Final Fantasy tops poll
Of games that make us cry.
Respondents to a survey on emotion in videogames have voted Square-Enix's Final Fantasy titles as the most emotionally rich games ever made, citing the death of Aeries in Final Fantasy VII as the series' most tearjerking moment.
Analysts from Bowen Research conducted an online survey of 535 gamers and found that more than two thirds of those questioned felt that games already surpassed - or would soon equal - music, movies and books in terms of emotional impact delivered.
More than 75 per cent of gamers ranked role playing games as being emotionally powerful, with the figure hovering around the 50 per cent mark for action, adventure and first person shooter titles. 39 per cent said fighting games had the power to move them, with one respondent noting that they can "help solve rage issues."
Perhaps surprisingly, MMOs scored only 32 per cent, followed by racers, RTS and puzzle titles. Flying games were ranked last.
When asked which games had most powerful emotional impact respondents mentioned the Final Fantasy series a total of 104 times, followed by Resident Evil and Halo with 27 and 15 mentions respectively. Silent Hill and Metal Gear Solid were referred to 11 times.
"I will never forget the feeling of love between Squall and Riona in Final Fantasy VIII, nor the broken-heartedness of Yuna at the end of Final Fantasy X," said one respondent.
But it was Aeries' death that really moved those questioned - "Friends still talk about their surprise, shock and denial when they reached that point in the game," said one gamer, while a father of two young sons wrote: "For months, we couldn't even listen to the musical theme... Without one of the boys bursting into tears."
You can read more about the survey on the Bowen Research website.
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Comments (67) Latest comment 5 years ago
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Learn to spell the names though, eh?
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You BASTARDS!
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ICO should have been up there, and Fatal Frame/Project Zero for sheer amount of fear it could generate. Nasty (but in a good way).
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Must admit I thought she was coming back and wasn't that bothered by it...
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But yeah, that moment of FF7 was pretty powerful stuff. I liked Aeris... and when I played it, I didn't expect her to be killed off in that manner. Strong writing from the then Squaresoft people...
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*remembers Hope falling* *blubbers like child*
Phoenix Down only works on characters who have been knocked out, not killed.
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I then felt further regret at ever getting involved when its halfarsed save game system prevented me from recovering my game after a single save game file became corrupted.
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http://narcissu. insani.org/down.html
Damn nice visual story.
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They haven't played FreeSpace 2 then!
And the revalation of the fate of Nanaki's father was much more tear jerking than the death of Aeris.
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Not just Final Fantasy. For me, the music in Ocarina when Zelda flees the castle, Halo's soundtrack in New Mombasa and the beach and the music in Metal Gear all added something to the scene. A good toon seems to be they key in getting emotional resonance from a game.
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It is a fine piece of videogaming cinema (the only fine piece?), definately made me relive all the fond memories I had of FFVII, cried tears of joy
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Guns, bombs, apocalyptic attacks, supernovas just KO your characters. Then some angsty silver-haired teen slashes Aeris and it's game over. What the hell? Brainfart, etc.
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WTF? Where's the 'spoilers' tag!
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Rinoa.
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Guns, bombs, apocalyptic attacks, supernovas just KO your characters. Then some angsty silver-haired teen slashes Aeris and it's game over. What the hell? Brainfart, etc.
----
It's called a game for a reason. But not for long...
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And at the end of FF-X, too.
Aeris? Who cares? I was angry because the lost EXP.
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Also - let's not talk about the death of my lvl35 warrior at 2000 feet in Zangband TK. Shellshock.
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Time to get new kids, they're girly-men.
"smacked my gibbon"
Tee-hee.
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@ Aardvark
Zangband really does make you rue what you did - it's almost always your mistake. The rage at the game/your own stupidity turning into grudging acceptance and a desire to do better is an emotional change I have rarely experienced in other games.
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Aargh - I'm not that far yet you spoilin' spoily spoiler spoil
/forgives
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Sure, the battles get repetive and some are too prolonged (depending on your LV/EXP), but the storyline, characters and soundtrack is without a doubt the fnest to be put together in any game - that is a difficult task too.
End of Disc 1 > ALL.
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FFVIII SPOILERS
I just missed her the first time and she floated off... I couldn't believe it. The ending sequence was even more emotional. I remember thinking that if I've played this game for this many hours, only for them to kill Squall off at the very end then I'm going to go outside and hang myself, hehe.
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Tee-hee."
Finally someone caught it, top work.
I saw a review once of the add on for Black and White, where your creatures could get pets of their own. They had a picture of the gibbon thing looking down at this yellow fluffy bird, and the caption read,
"if he chokes that chicken, he'll get a spank"
This was years ago, but it still makes me chuckle.
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I'm finding all this a bit hard to identify with as well... the nearest I've come to genuine sustained emotion from a video game is CACKING MY PANTS when a load of tentacle-headed dogs jumped on me in the middle of a pitch-black rainstorm in RE4.
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Oops. My bad!
/accepts free smack
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resi 2 rocked. in an upsetting way.: )
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I also felt immense guilt after seeing one of the guards tremble in pain after shooting him in the arm... haven't tortured a single one of them since... doesn't make collecting dog tags any easier...
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I read a book review a while back, and the reviewer said the book was shallow and had "no more depth than a video game". For a journalist to say something like that is ridiculous, they of all people should be able to differentiate between media and content.
A video game can scare you, just like a film. It can make you feel happy, just like a film. So why not generate feelings of sadness also?
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Not all emotions involve weeping like a girly man ya know? If taking stupid, unnecessary risks to save a couple of marines who've just helped you through half a level doesn't indicate emotional involvement then I don't know what does.
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Does shooting said marines in the head at the start of the level make me a murderer then?
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(On the teary side, the original Grandia had some fine moments...)
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I much prefer FF9 anyway, it's a more complete narrative experience, both in terms of emotion and entertainment. And FF6 addressed some issues with more impact than FF7 ever managed.
SPOILER
Celes trying to commit suicide, for instance
/SPOILER
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Nah, that just makes you evil. Stickying them makes you a murderer.
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It's a sad day when people think *that* is emotionally engaging.
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Playing a good game is like watching porn, if your brains triggers a reaction you can jerk off and turn off the screen and go to sleep.
That's my two cents regards to this survey. 535 people surveyed out of the countless millions playing games around the globe, what a shame.
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Still looks a little 'too' Western though me thinks...but then anything is better than having Kylie as Cammy!
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If you were to say which games created the strongest emotion in a person then thats differant. Every EA games moves me to a level of anger that even chavs/scally cant manage while games such as AVP, Fear etc created such tension and scares that surely they deserve a mention.
Metal gear solid. METAL FUCKIN GEAR FUCKIN SOLID! This is what happens when you give the vote to the braindead majority. Bring on communisem please.