Revolution controller - not remotely what we expected
Just clicks.
The Revolution will not be televised, but it will owe thanks to the ubiquity of television remote controls, it emerged today, as Satoru Iwata revealed that Nintendo's next-generation game controller is a one-handed, movement-sensitive, TV-remote-control-shaped wireless device that allows players to direct actions through gestures as well as button presses.
The practical applications of the controller could be fascinating. Iwata presented a concept video showing how this might work, as gamers of various ages swung the controller like a baseball bat, fired it like a pistol, whipped it like a lasso, gestured with it like a conductor, and even flipped the tip up and down to the familiar sound of the Mario Bros. jumping effect.
Players will also be able to plug in various expansion controllers through a port on the bottom of the unit, including a classic expansion to allow traditional control of the Revolution's back-catalogue titles, and an analogue stick device with Z1 and Z2 triggers for what Iwata jokingly referred to as a "nunchuck-style expansion" - presumably more in terms of looks than action. It will also be possible for gamers to use two controllers at once.
A sensor embedded in the top of the controller, called the Direct Pointing Device, will allow Revolution to sense the distance between the controller and the screen, where it's pointing, and the angle it's being held at. A D-pad rests in comfortable reach of the player's thumb on the face of the controller, with an A button directly beneath it, and a trigger B button on the reverse. Players will be able to hold the controller in various ways - and Iwata said the company was "eager to establish a new standard of play for first-person shooter games," for example.

The controller also features a trio of buttons in the centre - Select, Home, and Start - with lowercase "b" and "a" function buttons positioned one above the other toward the bottom. Some prototypes have X and Y instead, but these lowercase a/b buttons appear sideways to indicate that the controller can also be held sideways and used much like a NES control pad. There's also an On/Off switch for the console in the top-left corner - just as though it were a TV remote control - and four icons along the bottom of the controller to indicate the player number. Finally, Nintendo says it will feature built-in rumble functionality and room for batteries ala the GameCube WaveBird wireless pad.
Iwata did not present any Revolution games during his keynote address - and yes, that means Mario 128 was absent from the event, despite the presence of designer Shigeru Miyamoto in the audience - preferring instead to concentrate on the controller design itself, arguing that it was necessary to design a device that both gamers and non-gamers would find acceptable. "We face the reality that within one family there are people willing to pick up a game controller, and those who would never touch one. Anyone will pick a TV remote control, but not necessarily a game controller. Why is this? We thought it was the requirement of moving right and left fingers separately and nimbly that was creating a psychological barrier. To expand the gaming population, it was needed for us to design a pad so that any family member would see it on the living room table, think that this was something relevant to them and pick it up."
Key developers appeared on the video screen to comment. All reflected on the boldness of the move. Perhaps the most prominent for Western audiences, Konami's Hideo Kojima, said he was "pleasantly surprised". "Even though it was a surprise to me at first, I quickly understood how it should be used."
As well as lowering the hurdle for new and returning gamers, Iwata also said that he felt the controller would allow developers intimidated by the demands of PlayStation 3 and Xbox 360 to find a new home for their work. "It can be a benefit to gamers and the industry," he said. "Nintendo wants to provide a stage on which to showcase your ideas. Nintendo is willing to help bring these ideas to life. If seeing the controller today sparks great ideas, Nintendo is waiting for your proposals."
But he was quick to add that he still expected Revolution to play host to games of more traditional size and depth. "We are not only going to offer small and simple games. Rather, with this controller, we are going to establish a brand new standard for game control," he said. "We needed to satisfy both the novice gamers, and veteran gamers who want big, deep, highly complex new games."
"I believe that it is the job of all of us who are creators of great entertainment to continue to surprise people, and constant innovation is the key," he concluded.
The controller understandably drew gasps from the crowd huddled inside the rather small International Conference Hall at the Makuhari Messe Convention Center outside Tokyo - and is likely to be a significant talking point in the weeks to come. Several big questions already present themselves, including the question of how Nintendo will overcome the various technical issues that could derail its efforts - including compatibility with varying television standards. We hope to have answers to these within the next few hours as we continue our coverage of the Tokyo Game Show.
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Comments (333) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Though really, isn't this typical for Nintendo? With the other consoles, nobody really cares about anything except the graphics. And here we are, forums all over the web are saturated with discussions, merely about the controller, just moments after the announcement.
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I can, however, see non-gamers would immediately feeling comfortable with the remote control style unit whereas they'd normally be put off by traditional pads. But it does risk alienating ‘hardcore’ gamers, although that’s where the attachments will come in I suppose.
Okay. Now you can all have your arguments about whether this is the end of Nintendo or not. But before you do check out this image before you jump to conclusions:
http:// www.1up.com/do/imageDisplay?id=2308865
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I'm really, really excited about this. Now we have Time Crisis on our own TV screens! This will not be the downfall of Nintendo, I am sure of that.
I've checked other forums and I've seen Sony fans change their minds about getting the PS3! It's craziness, I tell you! I like the design, and now Ninty-haters can shut up with Nintendo having a 'kiddy' image, not just because pf the way it looks, but because the Rev will have of tons of FPS's thanks to the controller.
One question, though: How will I play Super Smash Bros (Revolution)? That's my only concern.
GO NINTENDO! THEY NAILED IT!
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http://media.cube.ign.com/articles/651/651334/vids_1.ht ml
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Im not 100% convinced.. but way to go for being different!
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Can feel my RSI playing up already.
Does the extension mean you may need additiononal hardware for lots of games?
That knocks piracy on the head, bet that's where they are coming from.
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Nintendo have proven, yet again, that they're a very serious competitor. Hooray for us gamers! (and I can't wait to try one of those things, too!)
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Of course as a bonus I still have 3 GC pads which will also plug in.
very tempting.
Suspect my next gen experience will be the same as my present gen: PC + Nintendo + 1
Just not sure which one will be the +1
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But conversely you'll get games on the Revolution that you won't be able to play on the other two. It's the DS scenario. Nintendo must hope that enough developers 'get' the system and produce compelling original titles that'll never be able to be reproduced on the others.
Saying that can you imagine a version of Tiger Woods where you actually hold the controller like a golf club? Or Fight Night were you punch with the controller? Perhaps the controller design means you won't need as many buttons...
/sells exercise bike
EDIT: Just seen the video. Now I'm very excited by the possibilties!
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Actually on the contrary. PC games which use the mouse such as fps games and rts games will port to this BETTER than they ever would do to a normal pad.
(you point with the remote not your mouse, should actually give you more accurate and faster control than a mouse would!!!)
The only potentail problem i can see for console ports is the lack of buttons, but for MOST games we shouldnt have a problem, tilt forward = accelerate button. etc.
Beat em ups with different combos on 8 different buttons might be a tad awqward though.
Hmmm..
(and yes.. i got up early today soley to hear this news.. arent i sad? *laughs*)
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Hmmm.. mind goes off on one...
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*pause*
hahahahaha
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But then I thought about it. Then I watched the video.
Now I'm considering becoming an early adopter - first time since the Amiga!
edit: Thank God it's not a headache inducing headset!
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Just give the remote thingy the role of a second analog stick and give me my FPS:s for example...
But my head IS spinning right now though. I need to see someone playing something with this before I make my mind up....
Also after checking out the intellectual level of 1up:s comments section... I... I love you guys!
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Ooooh, those were the days my friend...
/ Wipes tear from eye
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But that's the whole point you wouldn't NEED another stick. One hand - analogue stick for forwards/back/strafe left/strafe right, other hand - look, shoot, KILL, KILL, KILL!
