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Miyamoto on Revolution News

Wii DS News by Ellie Gibson

16 June, 2005

As rumours surrounding the Nintendo Revolution controller continue to fly around the net with increasing ridiculousness, Shigeru Miyamoto has declared that it really is going to be a really big deal.

In an interview with Wired News, Miyamoto accuses his rivals of nicking all Nintendo's best ideas, again, saying: "Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless. As soon as these are available, our competitors snatch them up.

"Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software.

"So, I can't reveal anything. It's under wraps because it's the big gun." (Cue new wave of headlines: Revolution Controller to be Giant G-Con?, Nintendo Hints at Next-Gen Duck Hunt etc.)

Miyamoto went on to confirm that Mario's next 3D adventure is going to appear on Nintendo's next-gen console rather than the GameCube: "The Mario team can't create too many games at the same time, so they're still concentrating on the Revolution."

And they've yet to finish work on the initial game concept, apparently. "It's still floating around," says Miyamoto. "We're searching for that fundamental idea that's going to drive the next 3D Mario game, but we're not sure when that's going to jump out at us. We're doing lots of tests with small groups."

But before Mario 128 arrives there's always New Super Mario Bros DS to look forward to. Miyamoto says that the team working on it is led by Takashi Tezuka and Toshihiko Nakago, who've long worked on the Mario and Zelda series respectively.

"I jump in from time to time, so it's really close to the original Mario team members," he says, which might explain why the game will see Mario going back to his 2D roots.

"When Mario went 3D, there were a lot of new things that Mario could do and that the player could experience. But moving from the side-scrolling game that everybody is used to into a full 3D environment, the game design process became more difficult.

"With the DS we wanted a game that uses cutting-edge technology - you're using wireless gameplay for two-player simultaneous Mario - but also has gone back to the roots of the series to be a game that anybody can pick up because it's very familiar.

"We wanted a Mario game that everybody can be excited to play," Miyamoto adds.

Miyamoto goes on to criticise critics who have criticised him for criticising unoriginal games (full story here), saying: "Nintendo's always been about challenging itself to come up with interesting things.

"People from outside might say that we make many different games with Mario every year, or a lot of Zelda games. But within those titles are always new and interesting challenges. We have the luxury of being both profitable and creative."

To read the full interview, and learn about Miyamoto's views on Nintendogs, hardcore vs casual gamers and the state of the Japanese games industry, click here.

Rumours that the Nintendo Revolution controller will feature eleven analog sticks, a 32" touch screen and be covered with human skin are probably untrue.

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Comments: 1-45 of 45 in total

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DB2k
16/06/05 @ 14:10
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Finally,.. this news item has been on the RSS for like 18 hours..
ok maybe an hour or so.. no idea why it wasn't added to the site.

Maybe someone read the email I sent whinging?

cheers!
Universal Hamster
16/06/05 @ 14:13
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Gah, quit whining about old news. It got old real fast.
Destria
16/06/05 @ 14:14
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"Miyamoto goes on to criticise critics who have criticised him for criticising unoriginal games "

That'll attract some criticism...

/coat
Edited 1 times, most recently on 16/06/05 @ 15:16
Blerk
16/06/05 @ 14:19
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Yeah, well... I think I'll wait and see. I get the idea this 'revolutionary idea' is either going to be totally underwhelming or utterly pointless. Prove me wrong, Nintendo!
Teeth
16/06/05 @ 14:25
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"Gah, quit whining about old news. It got old real fast."

He means that EG's RSS feed had the news item up but the main site didn't :)
Machiavel
16/06/05 @ 14:27
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So Mario 128 is far, far away from reality. Thought they had an innovative idea for it when first announced, before the Gamecube launch!
Blerk
16/06/05 @ 14:30
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Have faith Blerky boy, Nintendo usually get the hardware/design/games/controllers just right.

/points at crappy Cube pad shoulder buttons
/points at awful Cube pad Z button
/points at terrible Cube pad d-pad
/points at irritating Cube pad second analogue stick
/shrugs shoulders at DS 'magic touch pad'
Tonka
16/06/05 @ 14:34
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The fact that MS and SONY release their consonles before Nintendo won't stop them from copying the Revolution controller(if it's worth copying). Just look at the PS1 controller that turned into DualShock or that behemoth that turned into a ControllerS(ony rippoff)
Sko
16/06/05 @ 14:38
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I'm just hoping that whatever controller they cook up, it doesn't exclude the Rev from having 'normal' games - or convince people that any game not fully utilising them/it is a failure (DS syndrome?).
Blerk
16/06/05 @ 14:40
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omg blerk you don't like the cube pad?

