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Revolution controller - not remotely what we expected News

Wii News by Tom Bramwell

16 September, 2005

The Revolution will not be televised, but it will owe thanks to the ubiquity of television remote controls, it emerged today, as Satoru Iwata revealed that Nintendo's next-generation game controller is a one-handed, movement-sensitive, TV-remote-control-shaped wireless device that allows players to direct actions through gestures as well as button presses.

The practical applications of the controller could be fascinating. Iwata presented a concept video showing how this might work, as gamers of various ages swung the controller like a baseball bat, fired it like a pistol, whipped it like a lasso, gestured with it like a conductor, and even flipped the tip up and down to the familiar sound of the Mario Bros. jumping effect.

Players will also be able to plug in various expansion controllers through a port on the bottom of the unit, including a classic expansion to allow traditional control of the Revolution's back-catalogue titles, and an analogue stick device with Z1 and Z2 triggers for what Iwata jokingly referred to as a "nunchuck-style expansion" - presumably more in terms of looks than action. It will also be possible for gamers to use two controllers at once.

A sensor embedded in the top of the controller, called the Direct Pointing Device, will allow Revolution to sense the distance between the controller and the screen, where it's pointing, and the angle it's being held at. A D-pad rests in comfortable reach of the player's thumb on the face of the controller, with an A button directly beneath it, and a trigger B button on the reverse. Players will be able to hold the controller in various ways - and Iwata said the company was "eager to establish a new standard of play for first-person shooter games," for example.

'Revolution controller - not remotely what we expected' Screenshot 1

The controller also features a trio of buttons in the centre - Select, Home, and Start - with lowercase "b" and "a" function buttons positioned one above the other toward the bottom. Some prototypes have X and Y instead, but these lowercase a/b buttons appear sideways to indicate that the controller can also be held sideways and used much like a NES control pad. There's also an On/Off switch for the console in the top-left corner - just as though it were a TV remote control - and four icons along the bottom of the controller to indicate the player number. Finally, Nintendo says it will feature built-in rumble functionality and room for batteries ala the GameCube WaveBird wireless pad.

Iwata did not present any Revolution games during his keynote address - and yes, that means Mario 128 was absent from the event, despite the presence of designer Shigeru Miyamoto in the audience - preferring instead to concentrate on the controller design itself, arguing that it was necessary to design a device that both gamers and non-gamers would find acceptable. "We face the reality that within one family there are people willing to pick up a game controller, and those who would never touch one. Anyone will pick a TV remote control, but not necessarily a game controller. Why is this? We thought it was the requirement of moving right and left fingers separately and nimbly that was creating a psychological barrier. To expand the gaming population, it was needed for us to design a pad so that any family member would see it on the living room table, think that this was something relevant to them and pick it up."

Key developers appeared on the video screen to comment. All reflected on the boldness of the move. Perhaps the most prominent for Western audiences, Konami's Hideo Kojima, said he was "pleasantly surprised". "Even though it was a surprise to me at first, I quickly understood how it should be used."

As well as lowering the hurdle for new and returning gamers, Iwata also said that he felt the controller would allow developers intimidated by the demands of PlayStation 3 and Xbox 360 to find a new home for their work. "It can be a benefit to gamers and the industry," he said. "Nintendo wants to provide a stage on which to showcase your ideas. Nintendo is willing to help bring these ideas to life. If seeing the controller today sparks great ideas, Nintendo is waiting for your proposals."

But he was quick to add that he still expected Revolution to play host to games of more traditional size and depth. "We are not only going to offer small and simple games. Rather, with this controller, we are going to establish a brand new standard for game control," he said. "We needed to satisfy both the novice gamers, and veteran gamers who want big, deep, highly complex new games."

"I believe that it is the job of all of us who are creators of great entertainment to continue to surprise people, and constant innovation is the key," he concluded.

The controller understandably drew gasps from the crowd huddled inside the rather small International Conference Hall at the Makuhari Messe Convention Center outside Tokyo - and is likely to be a significant talking point in the weeks to come. Several big questions already present themselves, including the question of how Nintendo will overcome the various technical issues that could derail its efforts - including compatibility with varying television standards. We hope to have answers to these within the next few hours as we continue our coverage of the Tokyo Game Show.