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Quite possible that some ported-over games could give an option to simply use one of those
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Promising. But I gotta see it work. Those things often works best on paper and get boring very fasy. Like the camerathing for the ps2.
If this works out we will see it for playstation and xbox in no time im sure
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Nintendo...consider it sold. I cannot wait for this. It's the first time I've been really excited about gaming since the SNES, and I'm old enough to know better!
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but i m sure it won't fly back to you when you throw it off ur hands like PS3 controller how cool is that lol
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What in the blue hell will the causal/general gaming audience think of this?! I would have thought it may have well been a next-generation freeview box - seriously.
I also question the status of the third party situation again: is any other developer except from Nintendo themselves will make good use of the... controller?
A damn great risk and I applause them for that, but the system itself is very alienated and is so diferent from the norm - good or bad, we will find out.
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MCM
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O_o
:-D
Come on - show us the real controller. That can't be the real one, right? Right?
Their mega-innovation is... playing games with your telly remote? So much for 'the revolution'. It looks crap.
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this thing is amazing, I was gearing up to buy a 360 and checking forums about PGR3 and 30fps and bla bla bla and how many vectors the new engine has or how many polygons or ..............................WHATEVA!
I'm going nintendo ...all the way
never owned a nintendo , but just the sound of steel on steel at the end, the flashlight idea for the FPS and the tennis match.....
THIS THING IS F$%$^%ING AMAZING!
(question will it be erganomic?)
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Then I watched the video... and wow. This has serious potential. If they come through with the games (and I don't mean just Wario Ware Revolution) then this could be huge.
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really tho, this is the mutts
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Firstly, there has been enough announced 3rd-party support and interest. For instance, Capcom will still be working closely with Nintendo, as will Namco. SEGA has expressed interest, as have Kojima and Molyneux, and THQ is already on-board. No shortage yet, but I agree we have to see some games first.
As for the casual gamer, I think they will just have to open their minds. If they wont, then I think its sad and tragic that we have sunk so low as to rush out and cream all over the next multimedia-hype-box than to try something genuinely new.
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I can't decide if it's shite or the best thing ever lololol
I love Ninty, I'd shag shiggsy if I could get a hold of him....
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let's just hope that they actually produce some great games to go with the new console. *holds breath* *brushes dust from ds*
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But then I remembered I've always felt that about Nintendo's hardware, it's when it comes to choice of games that I get let down. I'm just not into the usual range of games they have.
However with the potential of this (I WANT TO PLAY THE DRUMS LIKE THE GUY IN THE VIDEO! - sorry, form of Tourette's I have) then this might change with any luck!
Too much to hope it will spur Sony or MS to get their creative arse in gear though.
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It'll be interesting, but predominantly odd.
And I very much want to see the "retro" expansion to allow Cube/N64/SNES games to play because...well...that controller won't do much for them.
It's intriguing. Sounds a little like the Microsoft Joypad I had years ago you wave in the air, coupled with the remote control for my DVD player.
It is notable that neither of these devices would be useful for controlling games (nice gimmick though the Sidewinder Wotsit was).
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From the IGN Hands on Report..
"It can be used on tubes, LCDs, plasma, projection or any kind of screen because the sensor is connected like a flat antenna under the display."
Seems pretty TV independent then really.
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Praise should be given to Nintendo for trying something new though.
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And I'm not too sure 'bout the comfort factor; I'm not a big fan of the feeling of holding a remote control.
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http://www.dagbladet.no/kultur/2005/09/16/443527.html
No way I am gonna play for hours on end like that. Not possible. If that is how it works its going to be eyetoy again = limited fun lasting about 15-17 minutes.
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Hmmm.. mind goes off on one...
/hids behind sofa in Res Evil
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Dunno mate but Tecmo have already made a kind of masturbation game for the DS ...This could be awsome thinking about it along those lines
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I don't really know what to think of this.
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I have also just seen the bizzare binos for MGS Acid 2 as well. Ahhhh what is happening to my simple world of gaming...
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if you're a naysayer it simply shows you lack the imagination to see how this thing could be used
will Nintendo 'win' the next generation? - no. But there'll certainly be a revolution sitting next to my 360 and PS3...
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Different. Completely odd and I, for one, welcome our new Remote Control Overlords.
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It's not what I was expecting but kudos to ninty for breaking the mould again
The first thing that came into my head from a gaming perspective was the leap in interactivity that this could bring to games fully developed to maxamise the potential of the controller
Example - the way that the graphical style of Zelda-WW gave the whole character and extra layer of feeling with the small details in the design, imaging that coupled with the abaility to actually directly input the small motions of the characters movements.. the subtelty in edging along a rock face, the movements of stumming a stringed musical instrument to induce magics, the parry of swordplay... the possibilities are immense and really really exciting
The proof will be in the implementation I guess but I find the whole idea really exciting even if at first sight it's pretty bewildering
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Or conversly, in game characters could look directly at you wherever you are in the room!..........
\joins Djini behind sofa
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Err because more people are interested in TV rather than playing video games, like my parents for example?! Can't see them playing the Revolution, even with this controller!
"We thought it was the requirement of moving right and left fingers separately and nimbly that was creating a psychological barrier. To expand the gaming population, it was needed for us to design a pad so that any family member would see it on the living room table, think that this was something relevant to them and pick it up."
Worst reasoning EVER for a controller design, but a blatent attempt to gain a new section of market, which I suppose is ok, they (Ninty) are a business after all.
If this is going to work though, it will have to be accurate....DEAD accurate. None of your typical light gun "it shot too far to the left" crap.
Also, I can't see myself playing the classic Mario games with this! And the back-catalogue of games is what attracts me to the Rev. I mean the buttons (at the moment) aren't layed out to play old NES/SNES games, and wafting that thing around every time you want to jump would be exhausting!
***EDIT***
I suppose if you use 2 hands you could play old Mario games. Heck I like it, regardless of whether it does or doesn't lend itself to certain game types. Its actually INTERESTING unlike Sony/Microsoft's hardware spec battle.
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Oh wait, I didn't mean 'strange'. I meant 'stupid'.
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Overall, a bit poor I think - if not poor then disappointing. I wanted my VR helmet dammit
I can only assume they're going after the EyeToy market - I'm not sure it's as big as they think it is though.
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No? It's laid out to play old NES games pretty alright to me. (Rotate 90 degrees, my friend.)
Update: Although, the backside profile of it makes it look pretty uncomfy.. Oh, well! How much can it cost to do an extra SNES controller these days, anyway?
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Isn't that why there's 'traditional' controller ports?! The remote is just one of the options of the contol inputs available for developers...........
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covered in jam......
/gets coat
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But you can still use Gamecube contollers on it! Nintendo need to make sure this message gets across to everybody - otherwise some people will dismiss the revolution on the grounds of unusual control alone.
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If this (new controller) fails, I'm sure that'll come across.
I remember feeling stupid when I played Soul Calibur on DC with the fishing rod.
You played Soul Calibur with a fishing rod?! Then sure you felt stupid!! Sure you don't mean Sega Bass Fishing??
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That decides whether I can even play this console let alone want one in the first place.
