Valve's Source Engine for 360
Giving Unreal some competition.
Valve's Source Engine is now available as a middleware solution for Xbox 360, where it will compete for market share with the likes of Unreal Engine 3.
Optimised to make the most of Xbox 360's graphical hardware, and to support Xbox Live, the newly refined Source Engine for Xbox 360 is suitable "whether [developers are] pursuing a traditional FPS, RTS, RPG or delving into new genres," according to Valve boss Gabe Newell.
Valve is already using the Source Engine on Xbox 360, naturally, to develop Half-Life 2: Episode Two and accompanying titles Team Fortress 2 and Portal (Half-Life 2 and Half-Life 2: Episode One will also form part of the bundle).
That package is also due out on PlayStation 3, and being co-developed by Electronic Arts' UK studio, but a representative admitted last night that it was not currently working with Sony on middleware for PS3.
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Comments (22) Latest comment 5 years ago
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I just hope the issues that plagued Source Engine games on the PC don't transfer over to the 360.
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I don't know whether that's the fault of the developers or whether it's a limitation of the engine but I found the environmental textures in Half-Life 2 pretty average close up, there's a lack of normal or bump-mapping (which adds depth of textures), the environments fairly angular and blocky looking and the shadows are pretty poor too. I know Valve added a pseudo-HDR lighting effect to the engine which works on NVIDIA graphics cards with anti-aliasing but to me the Source engine feels slightly dated but that does means it runs well on even mid-range PCs.
I suppose what I'm trying to say is that the Source engine should run well on the Xbox 360 but I can't see it producing visually spectacular games that will rival Gears of War or Unreal Tournament 2007.
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Still it is great news in so far as it allows HL games and episodes to appear on X360 and PS3. As for which one will look better - I think that is a meaningless question right now.
EDIT: To be fair it doesn't seem as if Valve themselves made any pretensions of competing with Unreal Engine 3. The comparisons are, as far as I can see, a result of the unfair subheading put in by EG.
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To my mind, Source has still produced the most believable game world yet, that of Half Life 2, Alot of that believability was down to Valves artists and designers, but on the highest settings Source can produce some absolutley stunning results. And with the fixed power of the 360 to draw on, Valve is really going to go to town. Cant wait for Episode2.
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Are you actually saying that there will be one package containing the whole (up to now) HL2 saga (HL2+Ep.One+Ep.Two) plus TF2 & Portal? It sounds too good (or too expensive) to be true! Is that confirmed?
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Thats not a concreete comparison though, as the use of an engine is not entirely defined by the engine itself. Someone mention the Unreal engine using too much bump mapping? That is entirely an art choice and nothing to do with the engine (unless the way it does bump mapping is actually what you don't like the look of).
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I believe that is true yes, that the bundle on 360 will contain everthing you listed.
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Thanks - that would actually be great
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The Loast Coast demo was very nice TECH DEMO but it still wasn't that stunning in my opinion bar the HDR lighting nor was Half-Life 2 Episode 1 for that matter. That's not to say that either looked poor; just that they both have a slightly dated look to me with poor bump-mapping, weak shadows and average textures when viewed up close. It's the art design that saves them though but I still think technically they aren't that awe-inspiring simply because Source isn't that great an engine in my humble view.
Games like Perfect Dark Zero hint at what next-gen games should look like it terms of texture detail, shadows and effects (and ignoring the art design itself!) and only make Source look even more dated to me.
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As for normal maps and that kind of stuff, it's all in there, yet used a lot more subtle than in D3, or Q4 etc.
Although I doubt as well that it can keep up with the Unreal engine. The Gears of War developer walkthrough videos are nothing short of breath-taking, technically.
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A solid engine, and proof that Valve are solidly commited to console gaming.
HL2 + Ep1 + Ep2 + TF2 + Portal in one package is perhaps the most exciting "game" coming out for any platform. Can't wait to play through a 360 optimised HL2 build (hopefully running with extras not seen on the PC) myself.
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It might not have the most incredible rendering tech out there (at least as far as we know: maybe it's been upgraded for the 360?), but that's only because Valve have put so much effort into the other areas. See above link.
Also, has anyone noticed how Valve always mention RTS when talking about Source360?
"hopefully running with extras not seen on the PC"
Valve will backport any improvements they make if I know them.
(Dammit EG, how many edits am I going to have to make?)
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One other thing that strikes me is that Source can present a variety of environments, while Doom apparently specializes in metallic corridors, breathtaking as they may look. Or if you take FEAR, by the looks of it it has great character models and animation, but little else in the way of environments (just look at the outdoor sections of FEAR).
Thing is, not everyone has the dedication, resources and time that Valve put in their game. In the end though, that is one thing that always wins out over raw pixel pushing and technical advancement.
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I do think Unreal Engine 3.0 will look stunning aswell though.. But Source is still just almost as beautifull in a different way imho..