I like the shape and weight, and the main stick and buttons are excellent. Just a shame they got fed up of trying before they'd finished work on the fine details.
DB2k
16/06/05 @ 14:48
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He means that EG's RSS feed had the news item up but the main site didn't :)

Thanks Teeth. Hamster - learn to read ;)

plus
/me hugs wavebird too. And laughs at the pretzel shaped Ps3 pads..
octo
16/06/05 @ 14:50
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I've got it!

The new controller will be an exact model of Joseph Stalin. You'll have to twist his ears and poke your fingers in his eye sockets but the gameplay revelations will be "sextastic".
Huntcjna
16/06/05 @ 14:50
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mmmmmmmmmm skin
smelly
16/06/05 @ 14:52
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"Thought they had an innovative idea for it when first announced, before the Gamecube launch! "

Me too.. and he's said constantly it's been in works for yonks now but they didnt want to show it for fear of people stealing it.

Was he fibbing?
smelly
16/06/05 @ 14:54
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"points at crappy Cube pad..."

Points at controller S which is near exact copy :-P
octo
16/06/05 @ 15:08
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The controller S and gamecube pad are almost completely different.

Really. They are.
Feanor
16/06/05 @ 15:10
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"/points at crappy Cube pad shoulder buttons
/points at awful Cube pad Z button
/points at terrible Cube pad d-pad
/points at irritating Cube pad second analogue stick"

The Cube pad is nice in many respects - I personally found the shoulder buttons to work perfectly for REmake and RE 4 which are my only two Cube games. But I agree that the D-pad is a joke, there should be another Z button on the left so the controller has 4 shoulder buttons, and the C-stick seems to have been made a funny shape just for the sake for it.
captain-future
16/06/05 @ 15:13
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Blerk: /points at crappy Cube pad shoulder buttons
nothing wrong with them.

/points at awful Cube pad Z button
oh so true.

/points at terrible Cube pad d-pad
the reason why you can't play "Street Fighter" games on Cube.

/points at irritating Cube pad second analogue stick
nothing wrong with that but L-Stick is problematic because of the octaeder design (no true analog feeling).

/shrugs shoulders at DS 'magic touch pad'
me too, but the "puff" from WarioWare is ingenious.
Grunk
16/06/05 @ 15:29
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You know I could design a revolutionary controller, if only nintendo would ask......
ProfessorLesser
16/06/05 @ 15:37
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Someone read my monkey idea, at least... *looks at octo*

Blerk, I reckon half of that list is a matter of opinion/implementations. There is nothing wrong with the shoulder buttons or the c-stick in and of themselves, really.

The Z-button isn't THAT bad once you've been using it a while... but it's a step backwards for Nintendo, who win Best Button Ever Award for the legendary Z-trigger.

However, the D-pad was made by Satan. Mini-Satan at that.

/Agrees with Sko.

/Sandra Dickinson ~ "We have normality"
16/06/05 @ 15:53
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I think the original prototype cube controller was the best thing ever. There was no need to change it.

It had no d-pad (superfluous, not required) or Z button (put there at the request of 3rd parties) and the shoulder buttons were SNES style. The B-button was like the X and Y buttons (but a bit larger) and the Start/Pause button was where the D-pad is now.
16/06/05 @ 16:07
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Here's a link of the prototype in question.

http://www.axess.com/twilight/console/detail/gcnprot1.jpg

The cube controller today feels like a controller designed by committee / focus groups. ie it tries to do too much / please everyone.
terminalterror
16/06/05 @ 16:20
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"/points at irritating Cube pad second analogue stick
nothing wrong with that but L-Stick is problematic because of the octaeder design (no true analog feeling)."

I take it you haven't played Super Monkey Ball then? I haven't tried playing the PS2 port, but I shudder to think how you play the hard levels with a totally round stick. Even for other games, I personally prefer the ridged design around the edge as it feels a lot more accurate.
pelolep
16/06/05 @ 16:28
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Ya know, I think the Revolution isn't going to have any controllers at all. The game developers have to also develop a controller that suits the game perfectly.
smelly
16/06/05 @ 16:48
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well bear in mind they said they wouldnt show anyone mario 128 as it was revolutionary and people would copy it.

Now it appears they havent even decided what to put in 128 yet!?!?