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Nikanoru
16/09/05 @ 04:39
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I'm going to love to see this thread.

Though really, isn't this typical for Nintendo? With the other consoles, nobody really cares about anything except the graphics. And here we are, forums all over the web are saturated with discussions, merely about the controller, just moments after the announcement.
Pac-man ate my wife
16/09/05 @ 04:39
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It's mad. Totally mad. And I think it's got massive potential. But, as with all the next-gen consoles, I'm going to wait and see the games.

I can, however, see non-gamers would immediately feeling comfortable with the remote control style unit whereas they'd normally be put off by traditional pads. But it does risk alienating ‘hardcore’ gamers, although that’s where the attachments will come in I suppose.

Okay. Now you can all have your arguments about whether this is the end of Nintendo or not. But before you do check out this image before you jump to conclusions:

http://www.1up.com/do/imageDisplay?id=2308865
Gruff
16/09/05 @ 04:46
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Lol, will it work with my universal remote :-)
Pix
16/09/05 @ 04:48
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What the f..... !!
Toonster
16/09/05 @ 04:48
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IGN also has a hand-on with the Rev controller.

I'm really, really excited about this. Now we have Time Crisis on our own TV screens! This will not be the downfall of Nintendo, I am sure of that.

I've checked other forums and I've seen Sony fans change their minds about getting the PS3! It's craziness, I tell you! I like the design, and now Ninty-haters can shut up with Nintendo having a 'kiddy' image, not just because pf the way it looks, but because the Rev will have of tons of FPS's thanks to the controller.

One question, though: How will I play Super Smash Bros (Revolution)? That's my only concern.

GO NINTENDO! THEY NAILED IT!
Edited 1 times, most recently on 16/09/05 @ 05:49
PhatCat
16/09/05 @ 04:49
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Check out the promo vid. The doubters will become believers, I certainly did.

http://media.cube.ign.com/articles/651/651334/vids_1.html
Toonster
16/09/05 @ 04:54
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WOAH, GREAT TEASER, NOW I WANT IT EVEN MORE!!!!!
sephy
16/09/05 @ 05:00
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Nintendo just can't shake their "kids toys " image can they...
smelly
16/09/05 @ 05:03
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**** me... i wasnt expecting that at all!!!

Im not 100% convinced.. but way to go for being different!

DaM
16/09/05 @ 05:06
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yeah...WTF! Not convinced, but I guess the proof of the pudding will be in the eh...throwing around the room...
Can feel my RSI playing up already.
Does the extension mean you may need additiononal hardware for lots of games?
That knocks piracy on the head, bet that's where they are coming from.
Nikanoru
16/09/05 @ 05:08
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That video is great.
myrmican
16/09/05 @ 05:19
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Wow... Given that every* other Nintendo idea is now standard practice in their competitors (D-pad, analogue sticks, trigger buttons, rumble packs, wireless), I can't help but think that Sony and Microsoft are going to rush out 'Wireless Pointing Devices' just as quick as they can.

Nintendo have proven, yet again, that they're a very serious competitor. Hooray for us gamers! (and I can't wait to try one of those things, too!)
16/09/05 @ 05:19
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Once again well done to Nintendo.... for taking a risk :)

Of course as a bonus I still have 3 GC pads which will also plug in.

very tempting.

Suspect my next gen experience will be the same as my present gen: PC + Nintendo + 1

Just not sure which one will be the +1
Pac-man ate my wife
16/09/05 @ 05:22
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EDIT @ rhythm

But conversely you'll get games on the Revolution that you won't be able to play on the other two. It's the DS scenario. Nintendo must hope that enough developers 'get' the system and produce compelling original titles that'll never be able to be reproduced on the others.

Saying that can you imagine a version of Tiger Woods where you actually hold the controller like a golf club? Or Fight Night were you punch with the controller? Perhaps the controller design means you won't need as many buttons...

/sells exercise bike ;)

EDIT: Just seen the video. Now I'm very excited by the possibilties!
Edited 1 times, most recently on 16/09/05 @ 06:25
smelly
16/09/05 @ 05:32
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"You can't port "normal" games to that controller"

Actually on the contrary. PC games which use the mouse such as fps games and rts games will port to this BETTER than they ever would do to a normal pad.

(you point with the remote not your mouse, should actually give you more accurate and faster control than a mouse would!!!)

