Games Workshop cans Warhammer Online
Sega confirms that production of Climax-developed MMORPG has been halted following Games Workshop's earlier announcement.
Games Workshop has terminated development of massively multiplayer online RPG Warhammer Online, which had been under construction at Britsoft development Climax.
In an announcement to the City this afternoon, the tabletop specialist said the termination came at the behest of the board "following a full review of the progress, costs to date and future costs of the project".
Warhammer Online has been in development for quite some time. Originally announced in 2000 as a joint Climax/Microsoft project developed with Games Workshop's blessing, Sega Europe picked up the rights to publish it in various regions including Europe and North America in May 2003.
Having initially declined to comment on the situation, a Sega Europe representative has since been in touch with the following official statement confirming the game's cancellation:
"Warhammer Online was due to be published by Sega Europe in early 2005. We regret to confirm that development has now ceased on this project. Sega remains committed to expanding its portfolio by working with the best developers in the marketplace."
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Comments (23) Latest comment 8 years ago
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And who wants to go up against World of Warcraft and Everquest 2?
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Maybe the developers refused putting stinking ads for the miniatures into the game or whatnot.
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Sad to hear though, good luck to the dev team
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I don't know, but I can vouch for the fact you're not posting from the same IP as "fake toast".
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h ttp://www.fatbabies.com/phpbb/viewtopic.php?t=2659
Enough allegedness for you?
I think the conclusion was that it wasn't Matt Sansam but someone else in a similar position on the game. In any case Matt left a while back for whatever reason.
I feel sorry for Rick Priestley though. He's a pen-and-paper gaming god, and his WFRP work was fantastic.
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NOOOOOO
I wanted this bad!!!
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"Gosh people, just go register. Takes but a second (Well, slightly longer than that, but still, it's not a hassle)" - done, no more imposters!
"That sounded sort of odd ^Moto GP 3 now being done in Nottingham^ so it ^was^ being made in Brighton (as they made Moto GP and Moto GP 2).
so the Warhammer being canned must have been on the cards for a while " - saw it on an industry message board in a few places
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lol, no, ive only ever worked in london dev studios
"Well, maybe with Firewarrior doing so badly, they want to make sure the quality is really high. If you compared this game to Relic's Dawn of War RTS game, it wasnt looking that great. (IMHO) "
Im still pissed off with Firewarrior - not because of how it ended up but beause THQ got a load of devs to put in pitches for an Xbox / PC space hulk game a few years ago and left the idea alone because Kuju pitched Firewarrior as an fps rather than the RTS they got others to put ideas in for. We came up with a great HUD system with a lockon that mixed Metroid Prime's (before it was released
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Meh
Ahhh... so much better. Sucks, but some part of me thinks that it may have been for the best...
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A shame Free Radical Design and Criterion Games have signed with EA, then.
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Bro?
Sis?
Climax you Ba$tard$!
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- One happy programmer
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What really pisses me off is the way there was no mention of the project cancelation on the GW site. the WO site simply ceased to exist. Not even an appology to all those who were waiting with baited breath for this game. The whole WO thing was a digital cock tease.
Typical arrogent, wankey behaviour from Games Workshop. Fuck the lot of them! No wait, Triple fuck the lot of them!!!
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*Alan_the_Rat wrote: And actually, as you mention it, British Rail were a lot better at getting the trains to run on time than the companies that run them now.*
You obviously know far more about BR than i care too ;P
– i was having a laugh