Jump to navigation
Advertisement

King Kong, Ghost Recon 3 to appear at Xbox 360 launch News

Xbox 360 News by Tom Bramwell

17 August, 2005

At a press and retail event in the UK last week, Ubisoft outlined its plans for Christmas 2005 and confirmed that both Ghost Recon: Advanced Warfighter and Peter Jackson's King Kong would be released to coincide with the launch of Xbox 360 toward the end of November.

Both games are due out on other formats. Advanced Warfighter will also be released on PC at some point as a first-person shooter - the Xbox 360 version is predominantly third-person. King Kong, meanwhile, is due out on a massive eight formats. As well as X360, it will appear on PS2, Xbox, Cube, PC, GBA, DS and PSP this Christmas as one of Ubisoft's biggest ever launches.

Recently speculation based on US retail pages linked both titles with the launch of the new console, but we believe this is the first absolute confirmation of the French publisher's plans - at the very least, it's reassurance that those plans are firmly in place, and now confirmed with UK retailers.

Advertisement

Are you excited about Peter Jackson's King Kong on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-22 of 22 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
calgarian
17/08/05 @ 08:43
#1
0
You buried this comment
Comment below viewing threshold
Show
First Post!

Anyhow, here's an interesting article
Edited 2 times, most recently on 17/08/05 @ 09:45
Spin Dr Wolf
17/08/05 @ 08:44
#2
0
You buried this comment
Comment below viewing threshold
Show
A multigen release ?!?!

Its going to look pants on the 360
deathgibbon
17/08/05 @ 09:00
#3
0
You buried this comment
Comment below viewing threshold
Show
Spin: You mean King Kong, yes?

Anyway, not very interesting news. GR3 looks set to do well, though.
Cloudane
17/08/05 @ 09:17
#4
0
You buried this comment
Comment below viewing threshold
Show
I dislike Rainbow Six 3 and Splinter Cell series but Ghost Recon is excellent and slighty underated, especially on Live. Plus the addition of co-op is unmissible these days and have overtaken multi-player games in my opinion.

Nothing better than sitting with your mate helping each other through a game.
The Bodybuilder
17/08/05 @ 10:07
#5
0
You buried this comment
Comment below viewing threshold
Show
GR3 on my "to buy" list.
quantumsheep
17/08/05 @ 12:33
#6
0
You buried this comment
Comment below viewing threshold
Show
GR3 looked fantastic at the press event, though there was no playable code. They showed an 'in-game' video of it in action. Lots of picture in picture stuff going on, and it just looked amazing.

Kong looked good on PS2 AND Xbox - no 360 code on show though. And no HUD!

Still, playing as Jack AND Kong was cool ;)

Freek
17/08/05 @ 12:42
#7
0
You buried this comment
Comment below viewing threshold
Show
There isn't going to be a HUD, ever, that's part of why it looks so good.
Xerx3s
17/08/05 @ 14:04
#8
0
You buried this comment
Comment below viewing threshold
Show
Meh. They shouldnt have so many good games availble at launch, dont have enough money & time to play them all :( Although i prefer Rainbow six, the GR3 demo @ the e3 kinda did the trick in getting on the 'must buy' list.
deaner
17/08/05 @ 15:07
#9
0
You buried this comment
Comment below viewing threshold
Show
29/11/2005 for X360 launch.
admir
17/08/05 @ 20:35
#10
0
You buried this comment
Comment below viewing threshold
Show
king kong will also come on the xbox
tengu
17/08/05 @ 20:38
#11
0
You buried this comment
Comment below viewing threshold
Show
That'll be one sticky Xbox :)
Blerk
18/08/05 @ 07:52
#12
0
You buried this comment
Comment below viewing threshold
Show
lol!
deaner
18/08/05 @ 10:00
#13
0
You buried this comment
Comment below viewing threshold
Show
LeDilettante: mainly the stated technical superiority of the PS3 and its teraflops performance mean f*** all in terms of games and graphics...

TFLOPS mean a great deal in terms of games and graphics.

TFLOPS is an abbreviation for Tera Floating Point Operation per Second, essentially a measure of the rate at which a computer can perform floating point operations.

It's a measure of actual computing power, an important performance indicator.

A higher TFLOPS count in a games console will offer better physics and better AI, as well as higher game speeds.
Blerk
18/08/05 @ 10:13
#14
0
You buried this comment
Comment below viewing threshold
Show
Or maybe... just maybe... we could all wait and see how things turn out before deciding? You know - look at the finished games side by side and then compare?

