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Peter Molyneux on Fable 2's 'big, big' secret News

Xbox 360 News by Johnny Minkley

19 July, 2006

As journalists we love Peter Molyneux, because when most people say they can't talk about their secret game projects, like the stone-hearted spoilsports they are, they generally mean it. But when Molyneux warns us he's taken a vow of omerta, what he actually means is he's going rattle away for ages and say as much as he possibly can without quite hoisting himself by any specific petard.

Indeed, as he admitted to Eurogamer TV in an exclusive interview at last week's Develop Conference in Brighton: "I have realised I've got the PR equivalent of Tourette's. I can't help myself. It's the inability to downplay stuff - I have to get excited!"

On this occasion, the Lionhead boss was getting hot and bothered about 360 sequel Fable 2, and "the other one", the secret title in development at his now Microsoft-owned studio, dubbed 'Project Dmitri'.

On Fable 2: "I don't believe in going out and saying: 'we're going to create quite a good game.' I believe that what we're doing, with Fable 2, is thinking, right we've got to address all those things we did slightly wrong on Fable 1; we've got to make a bigger, better story, it's got to be an amazing world," Molyneux explained. "One of the main things is we've got to make this game jaw-droppingly beautiful. Sometimes darkly beautiful; beauty doesn't only mean green fields, but just stunningly beautiful. I came away from E3 just sick of seeing gunmetal shiny things and sewers."

Molyneux revealed that the Fable 2 design document is "almost up to 1,000 pages now," and while we actually know precious little about the RPG sequel, other than it's set 500 years after the events of Fable, we're promised there's a startling revelation to come.

"There has to be one big, big thing about Fable 2 that is going to shock and surprise people and that's what we've got, that's the exciting thing," he teased. "And we're not ready to show it yet. I think it's going to be next year if I'm honest with you. It's a very, very big thing and if I told you about it, it's one word, and if I told you about it then you'd say: 'what are you talking about? It's another one of those Peter Molyneux moments.'"

'Peter Molyneux on Fable 2's 'big, big' secret' Screenshot 1

Click here to watch.

Just tell us, dammit! "I need to show it to you and to prove it to you," he added. "But I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before. And that's really what the core of what the whole of Fable is. Fable 2 should be everything you expect, then 10 times more that you don't expect - and that doesn't just apply to this one feature... I almost said it then! - that applies to the whole game."

You can watch Molyneux talk about Fable 2 and his other new project in his own words over on Eurogamer TV.

If that wasn't already teasing us to the point of torture, Molyneux had a few choice words on Lionhead's other major unannounced project. "The other project is... I kinda like playing around with other genres. And I like finding a way of not being pigeon-holed in one genre and this other game is exactly that," he continued.

"It's the thing I love most... I can't tell you the line, but it's a line... It's 'Project whatever it's called'... I so want to tell you what the line is! But I'd hope you just hearing the line you'd think, ah that would be interesting.

"I would be killed to death if I said anything at all, but I think it's certainly something that if I said the line then we could have a long discussion about it without you actually seeing the game. Which for me always makes the best root of ideas, having that clear, concise idea around something."

We love him, but he also frustrates the hell out of us. So, Fable 2 is all about "a word"; and Project Thingy is all about "a line". Answers on a postcard...

The full, exclusive interview with Peter Molyneux where, aside from new projects, he discusses in detail the Microsoft acquisition, the challenges facing the development community and why he wants you to make you care, will be broadcast later this week on Eurogamer TV.

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Comments: 1-50 of 102 in total | next 50 »

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jaxon58
19/07/06 @ 10:33
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Does this guy ever sign an NDA?
mankell
19/07/06 @ 10:37
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What!!! Translation please.

" I think it's going to be next year if I'm honest with you."