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Mneeh ..Just Sellotape it to your shoe stupid
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I stayed up all night for this though... wish there was some new Mario footage
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"IS IT BECAUSE OF THAT CONTROLLER THAT CAPCOM DECIDED NOT TO RELEASE RESIDET EVIL 5 ON REVOLUTION ? "
if thats the case, then Im starting to get worried. besides, I thought about how we actually are going to play with it and it just seems to be confusing. I dont know, i guess time will tell
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Your life's at stake if you're talkin' 'bout the new Mario and Zelda. This'll surely be the controller for Nintendo's first, big franchise games.
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The DS in Japan is different, because the Japanese market is different. So I imagine it will do well there, but possibly not be a big breakthough in the West, sales on par with GC.
Being Nintendo, i am sure it will work very well, or they wouldn't be doing it!
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Your.
God.
Er, right, some actual comments ....
Looks mental.
It might be a good mental though. Add the analog stick extension thing and its nearly a traditional controller, but in two bits. And seemingly not enough buttons. But with the movement-sensing craziness, you might not need those buttons.
Er, judgement is pending still I think ...
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er… it’s the ultimate FPS/racing game controller.
Turn it on its side, and it becomes a steering wheel… combine it with the analogue add-on and you have the ultimate dual analogue control for FPS games
“Very few usable buttons”
Wrong. It has more buttons (or rather control options) than any controller thus far. Take a dual shock – you use your thumb and one finger with each hand. Now compare the revolution the controller to the RH side of a dual shock – you can press all the face buttons (the d-pad effectively becomes your four face buttons) without having to take your hands away form the analogue control. By rotating the controller to the left or right, you can ‘lean’ out from behind corners. Jabbing forward or backwards might execute a forward roll, or leap backwards. It dramatically increases the level of control and immersion, especially in FPS games. It destroys mouse and keyboard in terms of control.
Christ, you could even use two side by side and dual wield with independent aim for each gun!!!
Yes, Nintendo will no doubt use it for simple, intuitive uses as shown in the promo video on IGN – but in the hands of a developer keen to create more ‘conventional’ games, it affords incredible possibilities that are simply not possible on PS3 or 360
Again, if you cannot see the potential of this device to massively enhance every existing genre we play today, as well as create whole new experiences, you only display your total lack of imagination
I bet every developer with an ounce of creativity is itching to work on it. To those of you out there who don’t work in the industry, but think you’d like to try your hand as a game designer, and reckon you could do things better, but still think this is a jut a ‘gimmick’…
well you don’t have what it takes
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... and as others have said, if it doesn't work the ports are there to attach a different controller.
I'm looking forward to the next-gen battle now. cool.
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They're tryin' to attract the so-and-so ordinary consumer, Dizzy. And to be honest, I don't think the ordinary consumer is gonna push like $500 for a PS3..
Still - this may fail both camps.
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I bet every developer with an ounce of creativity is itching to work on it. To those of you out there who don’t work in the industry, but think you’d like to try your hand as a game designer, and reckon you could do things better, but still think this is a jut a ‘gimmick’…
well you don’t have what it takes"
Fantastic, what a word from the wise.
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Well done nintendo. Thank-you for still taking risks....
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Now that would be AWESOME.
/Phones Nintendo.
/Hounds them to make a new Goldeneye/Perfect dark with independant aiming.
/Gets cut off.
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Looks like a piece of crap remote control technology from the wired Coleco and VCS consoles of yestermillenium, albeit not wired. Attatchments? Cynical marketing ploy to sell peripherals that should have been standard.
The right side says:
Bring it on.
I don't think this is going to be a commercially successful idea though - if you didn't know that it had tilt mechanisms and the wireless movement stuff, you'd probably think that a Sky Digital remote control had more functionality.
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Controller is perfectly suited for dating / spanking / train driving sims - BIG IN JAPAN!
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/brain boggles at design possiblities
/considering getting Revolution now for the first time
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Oh and Street Fighter's going to be an arse to play on it.
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Yeah I know what you mean and I kinda hope they can pull it off and open up games to new audiences but the developer side of me is afraid of this controller. I wonder how they are going to solve the hardware compatibility problems and just how "good" it will be controller wise.
Just yesterday EG forum people were sparring with me over super fast response times in 30/60Fps games and now I see this? How is the latency? Will it *really* be useful for anything else than slow games? That promo video suggests so... but my technical side doubts this.
Well... only playable games will convince us. Like I said.. Rev will almost certainly sit next to my 360 next year... looking forward to wat developers can do with it.
But who knows.. maybe Nintendo will also have a "normal" controller for the Rev and are just showing the new one to see if developers bite? The two hand version looks like a really bad idea anyway.... without your two hands holding the same controller you finger movement is severly hampered by "feedback" from hanging into empty space.
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\bangs head against wall.
But you can still use traditional controller inputs!
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Imagine Zelda, you are on a horse (controlled by the add on stick) and stabbing, hacking and slashing your way though a mess of whatever with this - so cool!
I'll still get a PS3/XB360, but this ALSO, just for a change, for fun, and to be able to leap about infront of my TV
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Im with you. The possibilities are endless.
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Or conversly, in game characters could look directly at you wherever you are in the room!..........
\joins Djini behind sofa
a/s/l?
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1) Well they're going to lose more third party support, as you simply can't port normal games to that controller without it either feeling that they've ignored the special feetures of it, or it just not working properly.
2) I can see the "novelty" wearing off a little. And I can only really see Nintendo using the control properly. And even then I can see it not being utilised completely.
Still has me more interested than I was.
I can also see Nintendo's main potential attractives, the non-gamers- going "WTF?" and sticking with what they know.
I dunno, I'm gonna wait and see how the games use it before I completely pass judgement.
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LOL.
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i think I would recognise the difference between Soul Calibur and Sega Bass Fishing! If you plugged the fishing rod into the DC, you could use the D-pad to move around and shake the fishing rod to move your sword. It just felt stupid and unnecessary...
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EXACTLY. Hopefully we will see whole wealth of new and interesting games. Nintendos attitude is to promote new game ideas and design which is completely the opposite to Sony and to a lesser extent Microsofts attitude which is that the most important thing at teh end of the day is they are making a profit. -
"With this new interface, teams with limited budgets and people can create innovative software with just their good ideas." "If seeing the controller today sparks great ideas, Nintendo is waiting for your proposals."
How anybody can slate them for making a serious effort to get the games industry thinking about games again is beyond me. Why don't you all just go off and play EA GAME 2006.
"Yeah now what is going to happen to all the weak 3rd person action-adventure titles? I see them being painful to play on this controller. " Hopefully they'll FUCK OFF!
Also, all you people saying you can't port games, why would you want to!!! Those games already exist! You can't play your whole nintendo back catalogue on it? BOOHOO, go buy a SNES on ebay.
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I can imagine it now, "I'm not playing bloody computer games, they're for kids, grumblemumble...what's that? Wave a magic stick around the place? Well, that changes EVERYTHING!! It all seems so logical to me now!"
Bag
Of
Shite.
But I think that about most Nintendo stuff to be honest, just not my bag.
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Okay. =)
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a/s/l?
\ Realises what I implied
\ runs away
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The video has me sold, but I was pretty impressed just reading the article. The attachments idea is really cool, and I can see a nice line in novelty custom controllers - Hori will no doubt be rubbing their hands together in glee. My Tiny Bee guns for my PS2 don't get nearly enough usage, but when they do, they game is usually more entertaining as a result.
But I digress, the remote looks nice and simple, and I suspect Mario/Zelda/Metroid will show us they way to make some excellent use out of it. If the battery usage can be as effective as the Wavebird, it'll be cheap as well as entertaining.
