GoW creator says he's fed up
With making action adventures.
God of War creator David Jaffe has declared that while he still enjoys playing action adventure games these days, he's right fed up of making the things.
In a post on his blog, Jaffe wrote: "As a game player, I find myself enjoying single player action adventure games more than I have since I was a kid. I get immersed in them more, get more wrapped up in the stories (even the ones told thru cut scenes), and actually feel like I am living the adventure.
"But as a guy who has DESIGNED one of these damn epic things, I can tell you that I no longer have any interest in making these kinds of games."
So what's the problem? Well, Jaffe explains, when playing a good action adventure game, you're treated to an endless series of cool scenarios, exciting story twists and tip top visuals.
"But when you make one, you struggle for days, working alone and with the team, to just create ONE of those cool moments; just ONE of those 'Oh sweet' events. And then, when it’s done, you gotta get back to work and make another one and then another one."
The fact is that since doing God of War, Jaffe has "lost interest in the genre of single player action adventure games. In fact, I've really lost interest in making any kind of game that does not fully and only embrace interactivity in the most purest sense."
So it's a bit unfortunate for him that he's currently working on God of War 2, then. And who knows whether he'll go on to produce GoW 3 - despite recently suggesting that a third instalment in the series was a definite possibility. Hmm...
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Comments (33) Latest comment 6 years ago
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I bet He didn't have an instant EUREKA moment when he thought up enemies like The End, Psycho Mantis or The Sorrow probably racked his brain for months thinking such stuff up.
whatever makes you happy i suppose. :/
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I thought i read somewhere he is working on a new PSP title, these days.
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It's a text adventure.
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So he likes coming up with ideas (the easy part), but not working with the team to implement them (the hard part)?
Join the club, David. Plenty of people feel that way.
Unfortunately, the concept of "an ideas man" with no care or responsibility for implementation/execution is the type of job that shouldn't exist on a game team (imho).
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COMMAND NOT RECOGNISED
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\/
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Thousand of people work in the gaming industry day after day for well over 10 years and more. Do they all cry after they made one or 2 games?
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Jaffe has always alluded to doing something "higher" than popcorn culture, almost as much as Kojima alludes to having a story. Problem is, for all those desires, he only ever makes popcorn.
I remember explaining to him how there's emotion implicit in pure interactivity, and he said "I had never thought of that. I'll be sure to put that feature in my next game". This was when GoW was a twinkle in his eye, so you can see how well he engages with these higher aspirations. Doh.
Now he's made a bit of contact with people with actual talent (Will Wright and Harvey smith must have sat him down and given him a talking to), and they seem to be opening his eyes a bit. Maybe he's beginning to understand how he can act on these higher aspirations.
Maybe he's a late bloomer. Time will tell, I guess. I've always seen him as a Bruickhiemer, so seeing him try to make the quantum leap to being a Kubrick will be interesting, if not hilarious.
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Gears Of War?
Gremlins On Windows?
Less acronyms, more effort, EG.
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Enemy attaced you for 5 points.
Unknown command. Type help for a list of all commands. Did you mean:
[swing sword]?
Enemy attaced you for 5 points.
Enemy attaced you for 5 points.
Enemy attaced you for 5 points.
You died.
Restart? Y/n
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So in a more purer (sic) interactive game stuff just happens without any effort at all?
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If I was right, then yes
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Drop me a mail at ndr(my last name here)@gmail.com
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Stupid David Jaffe! Always expressing his feelings in those darned blogs.
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/wonders if he spelt your last name right...
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I thought he was working on a 'as yet unnamed' PSP game and had handed over God Of War 2 development duties to one of the old GOW art directors ?
Am I wrong ???!
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I see it more like him saying "I find certain types of games hard to work on, so I'd prefer not to do it anymore".
Now one might suggest that if you find a part of your job difficult, you should research ways of becoming better at it. Self improvement and all that.
I can't blame him for not bothering, but I don't think it needs dressing up to be anything more than it is.
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Genius
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All he said was that he prefers to play them now rather than write them. Not something to get all your collective knickers in a twist about eh?
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Did you go on to read his blog as well? I did, hence my references to "dressing it up". If you read the blog you will find 10 plus pages of waffle about how he has essentially decided to stop doing stuff he finds difficult.
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