360 compatibility explained
But not very well.
Following earlier indications that the Xbox 360 will only be backwards compatible with some Xbox games, Microsoft has attempted to clear up the issue by waffling on about chip architectures. And failed.
MS explains that the current Xbox uses an Intel processor, but the 360 will use IBM's Power chips. In addition, the NVIDIA graphics card is being replaced with an ATI one.
Different chip architectures means backwards compatibility problems, so all the old games will need to be “recompiled” for the 360. First on the list, says Microsoft, are the Halo titles.
But this raises more questions than it answers - just what does “recompiled” mean? Will we need to buy all our old games again if we want to play them on our next-gen console? Microsoft was unavailable for further comment at the time of writing, unfortunately.
Meanwhile, Sony and Nintendo are no doubt reveling smugly in the knowledge that their new machines will play all the classics in their respective back catalogues - giving gamers a huge choice of titles at launch.
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Comments (48) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Not good
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well it is.. in that you'll have to get a new version of halo 1 & 2 to play on it..
So erm.. its not then is it?
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The executable code is tiny in comparison to the game content, that's all you'll need to update.
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dont care about the technical aspects, and nor will most gamers, this is a big tick for the PS3 - bad move from MS
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download a recompiled EXE to your HDD and the game will read
the data off the CD/DVD as ususal. Sorted! There may be
potential for speed optimizations here, too."
I don't think recompiling is as simple as changing an .exe file. there are much more(many subclasses) in a program than the initial .exe(the main class) that starts.
I always thought that a company like MS would be able to make an emulator. They have 3x3.2GHz PowerPC CPUs and one really fast ATi chip and need to emulate a 700Mhz x86 CPU and an old nvidia chip. They probably have every little detail of those parts needed to make an emulator so what is the problem? They already emulate x86 windows programs on PowerPC Macs with their virtual PC program so they even have a headstart.
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download a recompiled EXE to your HDD and the game will read
the data off the CD/DVD as ususal. Sorted!
And the people without a broadband connection will do what exactly?
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*Watches War of Gears Demo* ooo shiny...
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download a recompiled EXE to your HDD and the game will
read
the data off the CD/DVD as ususal. Sorted!
And the people without a broadband connection will do what
exactly?
I didn't think you could use Live without Broadband?
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even if you wrote a x86 emulation core. emulating the graphics card shader effects would be next to impossible. telling two brands of graphics cards to do the same thing doesn't always mean you get a result which looks the same.
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Oh, well. Bye-bye Sega Saturn, some new shiny toy is taking your place
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Similarly you can run the same software on ATI/NVidia and Intel/AMD chipsets on the PC.
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that in itself might not be a problem with suitable emulation, but ms don't own the ip rights to the nvidia chip so would likely face certain licencing issues if they emulated it. and even then emulation is generally flakey.
and anyone knows that claims of being able to run the same game independantly of your amd/intel & ati/nvidia chip can be a little on the spurious side
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ElephantMonkey: I'm not saying it is *easy* to recompile the code for a different core but it is possible and this is the most logical approach for MS to take.
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Oke, i understand that it is a plus when it does work, but if its such a big fuss to get it right, why bother spending resources at it? Honestly, how many games will you use again (other than "Owwww! Look how fast it loads now!; oke, yawn, Ghost Recon 3, anyone?"
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MS should be the kings of backward compatibility by now.
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From MS:
“We’re not sure where this came from, and is incorrect. At launch, Xbox 360 will be backward compatible with the top Xbox games. Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new ‘version’ — your original games will work on Xbox 360.”
Taken from:
http://www.majornelson.com /2005/05/19/no-you-do-not-need-to-recompile-your-xbox-games/
Before you fly off the handle and slam me for linking to some random blog - that blog is the blog of the Xbox Live Director of Programming.
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Whether they eventually make it work or not, it's still a complete stuff up.
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Look at the link to www.majornelson.com above, go read that article. Games DO NOT need to be recompiled. They DO NOT need to have a ton of patches on the hard disk. You DO NOT have to have Live.
The complete stuff-up (AGAIN) is in this sites coverage. F'ing shocking.
(I am the typo king, yes).
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To all who keep complaining about the community uprising against EG: the reason we keep coming back is just as much because of the community as the good quality writing. the comment section can be just as/if not more informative than the articles themselves.
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Now this article does not allow to say for sure, but it seriously hints at a dynamic recompiler emulation engine. What makes it dynamic is that recompilation occurs when the program is running, so it is unlikely to see downloadable executables or new versions of old games (apart from the odd high-def rerelease).
IMHO, grain of salt, who cares either way?, etc.
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Sure the title is tongue in cheek but are they taking the piss here?
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But there hasn't always been such a lack of sense of humour amongst its readership.
This is what seems to have changed lately. Nothing else.
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Yet the number of you who will be overjoyed when Major Nelson's blog about it being a feature of Xbox 360 turns out to be the truth.
Heheheh, whatever Msoft do it's okay.
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Though how important is this? I've rarely used the compatibility mode of my PS2 for more than the 5 minutes it takes to see how far games came between PS and PS2. Also most people who have the old games will probably have an old console too somewhere.
I just hope the 360 is compatible with my old gargantian xbox controller... here's hoping..
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Amusing. The number of you saying it's not important, and it doesn't matter, and noone cares about backards compatibility anyway....when the possibility seems to be a remote one.
Yet the number of you who will be overjoyed when Major Nelson's blog about it being a feature of Xbox 360 turns out to be the truth.
Heheheh, whatever Msoft do it's okay.
-----
Not necessarily blind M$ fan madness - could just be that there are different people which different points of view, some who mind about compatibility and some who do not.
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"At launch, Xbox 360 will be backward compatible with the top Xbox games," Xbox PR manager Michael Wolf told GamesIndustry.biz today. "Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new 'version' - your original games will work on Xbox 360."
So there you go.
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That is way cool. I hope nobody uses a lot of inline assembly in their code or hit the hardware directly! If so I suspect they will be a ... ermm "not high priority game"
It's like buying the game on a PC and they give you a Mac binary free o' charge! I suspect it will be delivered by Live(and datafiles would be used from original media).
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I love hearing their answer!
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http://www.gamespot.com/news/2005/05/20/news_6126204.ht ml
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Microsoft have stated the complications in getting old Xbox games running that's all. It's likely that one of the reasons ALL Xbox's have a hard drive is because the emulation software and all the other code needed to run original Xbox games is tucked away on there, and running games will be completely transparent and hassle free as it is on PS2. I'd love to be able to play all my old games with 4xFSAA built in, 60fps minimum framerate in all games and high definition as standard, kind of like how the PS2 smooths PSone textures and speeds up loading times for old PS games. That would be really nice and make the games less dated visually.
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The Xbox 360 "IS MORE POWERFUL" than the PS3!
Goto the link below and all will be explained:
htt p://xbox360.ign.com/articles/617/617951p1.html
By the way, I'm going to post this on every comments page on this site; because this is the type of information Eurogamer doesn't want you to see because this site is bias towards the PS3!
If I get banned, so what! At least some of you would of saw this news by then!
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