Anyway, Revolution sales figures + 1 from me
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But you can play your nintendo back catalogue on it!! - in fact nintendo said you'll be able to download old ninty games through the revolution itself!
(edit typo)
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This new controller would be good for tetris. Or that game on sky, bumble mania or something like that.
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I'm scared it just won't work properly with a smally telly like the light gun games. How will the antenae work? Can it be moved easily?
I'm also bothered by the controller being in two loose bits. It looks like a recipe for pain and confusion. I like the solidity of a controller between two hands, I'm sure I couldn't control the analogue stick anywhere near as well without the other hand for stability.
My main concern from Nintendo's point of view is I couldn't imagine my wife having a clue what to do with the thing and I'm guessing that's the market they're aiming at gaining.
Having got all that off my chest I'm still interested in how it turns out and I'd be interested in finding out what it does get used for. So a possible purchaser but certainly not until there's a fair few games out that use it.
/adds name to the tiny list of people not convinced.
/avoids the gaze of the OMG OMFG creaming pants brigade.
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Anyone who's played WarioWare Twisted or any of Nintendo's other GBA motion sensing games will tell you how intuitive, refreshing and entertaining they are to play.
However, until I see the games I'm not 100% sold, but that said you've got to admire the willingness to think 'outside the box'.
Hutt out
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That promo vid brought me to tears, tears of joy.
NINTENDO I LOVE YOU!!!
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/is also from the SC using fishing rod stable
And for those complaining about it not being able to play their fav genre of game, well it probably can, but if it cant, plug in a wavebird. Oh, and read the article and look at the other pictures with the analogue atachment, instead f judging the entire machine on 1 picture.
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Check out IGN for a pic of the analogue stick attachment. It could be the ultimate FPS control set up!
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suddenly i'm reminded of that ps1 peripheral that was made for gamers with one hand. It wasn't the sort of device you could use for a long period of time. You don't get the support of the second hand and it ached after about 45 minutes.
And you weren't waving that controller around like a lunatic either.
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Contrast and compare exercise. 1. The way you usually play games - controller resting comfortably in lap, wrists and forearms supported, index fingers, eyes and thumbs moving through a very limited range, probably for hours on end, right? 2. Those folks in the Revolution vid.
So, in general, I think the games that will work best will be those controlled by very gradual, gentle adjustments, driving games being an excellent example. If Zelda revolution involves stabbing the controller around in the air to slash the baddies, I guarantee you'll be reaching for that 'traditional controller' in minutes.
I'm guessing the controller has a bunch of tilt sensors inside, which can detect its exact orientation, and then reports this to the sensor below the screen, which knows how far away the controller is. Does that rule out vibration feedback?
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There is no doubt that it is innovative, and will encourage innovation from game developers, after all it is innovation and creative flair that drives every industry you care to mention.
Those who dismiss the design: use the GC controller ports, and seeing as the Wavebird is currently the best controller on the market at this moment in time it's not an issue.
Nintendo have realised that the physical link between the controller and game is integral to the game experience. The current generation of console controllers do not facilitate this.
Recently, I was watching my younger cousin play Time Crisis 3 in the arcades. He was physically 'dodging' bullets even though they were merely moving pixels on a screen.
Why? Because he was pointing a gun, in a firing posture, and this led him to become, on a sub-concious level, part of the game experience. This is just one example.
This sort in game immersion is restricted with the current design of controllers.
Nintendo's design will be the next level, and I would not be surprised if this method of game control is adopted by next wave of next-generation machines.
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http://ww w.1up.com/do/newsStory?cId=3143782
My reaction is that it looks great for playing social games with friends (actually, looks really great) but if I were sat down on my own for a few hours gaming I may want to plug a GC controller in.
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Re:To those of you that get it:
You are about to see what may be the fiercest wave of criticism toward a console we have ever seen.
Don't flame. Sit back, relax, and laugh.
Damn this machine is going to be fun.
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According to other websites (eg 1up) the controller has rumble feedback built-in.
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Yeah now what is going to happen to all the weak 3rd person action-adventure titles?
that's the whole point. we don't need that cloned s***
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And it might attract more female gamers.
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...I need more info on that.
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*confused*
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The sword/golf club/fishing rod ideas could be great fun, but do sound a little in danger of feeling like a gimmick. In that IGN article, there were two applications that really grabbed me, (perhaps because they sound like ways to play traditional gameplay styles in a really easy, intuitive way) - the FPS ideas with the picture of Metroid Prime, and the RTS/God Games. Its a real cliche of gaming that these genres can only ever be properly enjoyed on a PC because you need the precision of a mouse. This could be the ideal way to finally have them control even better on a console.
I think it'll sink or swim by how accurate it really is. The EyeToy is the obvious parallel. I love the EyeToy, its a great fun piece of kit for having a laugh when friends come round, but there's simply no way it could replace a real controller as it stands, because its simply not precise enough. If the Revolution controller is totally precise, able to accurately map your movements and speed in all 3 dimensions, it could be a winner. [Edit - which, having read another article and other comments, it sounds like it is. Golly, Im getting all excited...]
I think a real danger here (which is perhaps only increased by the availability of the traditional controller port) is that such thinking outside the traditional box will be too expensive/difficult/not worth the effort/hard to implement/whatever, and only a very few games which fully utilise the controller will ever be made. The Revolution will then be home to the typical assortment of ports, and its sole real strength over the other consoles will be largely ignored. Keeping an eye on the DS/PSP situation might give an indication of how likely this is.
Conclusion - a real gamble, but a thoroughly laudable one. However it pans out, youve got to give it to Nintendo for really trying to instill some innovation into this somewhat-stagnated industry, and if it really works it could actually be a revolution. I'd beg anyone who hasn't read the IGN article or seen the movie to at least hold off slating the Revolution until you've perused them...
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I love it, whoever cant see this is a natural progression in controllers is nuts. I don't think all games will be designed to require extreme movement etc.
Currently mouse and keyboard are the most accurate way of controlling a 1st person shooter, they've replaced wasd with a analogue pad and the mouse with a 3d motion detector. Whoever can't see this as an improment is a little short sighted and should press their face closer the screen.
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Whats wrong with playing games in this way? Which are you refering to? Just curious
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---------------
So what did you play?
I played the Retro-fitted version of Metroid Prime 2: Echoes.
And ...?
It played far better than the original controls. Turning and aiming were instantaneous. Control was absolutely precise.
At a certain point during the demo, one of our designers did a double-jump over a gap and spun a full 180 degrees in midair before landing on the opposite side. When I saw this my arm literally started shaking and had to grab and squeeze the cup holder on my theater seat like Doctor Strangelove to hold my arm steady.
Then he circle-strafed around a Space Pirate.
Yes, circle-strafed.
In Metroid Prime 2.
And that's without target-locking.
How were the controls set up?
It was set up in the "nunchaku" configuration described in the article. On the left controller, the thumbstick controlled player movement, the upper trigger button was assigned to visor-switching, and the lower trigger was assigned to the "scan" function and locking onto a target. On the right controller, the controller itself moved the player's gun independently of the player's view (yes, you could fire at any point on the screen without changing the player view -- the gun tilted to face toward the aim point), the trigger button fired the gun, and three of the buttons controlled jumping, firing missiles, and switching to morphball mode.
How does it compare to a mouse?
>From what I experienced, it seemed to be more precise than a mouse, but it's also much faster because it requires only a much smaller movement of the hand to achieve the desired effect. You just instantly point the controller at any part of the screen and bam!, that's where you're looking.
There is no lag.
