Bizarre finally tackles Grid Wars
Geometry Wars clone shot down.
Having shown creditable restraint up to now, Bizarre Creations has finally cracked down on the distributors of Grid Wars 2, a game that's spookily and - Bizarre reckons - actionably similar to Xbox 360 title Geometry Wars: Retro Evolved.
Grid Wars' hosts have now removed archives of the software, which allowed PC owners to play virtually the same game for free, and posted the email request they received from Bizarre. The developer's "starting to feel the effect", apparently, and has decided to "more robustly" protect copyright - by asking people nicely not to infringe upon it.
Bizarre later acknowledged that there are subtle gameplay differences, appreciated by hardcore players, between Geometry Wars and Grid Wars. As you'll know if you've followed both closely, Grid Wars' handling of multipliers and the manner in which players are able to manipulate that game's gravitationally intense black holes make for quite a different high-end experience.
However Bizarre felt it had to take action, it said in a forum posting, because of the clone game's "lack of originality - particularly on the visual front". "Only hardcore gamers will be aware of any differences between a clone and the original game beyond the visual level. This potentially takes sales away from our product and weakens our brand - especially if-and-when we decide to launch a version of GW:RE on a platform where a clone is already available. All too often we have seen people confused, calling our game by the name of a clone, and a clone by our name," the statement read.
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Comments (62) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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But if yer a small dev having a big one breathe down your neck is normally enough to scare you into submission.
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o_O
Have you actually played Asteroids?
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anyone got a link to the last build?
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Imitation is flattery, but blatant plagiarism is just taking the piss.
I think Bizarre are completely justified.
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/flippant
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Great game though and it stopped my from buying a 360, wasn't going to pay $699 for a next gen machine just to play GeoWars:RE (especially after reading that PGR3s version was so crippled you have to buy the marketplace version).
/Goes back to enjoying Grid Wars on the PC complete with Xbox 1 Controller S hooked up.
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I'm 100% convinced that they did.
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Why do you suggest that Bizarre wouldn't have a leg to stand on? The games look nearly identical.
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You couldnt easily claim IP, as there isnt a easily identifiable main character. If the main spaceship was a bloke called "butch mckill", and the other game had a very similar looking character, much easier to prove.
Games where you fly around shooting things with a moveable turret is hardly new though. So proving the ip has been copied is a VERY grey area.
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Pretty much like Super mario Bros and Great Giana Sisters in many respects.
It's a direct clone/copy/rippoff
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I think Grid Wars is a victim of it's own accuracy and professionalism as a clone though, hopefully the author will apply himself to something slightly more original now. Having played it now, it does mean that if Bizarre release Geometry Wars on the PC i'll almost certainly pick up a copy.
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Glad i got it before it disappeared. Great fun. Can understand wwhy they've done it though. Having Grid Wars already i wouldn't feel any need to buy geo wars if / when it comes out on pc.
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Geo wars itseld is a re hash of many games of the past.
I will not be purchasing further games from bizarre. Companies like this are going to kill the industry. (not the other way around as the faceless suits want you to believe)
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Copyright law works such that if you allow a person or people to use your copyright unchecked for a reasonable amount of time, subsequent copyright battles are harder to fight (as there's a kind of precendent).
Even if the free version wasn't causing them any direct problems competitively (although in this case they seem to suggest it is), then if someone did come along with another clone that they then charged for, these evil newcomes could then use GridWars in their defence as an example of Bizarre effectively allowing the copyright to fall into the public domain.
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If you don't believe me, read this : [link url=http://worldofstuart.excellentcontent.com/grid/wars.htm a>
]http://worldofstuart.excellentcontent.co...[/link]
Bizarre should STFU and crawl away in shame that some indie bloke was able 1) to emulate the basics of the "original" and 2) evolve on those so well that the original becomes a sub-set of a greatly enhanced game that ends up being so far superior to Geometry Wars.
As far as I'm concerned Bizarre has just embarrassed themselves and would have done well to just not attract attention to the whole issue.
I think the chap behind GW2 is probably laughing his ass off at the whole thing and has a brilliant career in game coding ahead of him. In a way Bizarre have done him a great service.
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So yeah. The whole robotron control scheme is a pretty obvious mechanism, and there's soooo many other robotron style games, that it baredly warrents commentary.
How-fucking-ever, I'm behind Bizarre on this. GridWars is far too blatantly inspired by Geometry Wars.
