StarCraft II unveiled
In development since 2003.
Blizzard unveiled StarCraft II on Saturday in Korea, revealing that the long-awaited PC real-time strategy sequel has been in development since 2003.
The developer says that it is "very far along", but it doesn't plan to release anything until "it's ready".
The new game continues to focus on the three factions of the '98 original - the Protoss, Zerg and Terrans - but introduces a range of new units and gameplay tweaks that should enhance and broaden the combat experience.
With the game so popular in Korea primarily because of its suitability for competitive multiplayer, Blizzard unsurprisingly chose to focus a lot of its reveal in this area, talking about how it expects to include numerous subtleties for high-end players to exploit, with the potential for a more divergent early-game technology tree to increase the range of possible "rush" strategies.
New units on the Terran side include siege tanks, which shell from distance, reapers, which are medium infantry with jetpacks, and battlecruisers, while the Zerg can mutate into suicide troops that explode and shower their enemies in acid.
Protoss saw the most reveals though - Immortals, heavy tanks with energy shields; prisms, which transport units across the battlefield; colossi, which are gigantic walkers with cutting lasers (and the ability to walk up and down cliffs) and vulnerability to air attacks; phoenix units, which can "overload" to eliminate squads of nearby airborne enemies at the cost of immobility for a short time; and motherships, which are "incredibly expensive" and can distort time to stop enemy gunfire reaching them and fire "planet cracker" lasers to wipe out whatever's below them.
Meanwhile, Protoss zealots can now close distance on Terran gunners more effectively, and stalkers gain the ability to "blink" jump to anywhere else on screen, described as being handy for pursuit.
Blizzard said fans can expect another game about large armies against large armies, with a mostly familiar feel but lots of changes that alter the gameplay in important ways.
Look out for more on StarCraft II soon.
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Comments (51) Latest comment 5 years ago
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If you do a frame-by-frame on that intro video - somewhere in the 11th second you have a picture of all the blizzard development team partying with beers! I bet it's a big relief for them being able to announce it at long last.
Thank god they went for an RTS and didn't just do the "lets use the Warcraft Engine and make 'World of Starcraft'" lazy option.
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4 years development time means this could be out by next year!
Lets hope they don't make heroes like Warcraft 3 that ruin every thing.
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Guess it's new-computer time, then?
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Oh neuronicky considering how a lot of people still prefer StarCraft 1 to the Supreme Commanders and CC3s of this world. You can understand why people are getting excited.
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Anyway. Starcraft didn't do much for me either, though the story and characters were at least more involving and interesting than some other games that purported to have an involving story and interesting characters - so I'll just sit this one out.
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Saw me through just about every battle...
When you see a squad of those babies coming up with 8 tinier drones flying out it's time to run...
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for shame!
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15 minutes to set a game up with people online
3.4 mintues until you get rushed and its back to the lobby.
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Meh
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And this is the biggest and best gaming news I've heard in a long time! Bring on SC2!
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Took the words right out of my mouth.
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The launch of this will probably make way for a Starcraft MMO
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"I'm not sure why everyone is getting so excited"
Er, because many people fucking love Starcraft perhaps?
Starcraft remains damn near perfect to this day. It doesn't need a massive overhaul or huge changes. A modern engine, a few new strategies and unit types... that would MORE than satisfy the legions of Starcraft fans who quite frankly are still very happy with the original and wouldn't want the sequel to be too much of a departure.
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Kiigans got it spot on tbh
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+1
Also rember you can buy Starcraft crisps and cola in Korea. The games HUGE.
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It's a tactic just like every other, and if you fail the rush you are terribly behind your opponent. In the high lvl of playing you can see zerg rushing is not common at all because it's easy to counter and forsee.
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Will need a new PC to get it looking like that tho
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That video looks like the engine doesn't have any more bells and whistles than the years-old Warcraft 3. Especially if they're aiming it at markets like Korea, where folk still play Starcraft, Lineage and stuff partly because of its low PC requirements, Starcraft 2 should look and play very well on an extremely average PC.
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@AcidSnake - those carriers would never get passed my 4-deep line of bunkers interwoved with detector towers and Goliaths
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I repeat: just about...
Damn you and your goliaths...
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I love StarCraft and consider it the greatest RTS game ever, due to it having 3 excellent races, a great story, unique units and a balanced multiplayer.
If you haven't got anything nice to say, don't say anything at all.
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I was just wondering if the Zerg were slightly weaker than the other races. A few people sometimes think one race is more powerful than another... but these people rarely agree. This is the sign of a balanced game along the equal but different mold (see also Soul Calibur).
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And damn Blizzard for just springing this on everyone with no advance notice.
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Well there had been rumours for a few days beforehand, so wasn't a complete surprise.
Good to hear the news, no point re-inventing the wheel. Glad to hear it's almost done. I've been waiting for an excuse to get a new PC for a while and here it is!
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Played Starcraft a while ago after seeing it recommended numerous times.
Bit shit in my opinion. The zerg where massively overpowered so it wasn't that much fun to play either as them or against them.
Over-rated. Meh.
Yeah, it's still one of the, if not the most played RTS (online) after 9 years because one race is massively overpowered, which you had diagnosed after how many minutes?
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