There is no error.
It took a while to get used to the idea of how little effort is required to play a game with this controller. I kept wanting to lean forward and move the controller closer to the screen, and it took some practice to just sit back and just calmly move my hand ever so slightly.
At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.
I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.
But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again.
Let's take a first-person shooter as an example. With a flick of the wrist, you can completely change your aim point from one corner of the screen to the other. Changing your aim point that way would require you to move a mouse all the way across a gamepad and could potentially take up to several seconds of pushing on a thumbstick with a standard console game controller.
Add to that the fact that the controller can correctly interpret roll (rotation of the controller clockwise and counterclockwise) and movement toward the screen or away from it, and you start to get an idea of the universe of new gameplay possibilities that Revolution games will be able to explore.
Gizzard: I would worry that if its in any way sloppily implemented, it will suck bigtime.
No worries in that category. If there was any sloppiness whatsoever, I didn't see it.
I do not expect to be using any other controllers ever again once the Revolution comes out.
The Angriest Smurf: This is cool as a novelty, but how does this lend itself to extended play sessions?
Try it yourself. Then see if you can still call it a novelty.
Trust me, I was very skeptical going into this. That skepticism is gone.
Could you imagine playing an FPS for over an hour with this without your hands getting tired?
Hell yeah, brother.
I often play Battlefield 2 for up to 3-4 hours in an evening (yes, I'm an addict), and after 10 minutes with the Revolution I'm ready to throw my mouse out the window for good.
When you take into account that the Revolution controller is very light (it seemed to me a bit lighter than I'd expect a TV remote of the same size) and that it's basically effortless to play with it, extended play sessions are a non-issue.
My concern is with playing today's standard genres of games. How do I play a racing game? Do I spin the controller around like a steering wheel?
That would be one way to do it.
Given the number of buttons available in the "nunchaku" configuration, combined with the tilt/rotate/push/pull aspects of the controller, I can't think of a game you couldn't easily adapt to the Revolution controller.
(Naysayer: "It's just not going to work"
I have played it. It works brilliantly.
So now that you've played it, what kinds of things do you think are possible with it that weren't possible before?
Off the top of my head:
A tennis game where your motions control the racket directly, and you never have to press a button the entire game.
A Harry Potter game where you can control Harry Potter's magic wand with the Revolution controller, and cast "Expelliarmus" with a few flicks of the wand.
... and where you steer your Quidditch broom just by steering your controller.
A boat racing game that lets you steer entirely by rotating the controller clockwise and counterclockwise.
A fencing game where you can slash, parry, and stab with the controller.
A Nintendogs game that lets you pet your dogs, pull on a leash, or throw a frisbee with the Revolution controller.
A real-time strategy game ... yes, on a console.
Furthermore, I want this RTS game to have a special cargo helicopter unit. Move the controller forward, and the cargo chopper descends and grabs hold of a tank sitting underneath it. Pull the controller toward you, and the cargo chopper lifts the tank into the air. Then you tilt the controller wherever, and the chopper flies over there, and you move the controller forward a bit to lower the tank to the ground again.
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Edit: Thinking about it, Would't the controller have been perfect for Killer 7?
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So... they're hoping to bring out lots of exclusives I guess...
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My thoughts in no particular order.
I can see this being excellent for FPS games and the like that require quick, precise movements (assuming the accuracy is top knotch, which I am for now).
Developers don't have to accomodate left and right handed players, the seperate controller parts do that for them.
Is the controller comfortable enough to use for hours on end in a more tradional manner. I'm thinking games like KOTOR and Farenheit where a more basic control mechanic will suffice as a vehicle to move the story along (which is what you really interested in). Can the player simply move the analogue stick and hammer buttons without getting uncomfortable when playing an old style fighter game like DOA or Ninja Gaiden.
Are there enough buttons and control options that cross platform development can be a no brainer. I'm sure people will complain if a Revolution version of a game doesn't use all the bells and whistles. But I'm all for choice and sometimes a higher porting cost would simply mean no Revolution version at all.
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The controller comes in different colours as well. Although that too, is iPod-like
About the system, me personally? Can't wait.
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crikey mate, don't you work??
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pimp my revolution controller!
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I do not expect to be using any other controllers ever again once the Revolution comes out.
lol, that guy sounds like a spammer selling Viagra. "I didn't believe it myself till I tried it, now I'm never going to use anything else again. Only $39.99 excluding postage - buy it now!"
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\bangs head against wall.
But you can still use traditional controller inputs! "
It was a sarcy comment.......
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No multiplayer mind...
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see how dificult it is with no other support on the controller. pressing the analog sticks is very dificult and uncomfortable.
can see that the rigt hand control might kind of work for specificaly tailored games but the left hand thing bothers me.
plus how will this work with SNES, N64 and Cube games, or will you have to hookup a Cube controller to play these? (cause they certainly won't ajust the control setups for all back cat games to support the new pad)
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I wonder how many people will be trying to change channels on the tv with this though?
Me when i'm drunk for sure!
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Loving the Nintendo!
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Oh and Street Fighter's going to be an arse to play on it"
'It was a sarcy comment....... '
Ah, so you actually think it's good move by nintendo, and the more you look at it the more you like it! Sorry for being so dim!
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I'm not having an argument about the semantics of my english on a comment board.
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I just hope if there is a lightsaber game the noises are loud and satisfying!
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Sorry, it's just sarcasm doesn't communicate that well in written form - your semantics are lovely really
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I'm quite impressed!
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On the other hand, IF nintendo plays their cards right (unlike the games on the cube), they might have a winner concept on their hands. I hope it will work out, but remain sceptical untill the concept can prove itself. Id hate to see ninty go down because of this. Id recon it will take some time to get used to. So, when is it gonna be released?
ps: cute chicks on the vid. ^_^
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Anyway other games won't be a problem to play as they have already said the GameCube controllers can be used with the console. *Wonders how many people actually ready these articles to the end*
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Project 1: Super Seal Clubbers
Project 2: Super Fisting Simulator
Project 3: Chav Basher
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I think it'll be awsome. Normally I woulden't say this, but go over to IGN, they have a more in depth look at things.
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I am too - I was waiting for every non-Nintendo fan boy under the sun (well, ok, on the site) to *really* lay into it.
As more sites post 'hands-on' reports, and the accuracy seems tight with the feel genuinely usable, I'm finding myself more excited than I have been for a while for a new piece of kit.
I've had Nintendo kit in the past alongside other stuff but never really considered myself anywhere near 'fanboy' level. Saying "Shigsy" now and then is about as far as I've gone.
This deserves major plaudits though. It's damn bold and mad as a bag of kittens but when you think of many games and real-world scenarios when a tool/weapon/toy/device is used there aren't many where this couldn't replicate it better than any existing control method.
Me, I'm watching out for costs and release dates - this may now be my first purchase, with the 360/PS3 being watched for which joins it.
{heads off to speak to colleague and twist ruler in the air to demo controller idea - this is dumb fun !}
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KG
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I think its meant to be excellent and fresh-feeling for the games it does support, but not made to support every game type....unfortunately. They could easily have designed it so it could cater for every game type however, so its beyond me.
The D-pad looks ill-placed too. Too high up the controller. For example, how would you strafe in a FPS without using it. The add-on analogue joystick would allow you to rotate on the spot, and obviously more forwards and backward, but strafing would be made very difficult, as your thumb is positioned over the A button.
Suppose the underneath trigger could toggle strafe on/off, but would offer obvious restrictions.