The only potentail problem i can see for console ports is the lack of buttons, but for MOST games we shouldnt have a problem, tilt forward = accelerate button. etc.

Beat em ups with different combos on 8 different buttons might be a tad awqward though.

Hmmm..

(and yes.. i got up early today soley to hear this news.. arent i sad? *laughs*)
smelly
16/09/05 @ 05:35
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Of course, there ARE other interesting possiblities with this. If the game knows where the game player is sat in the room in relation to the tv set, the 3d renderer (for example) could alter for his/her perspective.

Hmmm.. mind goes off on one...
Kingsadist
16/09/05 @ 05:37
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Just as I thought, Nintendo has once again redefined the concept of 'playing games'. It looks marvellous, and I can't wait to get my greasy hands on it.
mastertigurius
16/09/05 @ 05:44
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Wow....that was completely unexpected. Not 100% convinced about the button layout yet. I think it would be slightly hard to run, jump, shoot and switch weapons immediately afterwards in an FPS. The gyro-function and potential for original thinking, however, is one of a kind!
patlike
16/09/05 @ 05:46
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hahahahaha

*pause*

hahahahaha
DDevil
16/09/05 @ 05:47
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My first reaction was along the lines of "oooookay".

But then I thought about it. Then I watched the video.

Now I'm considering becoming an early adopter - first time since the Amiga!

edit: Thank God it's not a headache inducing headset!
Edited 1 times, most recently on 16/09/05 @ 06:48
Tiiti
16/09/05 @ 05:48
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o_0
SirScratchalot
16/09/05 @ 05:53
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Don´t see what would be so tough about adapting a whole host of games....
Just give the remote thingy the role of a second analog stick and give me my FPS:s for example...
But my head IS spinning right now though. I need to see someone playing something with this before I make my mind up....
Also after checking out the intellectual level of 1up:s comments section... I... I love you guys!
MORZTAN
16/09/05 @ 05:59
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"Now I'm considering becoming an early adopter - first time since the Amiga! "

Ooooh, those were the days my friend...
/ Wipes tear from eye
Pac-man ate my wife
16/09/05 @ 06:00
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Just give the remote thingy the role of a second analog stick and give me my FPS:s for example...

But that's the whole point you wouldn't NEED another stick. One hand - analogue stick for forwards/back/strafe left/strafe right, other hand - look, shoot, KILL, KILL, KILL!
Retroid [mod]
16/09/05 @ 06:05
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Most people seem to be forgetting that this thing has GC controller ports built-in, too.

Quite possible that some ported-over games could give an option to simply use one of those :)
kaosridder
16/09/05 @ 06:13
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neat. so for instance you would point your direction with the left and swing your sword or shoot or whatever with the right?
Promising. But I gotta see it work. Those things often works best on paper and get boring very fasy. Like the camerathing for the ps2.
If this works out we will see it for playstation and xbox in no time im sure
Edited 1 times, most recently on 16/09/05 @ 07:14
username
16/09/05 @ 06:20
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Heh. Iwata was right. Wow.
space ace
16/09/05 @ 06:26
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*gasp*
sir_tripod
16/09/05 @ 06:27
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Man, those Japs love a good drink don't they?
petebritish
16/09/05 @ 06:32
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Wow not many people saw that one coming.If someone had done a mock up of this they would have been laughed off the net. Lets just hope the games live upto it.
kinger
16/09/05 @ 06:44
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Me want ME want!!!
16/09/05 @ 06:47
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Wow. I think it's absolutely excellent. The wealth of possibilties with this one thing is staggering. My first reaction to the shots was to laugh, but then I read the article...I can see why Nintendo chose to wait. Leaked shots of this would've killed them on the websites. But this demonstration really makes it play on the imagination. As for the ability to play older titles I don't expect it will be a problem. I bet they repackage Gamecube controllers anyway as Retro controllers.