Maybe 2010 then Peter.
Hunam85
19/07/06 @ 10:37
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NDA? Its his studio, he writes the NDA's :P
gizmo
19/07/06 @ 10:39
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Anyone else here getting Deja vu?
gizmo
19/07/06 @ 10:39
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The phrase over promise, under deliver springs to mind. Again.
Teeth
19/07/06 @ 10:40
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I like him more after this interview :)
T4RG4
19/07/06 @ 10:40
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Manic, I understand.

1000 pages eh? Must be good then.

He doesnt tell you, because he doesnt know 90% of the time. Eurogamer should speak to the designers at Lionhead for a change. Interviews with Woolly Molly makes everyones skin crawl.

Nice bloke though (& very lucky!).
Edited 1 times, most recently on 19/07/06 @ 11:41
Freek
19/07/06 @ 10:41
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He said he learned from the fallout after Black and White, that he wasn't going to hype things up anymore. No more unrealistic expectations, no more hyping up cutt features that were completly overly ambitiouse.
Geuse he forgot.
UncleLou
19/07/06 @ 10:42
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People are often confused as to why I hate Peter Molyneux so much...

I would hope after this interview, they are less confused.


Quite the contrary for me. I don't like his games that much (anymore), but I love his enthusiasm. It's good not everyone is like he is, but the world needs people like him.
jaxon58
19/07/06 @ 10:42
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But the people in his company who have signed NDAs must get pretty pissed off with him blabbing all the time when they're not even allowed to tell their friends.
Bill Door
19/07/06 @ 10:43
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perhaps the one feature they're going to include will be gameplay- pretty much a first for a LH game ;)
Blerk
19/07/06 @ 10:48
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One word?

DownloadableContent. Or possibly MicroTransactions.

Or maybe even.... delayeduntil2008.

:-)
Steroyd
19/07/06 @ 10:48
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wow i missed this guy hyping the first Fable but WTF!?!

i want to tell you... but i can't tell you... but it's very excting whoops nearly told you... best thing you'll ever see but i soooo can't tell you.

...awe screw it i'll tell you anyway....

WOW!! O_O
El_MUERkO
19/07/06 @ 10:50
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lionhead games have sucked balls since the hypeathon that was Black and White, at best Fable was interesting at worst it was a Zelda wannabe

he can talk 'words' and 'lines' all day long but is anyone other than the gaming press listening any more?
disc
19/07/06 @ 10:50
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MULTIPLAYER.

One word.
BrokenSymmetry
19/07/06 @ 10:50
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I love the guy's enthusiasm. As said before, if you don't believe yourself that the game you're working on will be the greatest ever, why bother?
smelly
19/07/06 @ 10:50
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one word : W*NK?

limepickle
19/07/06 @ 10:52
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One word? B**bs

It'll sell if they include that.
cyacomini
19/07/06 @ 10:53
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Give us a new Populous old man !!

Mike P
19/07/06 @ 10:54
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The word is Chickens.

After being kicked in the behind by every hero, ever, the world has been taken over by Chickens.

Only one hero, a mysterious stranger with a white beard and a secret crispy coating recipe, can save the world. That man is you.

I really enjoyed Fable - if there's one thing they could fix it'd be to make it a no-loading environment. I want to wander. And kick chickens.
gizmo
19/07/06 @ 10:54
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Somebody should sit him down and tell him the story of the little boy who cried wolf.
karlidog
19/07/06 @ 10:54
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Hmm... 'even more comedy regional accents' is five words, so it can't be that...
Machiavel
19/07/06 @ 10:56
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With very bad timing, his fabulous secret word will probably be...

PORTALS!
Steroyd
19/07/06 @ 10:58
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One word? B**bs

It'll sell if they include that.


it'll outsell GTA if they include the pixelated sex scenes missing from the first one. ;)
salvadorlimones
19/07/06 @ 11:03
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"I would be killed to death if I said anything at all, but I think it's certainly something that if I said the line then we could have a long discussion about it without you actually seeing the game."

killed to death?