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The D-pad looks ill-placed too. Too high up the controller. For example, how would you strafe in a FPS without using it. The add-on analogue joystick would allow you to rotate on the spot, and obviously more forwards and backward, but strafing would be made very difficult, as your thumb is positioned over the A button.
Suppose the underneath trigger could toggle strafe on/off, but would offer obvious restrictions."
You can strafe by tilting the thing left or right.
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er...
me neither.
Someone HAS to do lightsabers though! It would be a crime not to!
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It recognises tilting?! Cool.
So long as that doesn't get confused with bad aiming (as you'd have to use the main controller for free aiming, as it would be awesome just pointing and shooting.)
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It recognises tilting?! Cool.
So long as that doesn't get confused with bad aiming (as you'd have to use the main controller for free aiming, as it would be awesome just pointing and shooting.)' "
Supposedly on the Metroid prime demo, movement and strafing was handled with the seperate analogue stick. The view can then be simultaneously centered on an enemy with the 'pointer' which therefore gives you circle strafing. That's the way I understood it anyway............
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Revolution will again be a distant no. 3 to 360 and PS3. And that too because there are only three players in the home console market.
Enraged readers, please don't bother replying. I will not be coming back here - ************.
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After the video I'm totally hooked.
I can't wait to put my hands on it.
Potentially this Nintendo Revolution is a blast.
It can change the way we concept games FOREVER.
xbox360 and ps3 looks already old...after this...
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When the DS was announced I thought Nintendo were bonkers but now I love the thing. So I don't want to fully judge the thing until I have used one. A lot of potential though...
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Or does that only apply to CPUs and GPUs?
I might get one of these, assuming that flashing is an artifact on the video, but Christ, it's only a peripheral
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Project 1: Super Seal Clubbers
Project 2: Super Fisting Simulator
Project 3: Chav Basher"
Genius.
Wonder what the multiplayer will be like for your second project...?
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The machine is also far prettier then the 360 or PS3.
Isn't it a crying shame that there will only be about 10 games out for it. If Ninty could guarantee that all the big multi-format games will support the Rev i'd definitely buy one instead of PS3 or 360.
As for FPS negative comments - surely the controller is made for FPS'. Being able to point at what you want to shoot instead of using a clumsy analog stick...
Virtua Tennis would be brilliant, although I can see a few two player broken nose lawsuits on the way...
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Project 1: Super Seal Clubbers
Project 2: Super Fisting Simulator
Project 3: Chav Basher"
Genius.
Wonder what the multiplayer will be like for your second project...?'
Maybe player two would have to stick a sensor to the base of their spine
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While you look forward 5 squillion mega-trixel polygons per second, Gran Turismo 5 with slightly better reflections and Metal Gear Solid with all-new levels and the same game; those embracing the new technology will be actually playing drums, they'll really be hitting that hole-in-one and running through dungeons fighting monster and guards with their "sword".
...as opposed the the sight of Elizabeth Duke jewellery, Burberry baseball caps all topped of with the smell of Hugo Boss, generated moments ago from the sample nicked from Boots.
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Those fears are no more. I am about as excited as the virtuous on Judgement Day. Just imagine: Time Crisis x, two guns, two controllers. Or Star Wars: Rogue God, lightsaber, controller between both hands, pulsating in tempo with the "vwhaammm" sounds, jolting when your lightsaber meets that of Darth Fool... online... *drools*...
To all expectant fans, and Nintendo, I say this: VIVA LA REVOLUTION!!
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Sorry that all you two handed people way out number me.
But how in the fuck will one handed people play this console if it requires addons???
You'll need two hands, I can only use one.
This is a seriously fucked up future if this is how the games industry will develop.
I've been playing games for 19 years. Now Nintendo has gone and made me feel totally farking alienated.
As per the comments earlier in this friend. I am completely at home and capable of using both analogue sticks and shoulder buttons with current gen consoles. I also rape my friends arses half the time.
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Until I posted of course
Seriously though... DON'T come back.
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lol, he was a right tit, I've no idea how he knew i spilt my milk tho.
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Um, pardon me for stating the obvious, but one can hardly play current gen controllers with one hand...
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I can see some games just using the same motions over and over again until it becomes monotonous. Like that arcade games where you swing the sword, get a bit boring after a bit.
Still I'm gonna wait to see how this will work with the games before I pass judgement. And it's good to see something actually new out there, I'd just rather wait till there are some actual games.
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However, I had similar feelings towards the DS when it was first announced, but now I love the blasted thing.
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This video shows how awesome the controller could be
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Very true indeed and this is why RE5 is coming just to PS3 and Xbox360 ..
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Driving a car? No problem, it's a steering wheel.
Flying a plane? No problem, it's a joystick.
Got a gun? No problem, it's got a trigger.
Got a baseball bat?... (teh evil!)
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but f**K yeah ninti
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That's not fair, I feel left out! I am a Nintendo-phobe, and I still find the controller a great idea!
/watches Talha's head explode in confusion
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Flash video of the teaser trailer.
If it's accurate in sensing movement it should be good.
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Ha-ha-ha, it doesn't look like a 'normal' joypad so it must be rubbish for games!
Ha-ha-ha, I have no vision or imagination and fear anything that is different - all I want are games that are just like the games I've played already but prettier.
Moron out
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I can't wait for the Revolution.
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And, that is by far the most inventive controller ever, and will rock everyone's socks off.
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Big deal, what's to get excited about? (Apart from the nice looking birds on the couch).
I've been here already with the fission fishing controller and a myriad of other addons the promised to change the world... ALL of them had problems at one point or another.
To think that dev chaps are going to drop their pants to code for this, come on really? wake up guys, I don't think so. Not when you have the Software house/publishing Dons running the show and they look at who and what will bring in the bucks and that my friends will be Sony and Microsoft.
As for FPS shooters... nah, whilst someone is whipping around their living room like a muppet someone somewhere else on a standard controller will whip your arse.
Lightsabres, swords hmmm maybe but I'm not holding my breath.
For my money this is another Nintendo gimmick just like the touch... Tendo should focus on the games and processing hardware of the console rather than different types of gimmick inputs.
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L. O. to the L.
You're wrong.
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This is different but does nothing for me. I don't think it's revolutionary and I don't think playing a back-catalogue of games you got bored of ten years ago is either.
Good luck to 'em mind. Nintendo is the kind of company I always want to be around and doing well. They just don't make anything I'm interested in anymore - shame for me, good for you I suppose.
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The exact opposite of anything I could ever have expected though....
Good ol' Nintendo. Raising expectatioons, delaying them, thaen doing something completely different.
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"This is the most awesome thing in gaming for the last five years." Nuff said.
I had a longer post but I lost it due to dodgy internet connection.
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Personally I'm going to wait till I play on the games on the Revolution before I decide whether it's a gimmick or not. I think the controller has potential and am looking forward to experiencing it myself...........
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Yep, I'm lucky enough to own all the consoles and an extremely high spec PC I'm certain I'll be buying the latest offerings from the 3 giants regardless as there is always one particluar game that is a must have.
I've been a gamer since I got my spectrum when I was 12 so I've been playing a looooong time. It facinates me to see gaming pushed to new heights. Nintendo is the Godfather of the modern console/handheld and I respect them for that.
However, I do think that Nint aren't as strong as they used to be, nor are some of their innovations.
As I said before, light guns, fishing rods, bongos etc. fun for 5 mins then meh! the game doesn't do the add on justice and add on has a limited appeal.
