John Romero's new studio
He's doing a new game too.
Just over two months since leaving Midway's San Diego studio, Doom co-creator John Romero has co-founded his own company and begun work on a new game.
In a post on his website's forum, Romero wrote: "For the record, I'm co-founder of a new game company in the bay area now and am much better off in many ways than I was at Midway. Much happier now.
"When news of my new game somehow gets out, I think everyone will be a bit shocked," he added.
Romero also took the opportunity to hit back at critics of Daikatana, the much-hyped first person shooter he worked on for Ion Storm that eventually flopped after countless delays.
"Daikatana took three years from concept to store shelves," Romero wrote.
"This is hardly a long dev cycle. Doom 3 took five years, Half Life 2 took seven, Duke Forever is on year nine."
Still, that's all in the past: "Hey, Daikatana's old, old news now. Like, over five years ago," continued Romero.
"And the fact that everyone remembers that particular game instead of the dozens of other games I've made just shows how negatively slanted the media is - negativity sells."
Not bitter then?
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Comments (29) Latest comment 6 years ago
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Daikatana 2?
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Oh! And it was rubbish.
Nice to see his stratgey of "noise over content" continues unabated. I can't wait to be "shocked".
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Yeah, but it was still shit. And most of the other games he's made since weren't exactly brilliant either.
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"John Romero's going to make you his bitch" - full page ad, gaming magazines.
Does he really expect to publicly insult his audience and not get remembered for being a whiny untalented poseur?
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Which is usually a fuck of a lot longer than most devs get.
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cant knock the guy for trying though
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Carmack made some 3D engines with sub-normal games attached. Woo.
KG
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I can't wait.... o_O
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I see your point Kieron. But the games were alright. The engines were more than that.
More importantly he licensed the tech out to a great number of developers who made very good games with it. Games that might not have been good (or even made) without it.
Also, Carmack doesn't pitch up at every major game event demanding respect for his work. Well, not really.
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Probably stuff from before you got into gaming with your XBox.
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Probably stuff from before you got into gaming with your XBox.
oh please I have been playing games for over 22 years now across various platforms and the sad act mines better than yours thing is pathetic...however what that has to do with not knowing the `dozens` of games he has made is beyond me.
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"After reading a particularly poorly written introduction that said something about me hiding in caskets and falling out of a truck, I found myself trapped on "Doctor Goofy's Wacky Bug Island". Hoards of ferocious, man eating mosquitoes and frogs seemed to gravitate in my general direction with the sole intent to annoy me to death. The evil cyber frogs, which not only had the benefit of disappearing underneath the cover of fog, also seemed to be able to multiply off screen until it got to the point where every time I turned a corner, 500 more frogs had spawned and were doing a pseudo-"Zergling rush" on me. This added a real exciting element to the game, as I had to hurry up and remember what the quick key was for "quit game" before I was mauled by the 154th Killer Frog Platoon. After seeing the cool, serene Windows default background, I was reminded that I had to start the game again and keep playing so I could review it. Sometimes I hate this job."
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hmm... apart from Commader Keen (which I kinda liked back in the day), there's the Doom stuff, Deus Ex (which I loved, but seems more like it was Warren Spector's game than a "John Romero Production"
Sooo... my conclusion is that I still don't care about John Romero. Fair play he may have been an integral part of the Doom dev team, but since then it seems he's done nothing of note except a whole lot of personal branding.
Now, fair play to the devs like Peter Molyneux, Will Wright etc. that have managed to brand themselves, but IMHO that's because they have been fairly consistent at what they do and there is a common theme to their games. But IMHO John Romero is completely undeserving of the column inches he gets whenever he does anything (like leaving Midway, etc.) - seems more of a joke figure nowadays.
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To be honest, he hasn't worked on something worthwhile since Quake.
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Harvey Smith was the Designer not Warren Spector. Spector was essentially just the Producer.
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I think his title was project director, which (depending on the company) can mean "overall guider of the vision" or similar. I think that is what Mr Spector was doing on DE1.
As I understand it he had less direct influence over DE2. Maybe that is why some really bonkers decisions were made. The thinking behind splitting the grenades and mines into seperate objects when the combined ones worked so well in DE1 is still a mystery to me. I felt Thief 3 was a rather better sequel to T1/2 (I always count them as one thing really) than DE2 was to DE1. So props to Randy Smith then.
Of course, a lot of this is hearsay and supposition.
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Daikatana may not have been in development for a particularly long time, but they shouldn't have made all the news about it in such an early stage. And if you make big plays in marketing, you've got to back it up with the end product. Sitll, I think he's getting thrashed way more than he deserves to.