Peter Molyneux on Fable 2's 'big, big' secret
It's one word. Can you guess?
As journalists we love Peter Molyneux, because when most people say they can't talk about their secret game projects, like the stone-hearted spoilsports they are, they generally mean it. But when Molyneux warns us he's taken a vow of omerta, what he actually means is he's going rattle away for ages and say as much as he possibly can without quite hoisting himself by any specific petard.
Indeed, as he admitted to Eurogamer TV in an exclusive interview at last week's Develop Conference in Brighton: "I have realised I've got the PR equivalent of Tourette's. I can't help myself. It's the inability to downplay stuff - I have to get excited!"
On this occasion, the Lionhead boss was getting hot and bothered about 360 sequel Fable 2, and "the other one", the secret title in development at his now Microsoft-owned studio, dubbed 'Project Dmitri'.
On Fable 2: "I don't believe in going out and saying: 'we're going to create quite a good game.' I believe that what we're doing, with Fable 2, is thinking, right we've got to address all those things we did slightly wrong on Fable 1; we've got to make a bigger, better story, it's got to be an amazing world," Molyneux explained. "One of the main things is we've got to make this game jaw-droppingly beautiful. Sometimes darkly beautiful; beauty doesn't only mean green fields, but just stunningly beautiful. I came away from E3 just sick of seeing gunmetal shiny things and sewers."
Molyneux revealed that the Fable 2 design document is "almost up to 1,000 pages now," and while we actually know precious little about the RPG sequel, other than it's set 500 years after the events of Fable, we're promised there's a startling revelation to come.
"There has to be one big, big thing about Fable 2 that is going to shock and surprise people and that's what we've got, that's the exciting thing," he teased. "And we're not ready to show it yet. I think it's going to be next year if I'm honest with you. It's a very, very big thing and if I told you about it, it's one word, and if I told you about it then you'd say: 'what are you talking about? It's another one of those Peter Molyneux moments.'"
Just tell us, dammit! "I need to show it to you and to prove it to you," he added. "But I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before. And that's really what the core of what the whole of Fable is. Fable 2 should be everything you expect, then 10 times more that you don't expect - and that doesn't just apply to this one feature... I almost said it then! - that applies to the whole game."
You can watch Molyneux talk about Fable 2 and his other new project in his own words over on Eurogamer TV.
If that wasn't already teasing us to the point of torture, Molyneux had a few choice words on Lionhead's other major unannounced project. "The other project is... I kinda like playing around with other genres. And I like finding a way of not being pigeon-holed in one genre and this other game is exactly that," he continued.
"It's the thing I love most... I can't tell you the line, but it's a line... It's 'Project whatever it's called'... I so want to tell you what the line is! But I'd hope you just hearing the line you'd think, ah that would be interesting.
"I would be killed to death if I said anything at all, but I think it's certainly something that if I said the line then we could have a long discussion about it without you actually seeing the game. Which for me always makes the best root of ideas, having that clear, concise idea around something."
We love him, but he also frustrates the hell out of us. So, Fable 2 is all about "a word"; and Project Thingy is all about "a line". Answers on a postcard...
The full, exclusive interview with Peter Molyneux where, aside from new projects, he discusses in detail the Microsoft acquisition, the challenges facing the development community and why he wants you to make you care, will be broadcast later this week on Eurogamer TV.
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Comments (98) Latest comment 6 years ago
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" I think it's going to be next year if I'm honest with you."
Maybe 2010 then Peter.
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1000 pages eh? Must be good then.
He doesnt tell you, because he doesnt know 90% of the time. Eurogamer should speak to the designers at Lionhead for a change. Interviews with Woolly Molly makes everyones skin crawl.
Nice bloke though (& very lucky!).
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Geuse he forgot.
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I would hope after this interview, they are less confused.
Quite the contrary for me. I don't like his games that much (anymore), but I love his enthusiasm. It's good not everyone is like he is, but the world needs people like him.
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DownloadableContent. Or possibly MicroTransactions.
Or maybe even.... delayeduntil2008.
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i want to tell you... but i can't tell you... but it's very excting whoops nearly told you... best thing you'll ever see but i soooo can't tell you.
...awe screw it i'll tell you anyway....
WOW!! O_O
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he can talk 'words' and 'lines' all day long but is anyone other than the gaming press listening any more?
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It'll sell if they include that.
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After being kicked in the behind by every hero, ever, the world has been taken over by Chickens.
Only one hero, a mysterious stranger with a white beard and a secret crispy coating recipe, can save the world. That man is you.
I really enjoyed Fable - if there's one thing they could fix it'd be to make it a no-loading environment. I want to wander. And kick chickens.
