Half-Life 2: Episode 2 underway
Valve confirms its existence.
Valve's reportedly confirmed that the second in its episodic series of Half-Life 2 expansion is already underway.
Episode 2 "has been in development for some time" according to designer/engineer Robin Walker, speaking to CVG, although he declined to elaborate.
It's not entirely surprising of course - with Half-Life 2: Episode 1 (previously known as Aftermath) due out on April 24th, focus is likely to shift to future projects sooner - but it's the surest sign yet the Episode 1 is genuinely nearing completion.
Half-Life 2: Episode 1 is due out through Steam on April 24th priced $19.99, with a boxed version due through Valve's publishing partner EA around the same time.
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Comments (34) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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In 2008, that is.
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I can't wait for Episode 1. Though I still want to call it Aftermath.
Infact, I hope it is called Half Life 2: Episode 1: Aftermath
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Gave up - hoorah!
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Don't buy it
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oooh yeah...
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*pushes glasses up nose, in true geek cliche fashion*
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What they haven't told you is Aftermath was cut into Episode 1 & 2 (Hence why 2 is "Well under way"
I say FUCK OFF, STEAM SUCKS, and it has pushed me to emule everything from Valve.
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Looks to me like all theyve done it changed the name to make it less confusing for the consumer.
But then i'm not a conspiracy theorist who believes everyone who makes games is out to get me in some way.
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Ohh they're com'in all right!
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...
But I'm bundling it in with the final bits of Metastasis, which are coming along rather nicely. Something of a grand adventure with several maps (most likely four) - the sheer confusion as to the approach should come clear when you play it...
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In all seriousness if this one has improved AI I'll consider it or else I'll pass.
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But then, I also don't like online gaming that much. That makes me old, OLD, right?
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YOU'RE LIVING IN THE PAST, MAAAAN. GET WITH THE TIMES, MAAAAN.
/remembers when games still had manuals
/hugs his Fallout manual
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It is hideous, really. I know that despite the shrinking length the effort being put into games is escalating, but even then, I don't think it is THAT hard to create more levels from what you've already built. I guess that is where unreasonable release schedules come in.