This is why I'm not convinced it'll be the killer must have for Nintendo. When it comes to it some people only have one choice... Nint, MS or Sony... I think the majority will look at purchasing Sony, MS and Nint in that order.
I want to see Nint do well and I want them to stay in front however, year on year they are turning into a niche brand that doesn't identify with the mass general market and that's why I think this isn't the best idea they've had.
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Hi, I'm a developer and I'm dropping my pants to work on this thing. Good enough for you?
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Wonder how long till Sony and Microsoft copies this
/ starts stopwatch
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It worries me that your arms will still get tired no matter how well it works, but I'm reserving judgement. And I'm very excited!
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I'll have a jack of this bad boy when it erects itself on to the market I think.
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Did you ever Wank through the time it takes to complete, say, Paper Mario??
Just wondering
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/waits for story of accidentally throwing the controller whist playing a hack 'n' slash game and smashing the tv.
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Just wondering."
Yes, constantly, I like Princess Peach a LOT. The only way I would have enjoyed it more would have if she was underage.
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Asked by Fluff_the_tiger???
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Totally rad!
A cool, non-racist game for this would be 'Legend of the Spearchucker'.
+ +
----
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So you're an old Git then?
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neosalad
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Turning a corner, the ominous figure of Darth Vader stands before the sheep...
"I've been waiting for you sheepy, the circle is now complete"
He lights his red lightsaber...
The Sheep holds his Nintendo remote in front of him. He presses down on the big A button as onscreen, his blue lightsaber ignites with a 'Whooosh'
He waves it around a bit (the controller, pervs!) before striking a defensive pose...
GAME ON!!!
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The people who dont get it just dont get it.
Everyone else is excited about the way this actually could be a revolution.
And dont forget that you can plug cube pads into Revolution, this could provide a likely backup for those who cant be arsed with the new way.
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Thanks Ninty!
I guess I was right in thinking it would be like the computers in Minority Report, huh?
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What was that? It's impossible to play games one handed? I have all my life, don't go telling me it's impossible when I've played games one hannded all my life thank you.
I'm left handed, so I use my pinky and my thumb for the analogues and my index finger and middle finger for the face buttond and shoulder buttons (PS2 and Gamecube). For Xboxes and Dreamcasts triggers I push the controller against my leg.
Don't go commenting on things you have no idea about thank you.
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I like it!
Who knows what other things you'll be able to stick in that port that the thumb stick connects into?
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Git, you don't need to go bash on the Rev controller just because it doesn't look normal. At least Nintendo is taking a step forward in gaming while 360 and PS3 are sticking with the same stuff, except better graphics.
Also, if this controller looked like any normal controller (with perhaps tilt sensors), it wouldn't be called a Revolution, would it? I'm happy with it, and I can't wait to try it out. The user is able to get more into this game, because... well... they're more a part of it. They interact more. And plus it'll be great for exercise. I am a little out-of-shape to begin with, to be honest. And if you don't like jumping about the room... you don't really need to do that, you just need to move you're wrist around, with perhaps the exception of FPS. And you can always use the regular GC controller if you want to. This isn't a gimmick, it's a revolution. This isn't Nintendo's death... think of it as a videogaming renaissance.
Videogaming renaissance... has a nice ring to it, don't you think?
/bows
/people throw roses on stage
THORNS! AGH!
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(From IGN):
"Q: What does the conventional controller cradle/shell do?
A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy."
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I wonder how good the patents are on this, otherwise we may see something very similar as an Xbox 360 / PlayStation 3 accessory...
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(my only complaint so far)
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Initial reaction was - Here we go again Ninty have completely lost the plot this time.
However after watching the vid my god does this thing have potential or what.
Thinking outside the box again Nintendo well done.
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1) Physical Training. Let's say some secret Samurai Society goes up to Square Enix and say "Hey, we'd like to teach the world the art of the Samurai sword". Square Enix then go "Really? Well, we've got just the thing" and promptly show them the Rev's controller. The Samurai then spend many months having their movements motion-captured, and work with Square Enix to devise some kind of electronic evaluation system. Square Enix then do their dev magic, and release a game that trains you to do the forms of the Samurai Sword, and rates you on your progress. Not a game in the traditional sense, but one that could easily become very popular, just like those education games on the DS.
2) PvP Star Wars game, 2-4 player death match, each armed with one controller acting as a light saber. Considering the controller can pinpoint its position relative to the motion sensor, and has rumble, you wouldn't really have to be looking at the TV to fight your opponents. When your opponent attacks, you raise your controller to meet their down stroke, the Rev calculates your trajectory, and sends a jolting rumble down your arm when you virtual light saber meets that of your opponent. There could even a waistband peripheral the detects body hits and delivers a convincing pressure blow to your torso.
Oh, I am SO excited. I just hope the devs out their take up the challenge. DEATH TO THOSE THAT DO NOT!
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I can't believe people are stating that not being able to play EA XXXXX 2007 on it as a disadvantage! Surely thats what spending out Ł250 on yet another new Sony/MS console and Ł45 for the game is for...a few more polygons and a new gameplay gimmick.
Hopefully the new gameplay concepts opened up by the Revolution will go someway to solving the ever-nearing doom of every game costing the GDP of a small African nation to develop and therefore no risks being taken, as the need for movie-like graphics may take a back seat to genuine gameplay. Zoo Keeper is a good example, to the extremely casual gamers I know ZK is the best game on the planet, unbelievably addictive, great control with the stylus and above all - fun. Do they care that its a flat 2D game with very few colours? Nope, they care even less about that than the fact thats its Ł20 for a freeware game, as realistically they would never have spent any time on a net game. My point? Genuinelly casual gamers or non-gamers that Nintendo are trying to target really do not care about most of the points raised so far in this thread, but I've showed a few the vid and the most common question I was asked was "when is it out?"
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you want more polygons, you want motion blur, alpha blending, ecc. ecc.,
you want Devil May Cry 4-5-6-7, Metal Gear Solid 4-5-6, Dead or Alive 5-6-7,
you want Halo 3-4-5, Quake 4-5-6, Gran Turismo 5-6-7, ecc. ecc.,
you have SONY & MICROSOFT, you are satisfied.
I played games from the z80 and pong era. 2660, Intellivision, Colecovision, NES and so on to the "super powered machines" of the current times.
After so many years i asked myself "What can change ?".
In the situation in which we are: "nothing".
SONY is making money with a machine that showed me very little in respect of the DREAMCAST.
MICROSOFT is trying to make money with the sequel of the DREAMCAST.
But...there is a variable...a third player...someone with very little to lose
(Gamecube is the third wheel), "too" many brain cells, a lot of moneys (Gameboy provide the great N of cash), and Geniuses.
They tried the hard road. They can't win the polygon war. But they can try to win the "games" war.
Because is always about the games.
When you change the perspective, you change the view, anche the games.
The programmers have to think (nowdays is a difficult task for them)
How can i use this ? and then.... I have this, how i can do that ? and then... "What" i can do with this ?
You talk about number of buttons....i laugh....there was al lot of buttons on the Intellivision pad.
You talk about "how can i use this in a racing game"...i say...the ColecoVision had a steering wheel for them.
You talk about "it's odd"...i say...thank God we are going to see odd games!!!!
I want more REZ games. I want more METEOR games. I want more "strange things". Fun things.
We had the NES, and we had the directional pad.
And you all are thinking...Revolution, what an odd controller...How can i play my NES games ?
You all are nuts (no offence). NES games ?? I don't want to play NES games.