Pirotic
19/07/06 @ 11:03
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is multi-player one word?
ssuellid
19/07/06 @ 11:04
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Was the interview held during or after the party?
redd
19/07/06 @ 11:07
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its portals!
disc
19/07/06 @ 11:10
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Actually pirotic. I dont know.

But multiplayer is the only thing that makes sense for Fable. Massive bosses and real time weapon switching has been done before.
jlaakso
19/07/06 @ 11:16
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I don't think that Lionhead has made anything to warrant their weight in the industry, but Molyneux is just too cute! He's realized that he can't handle the press, but he's so excited that he just can't shut up, even though he knows better!

I'm thinking persistent world multiplayer for Fable.

I'm pretty sure that Molyneux should either focus on just one project at a time until it's done, or step way back and hand actual development duties to, well, developers, not daydreamers.

Anyway, I'm always interested in seeing what he comes up with. BC might've been good.
killyourtv
19/07/06 @ 11:16
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Thundercougarfalconbird
gizmo
19/07/06 @ 11:17
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Maybe you will have to make moral choices which will affect the course of the game.

Well, there might be a couple right at the very start until the branchs get too complex or they get bored of doing them.

Maybe the trees will grow as the game progresses.
Ruuh
19/07/06 @ 11:23
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I hate being late to the party :(.

First of all, disc understands that the magic word is MULTIPLAYER (they use it on every opportunity nowadays - plus, it's been buzzword only for about five years or something), then salvadorlimones catches Mr. Mo-something-ux on "killed to death" line.

I feel soooo left out...
Fatallyflawed
19/07/06 @ 11:24
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I'm hoping for an MMO style game. After the boredom fest that was FFXI we need a good one
Glitch
19/07/06 @ 11:28
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Man, he is great, proper gets me thinking about what could be in the pipeline!
jack_klugman
19/07/06 @ 11:31
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Real time weapon changing.
rinoaMW
19/07/06 @ 11:31
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that's the funniest thing i've ever seen in an EG forum KillYourTV... that's great :)

/bows
Steroyd
19/07/06 @ 11:36
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Maybe you will have to make moral choices which will affect the course of the game.

Wasn't that already done in the first one.
KraftWerk
19/07/06 @ 11:46
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Give us a new Populous old man !!
----

Anything wrong with the old one? ;)
Stickman
19/07/06 @ 11:48
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One word - Disappointment.
Lukus
19/07/06 @ 11:51
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Supercalafragalisticexpialidoscious (sic)
Clive Dunn
19/07/06 @ 12:00
#42
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I'm still waiting for Molyneaux to put his pants on his head, pencils up his nose and tell us the word is "wibble".
Xerx3s
19/07/06 @ 12:02
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"There has to be one big, big thing about Fable 2 that is going to shock and surprise people and that's what we've got, that's the exciting thing,"

64 p dm? Realtime character change? Releasing a total game? 0_o

Seriously though, really liked Fable and am looking out to the sequel. \0/

No more unrealistic expectations, no more hyping up cutt features that were completly overly ambitiouse.
Geuse he forgot.


This is as close as he can get to not hyping. ;p

With very bad timing, his fabulous secret word will probably be...

PORTALS!


Nah, already had that in fable.
silver jon
19/07/06 @ 12:11
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Molyneux could combine both games. A word and a line : Hangman.
Lovemoose
19/07/06 @ 12:13
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Peter Molyneux - you are the bloke who's second from the right in the new Beck's advert, and I claim my five pounds.
TheBard
19/07/06 @ 12:20
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"Guns"

Sure bet.
saiwun
19/07/06 @ 12:25
#47
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Is the one word "lemonparty"?
PearOfAnguish
19/07/06 @ 12:29
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and Project Thingy is all about "a line"

Of coke.
darkbhudda
19/07/06 @ 12:36
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Immersionosity.
darkbhudda
19/07/06 @ 12:36
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Cannibalism.

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