GTA IV to use RAGE engine?
You know, the Table Tennis one.
Why, look who's here! It's our old friend Internet Reports, with a brand new rumour for us to mull over - and this time it revolves around highly anticipated next-gen title Grand Theft Auto IV.
According to Mr Reports, the game is being built using the Rockstar Advanced Game Engine - or RAGE for short. It's the same engine that powers the excellent Xbox 360 title Rockstar Games Presents Table Tennis, don't you know.
Up until now, the Grand Theft Auto games have been created using Criterion's Renderware engine. EA bought up Criterion in July 2004, and since then Rockstar has had to fork over royalties for every GTA game sold. So it seems logical that they'd knock up the next one with their very own engine instead, if possible.
But is the rumour true, or is Internet Reports up to his old tricks again? Well, we're still waiting for word from Rockstar, so we'll just have to wait and see. Grand Theft Auto IV is due out on PS3 and Xbox 360 on October 19th, 2007.
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Comments (31) Latest comment 6 years ago
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/shudders
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GTA, Burnout 2.
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Or has the matrix been resetting itself again
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And I hope they fix the vanishing vehicles and everything else when you turn around with this new engine.
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but i wonder, will table tennis be available inside the gta game, a-la snooker in SA?
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It will almost certainly be more persistant, but I would imagine there will be some kind of ceiling since, inevitably someone will try and make The Eiffel Tower out of Firetrucks and bring the engine to its knees.
I dunno. I hope its pretty persistant but, to be honest if it was like a real city A) someone would eventually clean up your mess and B) if the carnage I caused in San Andreas is anything to go by, after a few hours of play the streets would just be clogged with burned out cars, dead gangsters and crashed jumbo jets, which would kinda take the fun out of it.
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To death.
Aggresively.
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i hope they try ALOT of new stuff in this one..i dont want to play a new physics new graphics gta.
i want involvement that knows no bounds
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It's a good point. In sand box games with a lot of emergence, you really want to have systems in place which bring the world back to some kind of recognizeable equilibrium, so that players can start off again from a stable launch pad. If it escalates forever, it'd basically become confusing and unmanageable (both for the developers, trying to make sure the game doesn't get broken, and for the player whose mental model of the game becomes too complicated for them to percieve any logical consequence in the system).
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The city you start in starts small and basic and then it evolves over time (using a real-time clock would be a nice touch), then over online your mates can come in and see what you did to your custom city.
And have a storyline revolving around the evolving city.
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I mean, I know it's a pretty decent little game, but if this had been released by, say, Activision would it have gone anywhere near the level of coverage and sales that it has?
Hutt out
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Not really, it's a lot cheaper than all the other 360 games out. Doesn't hurt it's been getting good reviews too.
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Because that's too much like real life, which we gamers know is not all that interesting, and why we can play for hours on end until our thumbs bleed!
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I suspect it wouldn't have.
Hutt out
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It's definitely a very good game "per se".