Soul Calibur IV confirmed
By Namco Bandai producer.
Daisuke Uchiyama, chief producer at Namco Bandai and a man best known for is work on the Dragon Ball Z games, has confirmed that a fourth instalment in the Soul Calibur series is on the way.
That's according to GameDaily.com, who got the chance to sit down with Uchiyama for a chat.
Apparently he said he'd love to see members of the Tekken or Soul Calibur development teams working on a DBZ game - but they're a bit busy at the moment, what with having to produce Tekken 6 and Soul Calibur IV.
Tekken 6, of course, was announced aaages ago. It's coming to PS3, and word is it'll make use of Sony's new motion-sensing controller.
But this is the first official word of Soul Calibur IV - although it's hardly a great surprise to learn that such a successful series is getting another instalment.
Uchiyama didn't reveal any details of the game; he wouldn't even say which platforms it's in development for, in fact. Next-gen seems more than likely, but as for which consoles... We'll just have to wait and see.
You may also like...
-
Why Can't Games Do Sex?
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Fresh Far Cry 3 teaser is full of swears
-
Dear Esther Review
-
Fresh Resident Evil 6 details bleed in
-
UFC Undisputed 3 Review
-
PC Mass Effect 3 does not support game pads
-
Far Cry 3 release date revealed by leaked trailer
-
App of the Day: Tongue Tied!
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
Comedian takes on Choose Your Own Adventure
-
Sony to shut down PSP Digital Comics service
-
PS2 Classics God Hand, Maximo on PlayStation Store today
-
Sonic 4 Episode 2 screenshots leak from Xbox Marketplace
-
Alan Wake PC version footage
-
Remedy discusses Alan Wake 2
-
HTC smartphones and tablets to be PlayStation certified - report
-
Street Fighter x Tekken PC release date announced
-
Will there be a PS3 version of The Witcher 2?
-
Capcom registers new Darkstalkers trademark
-
Twisted Metal film gets Crank writer/director Brian Taylor
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Microsoft Flight behind the scenes trailer









Comments (38) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
So. Any surprises? Except for the fact that the slightly frustrated perpetrator of a flea-bitten licence was the man to break the news about a very popular fighting franchise getting another instalment?
Comment below viewing threshold Show
Comment below viewing threshold Show
- no more bugs that corrupt your save file (thanks for that, Namco)
- online battles
- proper single-player modes this time
- saveable replays
- no Abyss and Charade
- don't nerf Talim again
- statistics are always nice; put the statistics back in
Comment below viewing threshold Show
+1
Regarding Soul Caliber II: I quite liked the idea of each distinct console getting its own exclusive character--thought that was a nice little touch on Namco's part. Would be nice to see that back in again IMHO.
Comment below viewing threshold Show
A better version than the DC one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Not sure about that, but I certainly had no qualms with it. What didn't you like exactly, Dizzy--apart from the horridly uncomfortable joypad of course?
Comment below viewing threshold Show
Comment below viewing threshold Show
Sony were bastards using strong arm tactics to scare the casual gamers away from owning what was a true "next gen" machine.....For shame Sony....Oh and all those fools who swallowed the lies.
And yes SC on DC was not only the best SC but a real contender for best game ever.
Comment below viewing threshold Show
I digress the fighting genre needs a boot up the ass, matter of the fact is once you've played the first of the series, you've played them all.
That goes for Tekken as well.
@Emilia'sHorse how many people actually followed Sony selling the PS2 except those who had the internet or actually went to E3 in 2000.
The PS2 generated alot of self hype without Sony doing anything because of how popular the PSone was, Sony could have kept their mouths shut and it would have still dreamcasted the dreamcast.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sadly true.
Comment below viewing threshold Show
Comment below viewing threshold Show
Or just bring Spawn back to the Microsoft version and use the next gen capabilities to render his enormous, living cloak.
Comment below viewing threshold Show
Now *that* was a class game. Shame that the deliberate, tactical pace of the original (and breakable weapons) didn't make it into the SC games. Although the SC games are a lot of fun, they're very button-mash friendly.
As for Tekken 6... who cares? T4 and 5 both seem pretty forgettable. I'd be more interested in Tekken Tag Tournament 2, because for my money TTT is still one of the best fighting experiences available.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyone know?
Comment below viewing threshold Show
Soul Calibur is my favourite fighting game of all-time, an absolute classic on the Dreamcast but SCII was only marginally better on the GC/Xbox (I still own both versions of SCII) BUT it's still great. Never bothered with SCIII on the PS2 as it looked a bit 'samey'. I can't see how different yet another sequel will be apart from having prettier graphics. Dead Or Alive 4 on the 360 proved that you can have too much of a good thing (kind of) as I thought it was a big disappointment so I'm not sure whether I'm looking forward to SCIV or not... :?
Why not create something *NEW* Namco instead of milking all your past glories to death? /wink
Comment below viewing threshold Show
Besides that, I want Killer Instinct back. In classic 2d
Comment below viewing threshold Show
Comment below viewing threshold Show
- no more bugs that corrupt your save file (thanks for that, Namco)
- online battles
- proper single-player modes this time
- saveable replays
- no Abyss and Charade
- don't nerf Talim again
- statistics are always nice; put the statistics back in
Agreed, but also want to add;
* Sort out the throws system, total bodge-job in SC3.