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PORTALS!
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It'll sell if they include that.
it'll outsell GTA if they include the pixelated sex scenes missing from the first one.
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killed to death?
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I'm thinking persistent world multiplayer for Fable.
I'm pretty sure that Molyneux should either focus on just one project at a time until it's done, or step way back and hand actual development duties to, well, developers, not daydreamers.
Anyway, I'm always interested in seeing what he comes up with. BC might've been good.
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Well, there might be a couple right at the very start until the branchs get too complex or they get bored of doing them.
Maybe the trees will grow as the game progresses.
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First of all, disc understands that the magic word is MULTIPLAYER (they use it on every opportunity nowadays - plus, it's been buzzword only for about five years or something), then salvadorlimones catches Mr. Mo-something-ux on "killed to death" line.
I feel soooo left out...
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/bows
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Wasn't that already done in the first one.
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----
Anything wrong with the old one?
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64 p dm? Realtime character change? Releasing a total game? 0_o
Seriously though, really liked Fable and am looking out to the sequel. \0/
No more unrealistic expectations, no more hyping up cutt features that were completly overly ambitiouse.
Geuse he forgot.
This is as close as he can get to not hyping. ;p
With very bad timing, his fabulous secret word will probably be...
PORTALS!
Nah, already had that in fable.
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Sure bet.
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Of coke.
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give me will wright any day...
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I know he is a great programmer and so on but... please make him shut up and stop producing games.
P.S. Latest exception? The Movies: very bad game, but great machinima tool.
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Great!
Maybe he considers MMORPG to be a word?
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Anyone who refers to themselves in 3rd person, especially when delivering praise, should be treated with caution.
I rather like Fable and am looking forward to the sequel, but by god that man spouts some nonsense.
As someone one else already noted "Molyneux revealed that the Fable 2 design document is "almost up to 1,000 pages now"". Most irrelevant piece of information that he could possibly given us.
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Have a cuppa and some more Cakecaine, pete.
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These are some of the most inventive games that there is in computing. The world would be a sadder place without him.
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He should go camping with Jeff Minter. They'd get on famously.
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Erm...
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Dimitri : GTA but without a plot?
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Prioject Thingy is called "Project Dimitri", yeah? Which I can't help connecting with Republic the Revolution, cos it was set in a fictional eastern European country. Which was developed by Elixir Studios, founded by kid genius Demis Hassabis. Who was a protégé of Peter Molyneux at Bullfrog.
Ok, now, Elixir went bust a while back, while Hassabis reportedly went off to study cognitive neuroscience for a year, as you do. In an interview currently riding high on CVG (patooie), Hassabis reveals he's working on the AI of a new "top secret" game project.
Connecting the old circumstantial dots here: This secret project could be a development of the impressive ideas Hassabis started to evolve in Republic, who's back under the wing of sensei Molyneux. Just a thought.
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Gotta love the guy. He seems genuinely excited about what he's making - rather than the money it'll rake in when he's done making it. Seems to be getting rarer.
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(though, of course, I could be wrong, but that's my guess =)
Jay
jayisgames.com
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I would hope after this interview, they are less confused."
Cause he's very successful and very/overly enthusiastic about what he does.
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These are some of the most inventive games that there is in computing. The world would be a sadder place without him."
Ideas are absolutely everywhere. It's what you do with them that counts!
A man walks into a pet shop to buy a bird - The first one is £100, he asks why it costs so much. "It can sing and speak to you in fluent English". He see's another bird that costs £200... "This bird can sing, speak any language in the world and happens to be a mathematical genius" He then spots a bird for £500 smackers "Ah yes, the most expensive... what does it do? Nothing, it's just the boss".
I'll get my coat.
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I can't think of anything worse...
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I like Molyneux but what was the point of that interview? He could have told us eveything about his new games in 3 words: Bigger, better, shinier.
Oh well at least he's keeping vague and not making specific promises.
Also is it me or does he look like Pee-wee Herman or what ever his name is?
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It'll be something dull like 'online' though.
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This is supposely an industry luminary, and all they can say is that they can't say anything (but it'll be ace) very loudly. Bloody ridiculous!
Will Wright talks softly and walks with a big stick. Pete Molyneux shouts, because he's scared people will notice he's forgotten to even bring a stick with him. Muppet!
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The way he's pimping the game sure sounds a heck of a lot like how he hyped up the first one.
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Also, if you're out in the woods trawling for homosexual sex acts and you happen to drop an acorn, it'll grow into a tree.
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HAHA Wishfull thinking, they're owned by msoft now, aint gonna happen.
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You are right, however, stranger things HAVE happened, but I wouldn't bet on it!
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Marijuana