I don't want to play another GT game.
I don't want to play another HALO game.
AND...(going a step further the video that NINTENDO showed us)..i want something different...
I don't want to play a tennis game using the remote like a racquet.
Give the remote to Mizuguchi san. Give the remote on the head (very strongly) of Kojima san.
Start changing the gaming experience through the controller device (interactive device) is good.
LONG LIVE TO NINTENDO!!!!!!
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NintyBob: At first I thought it was a piece of shit, but now I've seen the video I think it's very innovating. \o/
Mario_Smith: Those crazy guy's at Nintendo have done it again, who'd of thought of using the sense of smell to work a gamepad.
Yoshi-Man: No way man, this won't work, was my first reaction. But what better way to play EA games than with the Dog Turd Controller. The N6 will shit on the PS4 and Xbox 720 from a high height.
Arthurbraincell: i can't wait to get my hands on it, i was so excited when i heard the news, i picked up a fresh dog turd in the street and began shooting people with it. Well done Nintendo, very brave.
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/looks around.
/walks out again.
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I'm yet to be convinced myself.
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The top of the remote should not be detachable - why in Gods name is it??!
/Long live Nintendo
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LOL. Funniest comment I've read in EG. However, you made fun of the controller, and I won't accept that, so now I hate you.
>
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and nintendo didn't always give everything others wanted don't be
that one-sided and perhaps u should try it a little longer before you bash it
coz i get the feeling you didn't get too deep in those games.
oh and news flash
and you AREN'T the only one that started playing games in the 80s and peeps
and the rest that play with Xbox and Playstation to ur amazement DO have a brain
perhaps played the same games as u did and DO play PS and XBOX
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And why won't he show his face for more than 1 post ever?
The mystery continues...
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This controller made me laugh when I saw it
but it looks like a beautiful piece of design to me now.
When the N64 cameout people asked how you would play certain types of games on it, just like they are doing so now. How did you play the same types of games?
You didn't.
They didn't get made. The N64 controller changed games forever. This new one could do the same.
As for third parties using it. I watched the webcast for this and I found what Satoru Iwata said at the end very interesting. Where he invited people with ideas to come forward. Does that show a willingness to work together with everyone else, rather than just being awkward and unhelpful as they used to be?
Personally I hope foor games of the like I've never played before and really don't care if EA never touch the thing with a barge pole. The onle third parties that I would really love to be on there are capcom and of course
SEGA.
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Toonster, I was only being sarcastic, I think the Rev controller is great. In all honesty I didn't think we'd see the Revolution. I thought the Gamecube would have been Nintendo's last home console. What I can't understand, is that Sony and Microsoft have went head to head battling it out, fighting for supremacy over which console will have the best graphics, more power etc. And Nintendo create a bigger stir by showing a controller, no games, no hardware specs, just a controller. Bloody amazing.
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By the way, i believe the reason the anologue attachment is wired to the remote is to eliminate the need for batteries etc...
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The controller may divide opinion (I personally quite like the idea... the next Metroid Prime could kick serious backside!) but the truth is, we're talking about it, and it's already gathering more column inches than PS3 and X-Box 360. All down to one controller.
You know what they say... "No publicity is bad publicity..."
edit: You call your girlfriend Topic? Mine's more like a Malteaser. Nice and sweet - just a little light where it counts...
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They want us to absorb what the control system is first, before people start complaining about graphics and that Link looks gay.
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With good reason though - it really is a revolutionary move by Ninty.
/MP3 better be sweet
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Go Nintendo.
PS. I used to be a Nintendo Fanboy, but now I will be buying all the Next Gen consoles. Already have my Xbox 360 on order. If you are in to games, you really have to have them all as each has their own unique selling point.
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Just let Sony and Microsoft bore the crap outa me so I can just quit from this stagnant form of entertainment forever.
Please....PLEASE. Oh, okay I give in, that controller waving is quite hypnotic(Marketing guys, take note!)
(Note that this has been the first generation, EVER, that I've considered quiting being a gamer, and gaming is my LIFE!)
This is a BIG deal for the industry, if it succeeds, gaming will be changed forever, if it fails, then it will never change(which will lead a second videogame crash, just you wait!)
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They want us to absorb what the control system is first, before people start complaining about graphics and that Link looks gay.
Yes, good point, but hopefully we aren't waiting until E3 to see some games in action...
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But... This thing is gonna give you some *serious* arm-ache after waving it around for an hour. Try holding your arm in the air for just 10 mins and you'll see what I mean. For that reason, I wouldn't like to rely upon it as the only controller for a console.
As for being the Revolution's USP - give it 6 months, and there'll be similar devices out for 360 & PS3.
Having said that, I reckon there'll be some fantastic games built around this!
CW
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Although I fear NINTENDOGS REV ROVER Edition, with throwing stick/controller game mechanics will be an example of the inevitable cute-see-wutsey games that will initially appear on the console. If they can shake things up a bit, get Resident Evilular 5 style mature games out on it, along with some kind of wing chun tutorial game then it will be a major success. There you have it.
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Maybe but Nintendo have already said that they will protect their intellectual property strongly so maybe not.
Perhaps a recap is in order:
This won't be the only control option for the Rev. They are making a more trad. controller which will allow the sensor to connect with it. Best of both worlds surely?
Jim Merrick: "We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too. "
So anyone saying porting will be a problem should not worry. And frankly even if it were I wouldn' care anyway. I couldn't give a rabbits fart about FIFA 2008 etc or any other formulaic franchise.
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AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!
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Also - TES: Oblivion!!!!
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I really doubt the PS3 will have a better online service than XBLive. Graphically, the power of the GPUs are about the same, so don't expect the PS3 to be better in this respect either. The Cell processor offers the 'potential' for higher floating point performance, just as the XBox 360 CPU has the potential for better gamecode performance, etc. So overall I believe the consoles are about equal. The PS3 has the addition of Blu-ray and numerous ports and connections of course, but I believe that will be reflected in the price (you get what you paid for).
In otherwords, if you expect the PS3 to do everything the XBox 360 can do only better (technically), then you're deluding yourself. They're very close in terms of power, with each having strengths and weaknesses. It's really going to come down to the games (and for some, the services).
PS3 isn't going to give me Halo3, PDZ, PGR3, Forza2 etc, XBox 360 isn't going to provide MGS4, DMC4, GT5, Killzone3 or the next GTA (atleast, not at first) and so on.
So I agree with mattcarr1 regarding each console having a unique selling point, and will be starting with the XBox 360, with the possibility of PS3 and/or Revolution in future.
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Anyone who got "Nintendo-thumb" from doing fireballs and hurricane kicks on the SNES pad will remember the sheer will power required to break through the pain barrier... After a while, the thumb toughened and techqnique improved meaning lengthy play was no problem.
As with this controller, it's no different. Once you exercise your shoulder muscles they'll hurt to begin with but as time goes on, they'll withstand more play. Let's face it, it's a first for a gamer to have a non-gaming activity that requires more than one hand at once...
I'd take the teaser trailer as visual hyperbole for now. It was just to really get the idea of motion-sensing across.
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I think M$ and Sony will clone the concept and somehow change enough so it won't touches the patent. Specially M$, they are really good at doing that. Anyone, need a history lesson? : )
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Thats nintendo down the drain
I predict nintendo will be bank rupt and out of gaming by 2007
NINTENDO'S IDEAS SUCK !!!!
PS3 AND XBOX 360 , THE SAIN MENS CONSOLES !