Either, this indie guy is ape-ing GW, and failing (hence the "differences that only the hardcore notice"
I can't stand indies who won't make use their implicit fucking creative freedom (which you miss like the desert misses the rain when you're in professional development) to make something INTERESTING. Instead, this clone just cheapens something that's rather wonderful, in of itself.
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Number of people who played the PC version and then decided not to get the 360 version: probably round about none.
Number of people who played the PC version and then thought about buying the 360 version: probably more than a few
Number of companies who have shot themselves in the foot by pissing off fans: 1
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"Copyright law works such that if you allow a person or people to use your copyright unchecked for a reasonable amount of time, subsequent copyright battles are harder to fight (as there's a kind of precendent). "
No. That applies to trademarks, not copyright. Copyright does not go away if not defended.
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"differences that only the hardcore notice"
Yeah - ever-so-subtle nuances like adding an entirely new type of enemy. No-one but the hardcore are ever going to spot a screen absolutely chock full of orange triangles
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It probably took a couple of people a few weeks to write. And has probably made them a small fortune.
Its just greed I tells ya
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Which is basically a confession!
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ED: Thank-you!
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...would anyone be playing Grid Wars?
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They're now guaranteed to have a created a multitude of mirror sites all hosting this 'ilegal' game and created an awareness of it.
Wheras before it was a known but obscure free bit of software, that people enjoyed as no official PC version existed.
There are already a multitude of robotron/geometry war clones on the PC this one has now been highlighted on every PC gamers radar by their actions.
Also how much were they gonna charge for Geometry Wars? Ł5 maybe tops. The same people that downloaded the free version would probably still pay a fiver for the real version as well. And people that wanted it for free wont buy the real version either. They haven't lost anything and anyway where is their 'official' PC version. They should hurry up and get it released rather than dragging their heels then complaining about potential lost sales for their own slackness.
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Any comments from Eurogamer on their ridiculously pro industry slant?.
Note site title is
EuroGamer
Not EuroCopyright
or EuroRIAA
or Euroindustry?
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The creator of Grid Wars 2 could have avoided all of this nonsense if he'd respected the copyright and made the game with different graphics. But then, where would his game be now? I think you see my point?
The whole point of copyright is to further science and technology. It exists so that software such as Grid Wars 2 is forced to innovate, even if that amounts to adding new enemies and changing the graphics while keeping similar gameplay. However you look at it, Grid Wars 2 keeps too many elements from Geometry Wars to be considered different from the prior art. It's copyright infringement. The fact that the game plays slightly differently isn't enough to escape that fact. Nor is the fact that it's free. The copyright of the prior art should be respected, and the work itself used as inspiration rather than forming part of the new work.
Grid Wars 2 was riding off its similarities to Geometry Wars, and got what it deserved.
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When I was first told about the game, it was described to me, with enthusiasm as "A free Geometry Wars rip-off". I happen to keep a pretty good finger on the pulse when it comes to indie games. When I replied to this guy mentioning a handful of other robotron-inspired indie shooters, I got blank stares. Apparantly, the association with XBLA's flagship title was the only reason this guy had stepped outside any kind of mainstream gaming. He didn't own an XBox, and now he had one less reason to care.
Regardless of the quality of the game and regardless of its mechanical similarities, GW2 is unfortunately piggy backing another game's success by lifting its aesthetic.
For all I know, the maker is just a big fan of Geometry Wars, wanted a coding project, wasn't one for doing his own personal design, and so tried to re-create it. And in doing so found that he could tweak the magic numbers to his own liking, hence the subtle but certainly fundamental changes made to the game... favouring black hole farming slightly more than Geometry Wars. Yep. Worlds apart. Oh! And don't let me forget a whole new enemy! Shit!
That's fine, but changing even minute values within complex systems can give rise to radically different outcomes. That's the difference you're experiencing in gameplay: Same recipe as GWE with the ingredients slightly tweaked. Through emergence, it naturally creates new viable strategies, while making old ones less effective. But it's still only through changing minor ingredients. I'm not saying that's wrong. Burnout and GranTurismo are the same game on opposite ends of the racing spectrum. More than enough room for both.
Considering that a lot of the robotron-alike games are equally as gripping (it's not a hard formula to fuck up very badly, quite frankly) it's a shame that this one sticks out the most simply due to its inhereted aesthetics, especially since, you're right, it manages to stand on its own two feet as far as mechanics go.
I'd love to see if it gained as much popularity and as much credence if it had its own style from the start. I somehow doubt it.