It might sound crazy, but perhaps it's the best way....?
prettyboytim
18/08/05 @ 10:16
#15
0
You buried this comment
Comment below viewing threshold
Show
I'm interested to see how GR 3 is going to pan out on the Xbox 360, if it's "predominantly third-person".
deaner
18/08/05 @ 10:20
#16
0
You buried this comment
Comment below viewing threshold
Show
Gareth.de: "maybe the XB360's superior graphics card will offset some of the dfference"

The GPU's in the two consoles are seentially the same. The only thing that may actually differentiate the two is that the nVidea RSX in the PS3 clocks at 550MHz and the ATI Xenos in the X360 clocks at 500MHz (a little slower - but not noticably). So saying the X360's graphics are superior wouldn't be accurate.

Another design superiority is that the PS3's RSX has dedicated VRAM, but can also access the entire system memory. That should allow it to push a higher rate and 'bigger' visuals. The X360's GDDR3 RAM is unified, and as anyone who's had a PC without dedicated VRAM will know - that can cause slowdown.

Maybe you're right about the Cell being a little harder to program than the IBM processor in the X360, but that should be shortlived with the unit going into general release. It's a clever system. You can read about it at SCEA Research. It should allow for much smoother, faster computing. And remember, it's Power-PC based too!


[EDIT] It's SCEA not SCEE. Doh!
Edited 1 times, most recently on 18/08/05 @ 11:34
deaner
18/08/05 @ 10:31
#17
0
You buried this comment
Comment below viewing threshold
Show
The more I sit and think about it, the less certain I am that it's easier to program three co-processors over a single PPE.

The learning curve might be a little steeper as it's a new processor type, but post-education it should be a relative breeze.
deaner
18/08/05 @ 10:52
#18
0
You buried this comment
Comment below viewing threshold
Show
I don't think you can compare the two.

As I understand it the EE was a unitary multi-processor, performing CPU, FPU, GUI, DSP and other functions. It was always going to be troublesome.

Maybe it's IBM's that have steered the Cell towards more sensible 'parallel computing'. I really think that the design will achieve some wonderful things. I can't wait to see PC's with them inside.
deaner
18/08/05 @ 13:21
#19
0
You buried this comment
Comment below viewing threshold
Show
I don't see how 'your cousin who works in advanced aeronautics' can claim that the capacity for calculating floating point calcluations means nothing.

I'd assume that in aeronautics, many advanced calculations would be required (to assess air flows etc.), as in any kind of dynamic engineering - and the rate at which computer can calculate floating points (digitised dimensions, etc.) is measured in FLOPS.

But that said, even if it isn't important in Aeronautics, it is in videogames.
deaner
18/08/05 @ 14:08
#20
0
You buried this comment
Comment below viewing threshold
Show
So rendering, physics, draw accuracy, AI, etc etc. just aren't actually at all important?

Well in relation to some things in life, I'd agree.

But they tend to matter in videogames.
deaner
18/08/05 @ 14:43
#21
0
You buried this comment
Comment below viewing threshold
Show
Floating point calculations are for very complicated specialized physics engines, AI engines, animations, simulations… etc, the kinds of things found increasingly in videogames.

They involve the kinds of numbers (extremely high and low) that take a long time to compute, and having a lower FLOPS count means that these difficult calculations will take still longer to perform, or simply cannot be performed.

Unlike office programs, MP3 software, Internet browsers and other such applications which need a lot of integer general purpose calculations capabilities, videogames benefit more from a lot of floating point calculations.

In lamens, lots of short calculations can be done with integer, but lots of longer and more complicated calculations can be done with floating point. There comes a time (next-gen) when you'll find that there's only so much you can do with short simple mathematics, no matter how many sums you can do at once.
brombeer
21/08/05 @ 10:13
#22
0
You buried this comment
Comment below viewing threshold
Show
So, to comprise it all: Sony HAS the better horse-power machine. When the game developers would use that potential the (same) games WILL perform better on the PS3. You cannot argue that, it's a fact, because it has more calculating power. FPU performance is VERY important in 3D engines, also in aeronautics, so you're cousin is talking out of his neck (probably an Xbox fanboy?). Now please move on and enjoy a game or something instead of favouring one or the other console. It is not a war for US, the gamers, to wage but for Sony/Microsoft/Nintendo. We just reap the fruits of their battle (i.e. better machines, games etc). Let's leave it with them, please while we enjoy our games. On Xbox360, PS3 and/or Revolution.

Comments: 1-22 of 22 in total

Want to comment on this article? Log in, or register!

X View gallery