New ParaWorld details

Seems it's been delayed again.

New details have been revealed of PC real-time strategy title ParaWorld - including news that it won't be arriving till the autumn now.

ParaWorld is set in a parallel world (do you see?) between prehistoric times and the 19th century. It follows the adventures of mathematician Jarvis Babbit, who's discovered some kind of crazy dimension gate which leads him to ParaWorld. He convinces three of his pals - geologist Anthony Cole, biologist Stina Holmlund and physics expert Bela Andras Benedek - to follow him there, but then sneakily leaves them to face off with all sorts of dinosaurs and tribal warriors on their own.

You can play as three different tribes - the Norsemen, the Dustriders and the Dragon Clan. Towards the end of the game, you'll need to pick your tribe carefully depending on the challenges you're facing. If you muck it up, you can pick a different tribe and try again.

You'll get to use an "unprecedented unit management user interface" called the Army Controller, which allows you to see and select units at a glance, basically

There are nine playable heroes who can do useful stuff like constructing unique buildings and use special items. You can control up to 52 units, each with their own finishing moves, divided into three categories - human, machine and animal. Along with combat units, you'll get support in the form of workers and transporters.

There are 16 prehistoric scenarios, set across five climatic zones - Northland, Jungle, Savannah, Icewaste and Ashvalley. Each features plenty of side quests, which apparently makes for some healthy replay value.

LAN and online multiplayer modes include Defender (protect your base) and Domination (capture the flag) plus old favourite Team Deathmatch, and up to eight players can take part.

ParaWorld was delayed back in February to allow for "a thorough six month quality assurance process", and was down for an August release. But the latest word is it's now out in the "fall". They must really want to assure that quality.

Comments (5) Latest comment 6 years ago

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  • KingOfSpain #1 6 years ago

    does not care

    /wounders why he posted
    /happy to be first
  • #2 6 years ago

    Well this ha caused a HUGE stirr - 2 whole comeents already!

    AND I don't even have anything to say!!
  • Xune #3 6 years ago

    Since I only found out about this game a few weeks ago I'm not terribly bothered about the delay. The game does look good, but I think they need to sack their PR guys, no one seems to care it exists.
    Edited by 1 at 19/05/06 @ 14:25
  • Krun #4 6 years ago

    Can someone tell me why so many games need to have story lines these days? I feel if space invaders where made today we'd have loads of cut scenes and a hero and protagonist and some idiotic plot devices about why the ships have to move sideways before coming down slowly
  • Royal Fool #5 6 years ago

    I'm kinda disappointed that this is an RTS, because it looks far too general as one. It would have been better suited as a squad RPG or some sort of adventure game if you ask me...