And that's the thing really. I'd have zero problem with Grid Wars as a whole if it wasn't so blatantly Pepsi to GWE's Coca-Cola. I mean the name alone! "Grid Wars"?? Shit!
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http://ww w18.big.or.jp/~hikoza/Prod/dlco...
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http://xiao u2.homestead.com/mscreens.html
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Marble Insanity | Marble Madness
Marble Madness | Marble Insanity
Marble Insanity | Marble Madness
edit: Aha. Homage it is: "Our mission is to remake and expand the Arcade Classic
"Marble Madness". We want to bring it to a whole new level with enhanced graphics and extended gameplay." In which case, it seems like a good job.
I don't have too much of a problem with faithfully remaking games provided they have permission to do so (which I doubt). I do wonder who owns the copyright now though. Probably not Mark Cerny.
I'm pretty sure Mark Incitti didn't have permission to infringe on Geometry Wars's copyright, at any rate
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Grid Wars 2 | Geometry Wars: Retro Evolved
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Also, as Gridwars was totally free, and on a different platform altogether I think Bizzarre are being overly petty, I could maybe understand their stance if the guy was actually trying to charge people for his effort, or had released it on Xbox live for free etc.
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Grid Wars 2 looks similar enough to Geometry Wars for Bizzare to exert it's copyright. Fine.
However it plays differently enough that I wonder that if Grid Wars changed its graphics style would Bizzare still have a leg to stand on?
If yes, then surely it could be claimed that Geometry Wars is similar enough to Robotron that it infringes on that game.
What about all the other 'clones', rip-offs and 'influences', we've seen over the years.
How many variants of Space Invaders have their been?
Could Nintendo claim that almost every 3D platformer plays similarly enough to Super Mario 64 that they infringe on their copyright?
Seems to me that Bizzare are gearing up to release a PC version of Geometry Wars, and is making sure nothing gets in the way.
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mentil - thanks for your analysis of Geometry Wars and code bits
Oops.
All the same, I don't see a problem with GW2. If I had a 360, I think I'd pay for the convenience of having it there amongst whatever other games I'd have, rather than having to load up the PC for the one game. If they'd really wanted, they could have pointed out the all-too-obvious similarities to the programmer, offered him a bit of cash for the code to keep him happy, and then offer it for commercial download for a few $.
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Sigh. People who don't know what they're talking about should try to keep their teeth shut. THERE IS NO LAW AGAINST PLAGIARISM. Unless GW2 has actually lifted lines of code from GWRE, then it has in absolutely no way whatsoever breached GWRE's copyright. The only way BC could even *attempt* to bring this to court would be to assert trademark rights over squares and circles...
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"For example, the copyright which subsists in relation to a Mickey Mouse cartoon prohibits unauthorized parties from distributing copies of the cartoon or creating derivative works which copy or mimic Disney's particular anthropomorphic mouse, but does not prohibit the creation of artistic works about anthropomorphic mice in general, so long as they are sufficiently different to not be imitative of the original."
My emphasis. Grid Wars is a vector shooter that is not sufficiently different from Geometry Wars to be described as "imitative".
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Still, thanks for an early-morning laugh by quoting Wikipedia as an authoritative source.
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Yeah, what a bastard. Guy makes a FREE game, very different in play but visually similar to a game on a completely different platform, and removes it immediately from his website when asked to, despite being under no legal obligation. If he's a weasel, you're a weasel's bowel tumour, man.
Honestly. Some of you people make me embarrassed to be human.
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Basic copyright facts:
"Computer programs are protected on the same basis as literary works. Conversion of a program into or between computer languages and codes corresponds to "adapting" a work and storing any work in a computer amounts to "copying" the work."
If Incitti had got permission to use Geometry Wars, he would have been fine.
In addition, some would see the act of removing the game under threat of court action from Bizarre a clear admission of guilt. If he truly believed that the game was original then he'd be welcome to go to court with Bizarre and defend himself.
Thanks for trying though Stu.
How can I prove originality in my work?
"Ultimately this is a matter for the courts to decide."
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Pretty much every legal resource (I work with lawyers) will note that plagiarism while not illegal per se, can and has been used as a basis for copyright infringement actions.
(Whether that applies in this case, I don't know I haven't played both)
Would've been +2, but I don't necessarily agree removal of the program is an admission of guilt - many individuals don't have the resources to enter into legal proceedings with a company. Altho' of course it may well be [an admission]
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