Double Agent MP demo
On Xbox Live Marketplace.
With Splinter Cell: Double Agent due to debut on Xbox 360 this Friday, Ubisoft has whacked a multiplayer demo up on Xbox Live Marketplace.
Woah there! That's unless you're using an Xbox 360 in Hong Kong, Japan, Korea, Singapore or Taiwan (which is obviously most of you).
Anyway, those of you not doing that will be able to download the demo's 702.31 megabytes the next time you turn on your Xbox 360.
We'll have a review of the full game up very soon, and according to Ubisoft's latest release schedule the PC, PS2, Xbox and GameCube versions will follow on 27th October.
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Comments (16) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Seemed to take forever to D/L too.
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People can't lock or make their room private, quite in fact, they can't host a room themselves. For now all you can do is press a quick match button and wait. With any luck, you'll be the host. With lesser luck you will not be the host, and the host will kick you because he is trying to get his friends in the room. In other words, because Ubisoft decided to lock the option to make a room private (to make people buy the game), they fucked up the quick match for everyone trying the demo, because most hosts are just trying to invite their friends over and they kick you as soon as you get in the room - and since you can only use quick match (for Coop and Versus) - they fucked up the demo for everyone pretty much.
When they don't kick you, it's because they are about to end the session. Which is a good change of pace. After 6 or 7 you were kicked by the host messages, it is nice to be greeted with a the host ended the session message.
And then, there are times it doesn't get to load the room at all, it stays on the loading screen, but that's just the way of the game telling you "Give it up bud, it's not like you'll be playing this tonight"
All in all, I wasn't able to try out the game online yet, despite insisting for half an hour. Went back to PSU, I did, the beta will end soon =(
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Some co-op missions a bit more story based would have been nice though. Overall the co-op missions just felt like your standard multiplayer, but with one team being all bots. Maybe the dull game will have more options (though I wouldn't expect it given the way the SC sp and mp versions tend to be standalone made by different teams).
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LOL - nice typo!
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"Yeah, what's with the MP only demo? Where's the single player?"
Ubi have studios in different parts of the world and generally for the SC games the single and multiplayer versions are seperate applications worked on by different teams. They share a common front end launcher, but you are really getting two similar but seperate games.
That is perhaps why we have seen seperate demos in this case (and with some other Ubi titles such as GRAW).
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I actually tried it for 1 hour, then found out you could do system link and play against bots. Kinda nice, bloody hard to succeed though. Them mercs can spot you pretty, pretty, pretty fast and they can headbutt you as well (why THAT is an option, i dunno...kinda weird to see a heavily armed guard pick you up and headbutt you, instead of just shooting, but aye).
I noticed a lot of people being very negative about this game..too mainstream, too unbalanced, ugly... i disagree. But then again..i never played SC online before
Hopefully i will, at some point, be able to actually go online.
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And I couldn't even connect to the PSU server
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The graphics moved smoothly and the control felt nice and tight, it was quite a free flowing afair compared to the older PC versions. The lighting seemed a little bit washed out and there was nothing graphically that blew we away though. As I couldn't try the gameplay against real people I can't comment on any flaws but it seemed as if it would be decent (with friends anyway).