* Work on the damn cheapness of the stun system too.
* SC3 was graphically the WORST of the series for clipping. Sort it please.
* Just add new characters please, create-a-character was generic-city.
* Stop changing the damn inputs.
* Nerf Raphael. No seriously. Nerf the git.
* Since the whole purpose of the throw is to get a good up-skirt shot, how about you just take away Sophitia's panties? You've bordered on it for long enough anyway...
Comment below viewing threshold Show
Characters that definitely need to be toned down though are Xianghua and Sophitia; especially Xianghua!
Comment below viewing threshold Show
The game itself was good. Pretty good fun, but until you unlocked everybodies soulcalibur, the games frequently ended up with unarmed people chipping at each other because the unarmed combat system wasnt great.
SC on the DC was a revelation, though. A quantum leap forward for 3d graphics and all the right tweaks (except for the shitty endings) made over Sould Blade.
SC2 was just more of the same and i got bored of it fairly quickly as I hammered SC on the DC.
SC3 passed me by as I dont own a PS2 and it looked, to be honest, more of a SC 2.5 than a proper sequel.
Comment below viewing threshold Show
I just wish someone'd try something new with fighting games. You can see why they keep churning out the same stuff with existing franchises- it's cheap, and the hardcore players have a large time investment and don't want too much change.
With the advancements in commonly available knowledge/software/ processing power available for character physics/control/animation (like that "euphoria" stuff), someone could do something amazing in this genre.
What can i reasonably expect from soul calibur 4? I'd like a number of character size classes, so each character has a different variation on their throws dependent on the size of their opponent. (gets rid of "clipping", and throwing giant characters looks like hard work, or they don't go as far, or you use a different throw entirely) This would be relatively easy to do, and wouldn't fundamentally alter the play. I also hope they don't go too "anime" with the graphics, too gaudy with the costumes, and that Ivy doesn't look like Tim Henman like she does on the SC3 box.
Kreate a fighter should come back too.
Comment below viewing threshold Show
I really don't see what was so revolutionary about SC... it's a pretty-but-dumb sequel to an amibitious, original game.
Comment below viewing threshold Show
Comment below viewing threshold Show
- no more bugs that corrupt your save file (thanks for that, Namco)
- online battles
- proper single-player modes this time
- saveable replays
- no Abyss and Charade
- don't nerf Talim again
- statistics are always nice; put the statistics back in
hear hear!
Also...
+ Bring back multiplatform (Cube & Xbox versions of SCII were the best)
+ Fix Seung Mina (what the hell did Namco do to her in SCIII)
+ Drop the useless character creation mode.
Comment below viewing threshold Show
Sega were already in the shit when the Dreamcast came out though. Sony were only a part of the console's failure, EA and Sega were more responsible for it happening though, weren't they?
Eh, agree on the Dreamcast version of SC being the best yet(And best 3D fighter ever imo), and while it would be nice if SCIV could be a good game, let alone better than the first, Namco do seem to have lost it a bit in recent years. Wait and see time.
Comment below viewing threshold Show
Comment below viewing threshold Show
Punch, punch, punch up, kick, backwards block, low leg sweep, punch, punch, kick, combo-punch. PLAYER ONE WINS.
ROUND TWO.
Punch, punch, punch up, kick, backwards block, low leg sweep, punch, punch, kick, special punch. PLAYER ONE WINS.
Every time the same thing. Beat-em ups have progressed less than most genres put together. It's still rapid button pressing with a few tweaks on top each time no matter how much you try and dress them up. Even football games have moved on (except for retro-y ones like Sensible Soccer 2006: The Bug Premiership). Platformers have more than just jumping from platform to platform. Shooters went 2D-3D, first person, 3rd person, parallax scrolling, vehicle sections, stealth bits etc. Nothing stilll really tops International Karate + since the Eighties. I suppose they can be fun though, I'll not say they aren't, especially for multiplayer, but I couldn't get excited about one beat-em up release to the next.
Is Soul Caliber better than others in the button-bashing, high RSI-risk genre? I suppose many players put it down to the size of the breasts of the female combatants in the title. Or the developers of the said titles would at least think so. Says it all about certain developers really.
Comment below viewing threshold Show
Without this it's just vs non varierty-ness.
Comment below viewing threshold Show
I think SC2 is different in this regard, if you play someone good (like Kalel) then you really have to do some pretty interesting things to win. It took me quite a long time to get to a stage where I could confidently beat button mashers and not so confidently beat the more practiced opponent. It's definitely a game where the subtleties come out when trying new things and working on technique and knowledge of characters.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If SC wasn't revolutionary, I don't know what ever was...
Comment below viewing threshold Show
It's "Soulcalibur", not "Soul Calibur".
Comment below viewing threshold Show
Bullshit. Give SF3 Third Strike a go and eat your words.
Comment below viewing threshold Show