you're wondering about an Xbox 360 demo, Broussard said this in a statement: "I'm still waiting for specifcs, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing." He then added that it might take "a few days" to turn up on Marketplace. We'll let you know when it does.
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Comments (31) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Perhaps it's a cunning ploy, it'll take you all 7 years to download the demo and give them time to finish the game.
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Here's a quick message from our forums, posted by 3DR president George Broussard about availability of the Prey 360 Demo.
We do not want 360 people waiting up for the demo or having false expectations. The 360 demo will not appear on Marketplace tonight.
I'm still waiting for specifcs, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing.
I'm hesitant to give any estimates for a release, but I've been told it should be reasonably soon after the PC release, but could be as long as a few days.
We will post an update as soon as we have more solid information.
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Here's hoping.
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Here's hoping.
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/me want's 360 demo now damnit!
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"If it's not gold yet why did Cefax have a review up giving it 5/5 over a month ago?
They most probably got their hands on a beta version if they managed to get a review before any of the big name magazines, so I wouldn't trust that review too much.
This comment inspired me to take a look at the teletext games pages - something I haven't done since the Digitiser days - and they do seem pretty poor.
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EDIT: WOW! Amazing speed! Thanks!
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It's good. I mean seriously good. Original and fun - the portal and gravity stuff is great and so are the puzzles. it's not just another braindead shooter.
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/goes to throw up in a bucket
/goes back for more
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I don't think "lazy" is fair--at least it's something much more purposeful this time. Plus it works both ways; you can use it to your advantage too, and in more than just a couple of places in the demo alone.
I did enjoy the demo, but I wouldn't think of Prey as being particularly revolutionary based on the demo alone. Solid? Definitely. Polished? To a deep shine. But it's part evolutionary (the gravity stuff in the demo is intriguing--especially when you need to make use of it to get around obstacles) but it's wrapped around arguably the best bits of the most note-worthy FPS titles in recent years:
- The general setting, and many of the demo's monsters too, reminded me of Quake 4. It's fair to say, though, that Prey's architecture is far more ambitious and varied, as is the structure and flow of each of the demo's levels. I doubt you'll get bored of wandering through Prey's corridors like you did in Quake 4.
- The weapon selection in the demo is a mixture of Quake 4's and UT2k3's arsenal.
- MultiPrey (Prey's version of Deathmatch) felt very much like UT2k3 to me, too.
All in all, I'd say it's definitely worth a download. It's a spectacular game, and the story is (somewhat) original and should prove compelling. It also ran brilliantly on my fairly humble laptop, too, with virtually all the eye-candy switched on and running at a decent resolution.
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I think you missed my point. Lazy is using it as an excuse to just pop enemies into the scene in front and behind you for cheap shock gameplay. Yes, the portals as static windows into other parts of the level is a nice touch but it's not the same thing as the spawning 'device', that's merely lazy gameplay done in the style of the portal graphics.
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