Jaws becomes a game

He's a deeply misunderstood fish, Jaws, and Majesco's game wants to tap into his motivations and have him solve action-based puzzles. We're not even joking...

US publisher Majesco has secured the rights to develop a game based on Steven Spielberg's Jaws, and plans to release one on PS2 and Xbox in summer 2005 - to coincide with the 30th anniversary of the film's original opening.

It sounds like Ecco the Dolphin. With a shark. Which is probably why Majesco signed Ecco developer Appaloosa to do the coding. We're honestly not sure which film those guys saw - this shark, the only character we control, is just protecting its territory, apparently, having been "driven to a predacious frenzy by the sonic emanations of underwater oil drilling equipment".

Indeed, it's our job, as the Great White Shark, to drive off the pesky humans and their unsanctioned tomfoolery by leaping around and using twisting attacks on dive platforms, boats and other vulnerable ocean-top targets. But naturally that won't make an entire game, so along the way to his meal our delicate little pride-punctured shark - who never wanted any of this, remember - will have to solve a series of action-based puzzles.

Dizzied by all this, we sought out the fluff quotes for some form of explanation. "The film's mixture of action, adventure and suspense terrified the masses," says CEO Jesse Sutton. With you so far, mate. "The game will capture that same action and excitement as the movie, but this time, the shark enjoys some pay-back."

Um. Let the feeding frenzy commence...

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