Driv4r announced
For PC and current-gen. Brave.
Ah, the Driver series. How we loved the first game. How we sort of liked the second one, even though the on-foot bits were rubbish. How we wept when we played the third, shaking our fists at the sky and crying, �WHY?� whilst filled with loathing for everything from the rubbish physics to the impossibly hard missions to the stupid, stupid �3� in the middle of the title.
But still, it did go on to sell several billion copies - so it should come as no surprise that Atari is developing a fourth instalment in the series for PC, PS2 and Xbox.
It's being developed by Reflections Interactive, the same studio behind the previous games - but someone else will be in charge this time, since founder and MD Martin Edmondson resigned after the Driv3r fiasco.
�With our next Driver game, we are concentrating on those qualities that defined the franchise and established it as a perennial best-seller,� said Atari bigwig Marc Metis. Let's hope so.
Few details have been revealed so far, other than the fact that the game is set in New York City and will feature unparalled physics superb vehicle dynamics photo-realistic environments etc. etc. etc.
Driver 4 - as we sincerely hope they'll title it - will be out early next year.
You may also like...
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
EA evaluating FIFA Street features for FIFA 13
-
Sony admits "dropping the ball" with Demon's Souls
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Final Fantasy 13-2 "to be continued" ending explained
-
Blizzard legally opposes Valve's Dota trademark application
-
Diablo 3 release date narrowed
-
Amnesia: The Dark Descent follow-up teased
-
English language Cannon Fodder 3 hits GamersGate
-
Skyrim gets high-res PC texture pack
-
Double Fine Adventure passes Day of the Tentacle budget
-
Namco Bandai to publish new Star Trek title
-
Valve admits hackers accessed Steam transaction log
-
Sony: The Last Guardian is making "slow progress"
-
Five new Mass Effect 3 gameplay trailers
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
Bethesda: Skyrim update 1.4 should hit Xbox 360 tomorrow
-
EA outlines Kingdoms of Amalur: Reckoning House of Valor day-one DLC/Online Pass
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
EA announces starry Syndicate voice cast
-
Double Fine Adventure raises $1m in less than 24 hours
-
David Braben discusses consumer Raspberry Pi release









Comments (17) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Of course it will!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"concentrating on those qualities that defined the franchise and established it as a perennial best-seller"
?????? Qualities... Err that it was a terrible, terrible game?
Maybe if you make it even MORE terrible, you will sell more copies?
God help us all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyone who disagrees with me is an ignorant scumbag.
Thank you.
/runs like hell
Comment below viewing threshold Show
/you know the rest
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I thought the game was pretty challenging in places, which for me was a bonus, whilst it must have put a lot of ppl off...
Comment below viewing threshold Show
Still you can prob do that in GTA and a lot of other FPSs
Comment below viewing threshold Show