Nintendo...consider it sold. I cannot wait for this. It's the first time I've been really excited about gaming since the SNES, and I'm old enough to know better!
Machiavel
16/09/05 @ 06:50
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/Is strangely convinced by the lady on the red sofa at 0:56 making a very interesting gesture...
ProfessorLesser
16/09/05 @ 06:50
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LIGHTSABERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
lotteryman82
16/09/05 @ 06:57
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nice going from NIN in terms of originality but i find it kinda lame nevertheless hope dev do appreciate and use this controller and its potential we ll see in the future how it turns out
but i m sure it won't fly back to you when you throw it off ur hands like PS3 controller how cool is that lol:P
Edited 1 times, most recently on 16/09/05 @ 08:05
Cloudane
16/09/05 @ 07:01
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It is very unique I must admit, but and this is a rather big but:

What in the blue hell will the causal/general gaming audience think of this?! I would have thought it may have well been a next-generation freeview box - seriously.

I also question the status of the third party situation again: is any other developer except from Nintendo themselves will make good use of the... controller?

A damn great risk and I applause them for that, but the system itself is very alienated and is so diferent from the norm - good or bad, we will find out.
dbeamish
16/09/05 @ 07:10
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DEMAND
mcmonkeyplc
16/09/05 @ 07:14
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I have to hand it to the big N. This really could be a revolution!

MCM
Blerk
16/09/05 @ 07:15
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o_O

O_o

:-D

Come on - show us the real controller. That can't be the real one, right? Right?

Their mega-innovation is... playing games with your telly remote? So much for 'the revolution'. It looks crap.
bootsy_NL_30
16/09/05 @ 07:17
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holy crap!

this thing is amazing, I was gearing up to buy a 360 and checking forums about PGR3 and 30fps and bla bla bla and how many vectors the new engine has or how many polygons or ..............................WHATEVA!

I'm going nintendo ...all the way

never owned a nintendo , but just the sound of steel on steel at the end, the flashlight idea for the FPS and the tennis match.....

THIS THING IS F$%$^%ING AMAZING!

(question will it be erganomic?)
BlackJedi
16/09/05 @ 07:19
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My first thought - Nintendo have screwed the pooch on this one. I mean, have you ever tried playing games with a Sky remote? Bleurgh.

Then I watched the video... and wow. This has serious potential. If they come through with the games (and I don't mean just Wario Ware Revolution) then this could be huge.
ishigo
16/09/05 @ 07:19
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Can't! Stop! Laughing!
Psi
16/09/05 @ 07:20
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wow i love it, however its clear how they thought of the controller, plenty times ive been bored in a meeting nad played with the video conf remote control :D


really tho, this is the mutts
Edited 1 times, most recently on 16/09/05 @ 08:36
Kingsadist
16/09/05 @ 07:21
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@Cloudane:

Firstly, there has been enough announced 3rd-party support and interest. For instance, Capcom will still be working closely with Nintendo, as will Namco. SEGA has expressed interest, as have Kojima and Molyneux, and THQ is already on-board. No shortage yet, but I agree we have to see some games first.

As for the casual gamer, I think they will just have to open their minds. If they wont, then I think its sad and tragic that we have sunk so low as to rush out and cream all over the next multimedia-hype-box than to try something genuinely new.
PES_Fanboy
16/09/05 @ 07:24
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I'm worried about developing Nintendo wrist with this though.....
Kingsadist
16/09/05 @ 07:25
#46
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There probably wont be any masturbation-games, so no worries there...
disc
16/09/05 @ 07:28
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LOL
Bitkari
16/09/05 @ 07:31
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finally something different from the next-gen machines!

let's just hope that they actually produce some great games to go with the new console. *holds breath* *brushes dust from ds*

Shrui
16/09/05 @ 07:38
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My initial reaction was wow!

But then I remembered I've always felt that about Nintendo's hardware, it's when it comes to choice of games that I get let down. I'm just not into the usual range of games they have.

However with the potential of this (I WANT TO PLAY THE DRUMS LIKE THE GUY IN THE VIDEO! - sorry, form of Tourette's I have) then this might change with any luck!

Too much to hope it will spur Sony or MS to get their creative arse in gear though.
Scribble
16/09/05 @ 07:38
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It looks... Odd.

It'll be interesting, but predominantly odd.

And I very much want to see the "retro" expansion to allow Cube/N64/SNES games to play because...well...that controller won't do much for them.

It's intriguing. Sounds a little like the Microsoft Joypad I had years ago you wave in the air, coupled with the remote control for my DVD player.

It is notable that neither of these devices would be useful for controlling games (nice gimmick though the Sidewinder Wotsit was).

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