Could the same be true for the pad? Im surpsised none of the sony/microsoft fanboys have picked up on this!
kflarsen
16/06/05 @ 17:06
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But YOU had to point it out, didn't you?
SuperGamerMatt
16/06/05 @ 18:01
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I heard there'll be a new Donkey Kong and Rogue Squadron4 for the Rev, is it true/do you think it's true
onyxbox
16/06/05 @ 18:32
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perhaps the reovution will be some kind of brain plug like the one used in the Matrix

or something a bit like the holodeck

Xerx3s
16/06/05 @ 18:50
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"In an interview with Wired News, Miyamoto accuses his rivals of nicking all Nintendo's best ideas, again, saying: "Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless. As soon as these are available, our competitors snatch them up." Yeh, well, duh. Its called copieing the good ideas from the competition mate. And its not like nintendo is a complete stranger to those kind of things. *COUGH* cardridge to optical disc *COUGH*

"Nobody else is going to be able to do what we do with next-generation game software." - In other news, console developer claims that his system is the best and will do things that none other can do. This shocking news was quickly followed by his claim that he also had the longest dick. Competitors quickly recoverd and critisised the impossibility of the claimed lenght and demanded proof.

Anyway, the n64 controller rocked (yes, there wasnt anything like it in those days) but the gc controller was kinda poor compared to the general design of the competition (atleast thats my oppinion).

Actually, i think that the dreamcast & xbox normal controllers are the best :) I have big hands/paws/claws so those small ctrl-s and ps crap are far to small for my comfort :(
ChocNut
16/06/05 @ 19:27
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onyxbox:
"perhaps the reovution will be some kind of brain plug like the one used in the Matrix

or something a bit like the holodeck"

Sweet - put me back in Nintendo's bed so. Or VR - Now is the time for VR - we finally have the tech to do it really really well.

/Prays for Metroid 'Immersion' or whatever...
Edited 1 times, most recently on 16/06/05 @ 20:28
ProfessorLesser
16/06/05 @ 21:01
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ChocNut - exactly what technology is that?

Xerx3s - How is using an optical storage medium a control innovation? How is it any innovation? And in any case, would you rather Ninty stuck to their cartridges, lost all support, and went broke? Slightly different issue I think... mate.

Everyone knows that, by and large, if Nintendo say they're going to do something different, and that nobody else will be able to, they're telling the truth. That's what Nintendo are for. The real argument is whether or not this is a good thing...

If there is a console war, then Nintendo fight the good fight. Sony and M$ own the handbags.
TheAlbaniac
16/06/05 @ 22:59
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I remember back when they first announced the nintendo ds, everyone screamed 'gimmick' at the mention of the two screens and most people couldn't imagine it truly being innovative. This was cleared up when it turned out that the second screen was a touch screen....and yet many screamed 'gimmick' and never expected the touchscreen to be used in anything but a gimmicky way.

I think it's fair to say that the ds IS a fairly innovative device, and that the touchscreen is already now being used in sufficiently innovative ways. I can't wait to see what they'll do with it in the future.

Now, you might disagree as to the amount of 'innovation' the ds brought, but I think it isn't an exaggeration to say that the ds turned out fine. It sells well, is worth it's money (to me, anyways), really DOES do some new things and it actually gets non-gamers to play games (one of nintendo's goals, isn't it?)

I trust we'll understand what's 'revolutionary' about the revolution when nintendo decides to release more information. They might have messed up, or gotten lazy with the cube (although it's been worth every penny to me), they seem to be on the right track now and so far have delivered on their promises.

Now if only they could do somehting about their image, at least in europe...
Edited 1 times, most recently on 17/06/05 @ 00:06
Carrybagma
17/06/05 @ 01:35
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My index finger is rather sore from playing Metroid Prime.

We'll probably find that the new controller looks no more advanced than what we've got now and many people will mock Nintendo, but the games will provide the proof. I recall a lot of mocking and "so what?"-type comments about the N64 analogue controller from people who obviously hadn't played Mario64.

Edit: The D-pad has got to go. It's time is up.
Edited 1 times, most recently on 17/06/05 @ 02:37
dk_rare
17/06/05 @ 02:37
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Blerk dosn't have faith in anything, he would rather sleep in bed with other industry giants whispering in his ear the way they want the industry to go LOL.
TILT
17/06/05 @ 05:08
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"Edit: The D-pad has got to go. It's time is up."
You're kidding, right? How will we be able to play Virtua Fighta et al. without a pad? Not everyone wants to have a rather bulky Fighting Stick in their homes. And I don't believe that Fight Night's analogue stick control scheme works for every fighting game out there. I want a double d-pad to be able to pull of even more insanely long combos. ;-)
AFX
17/06/05 @ 06:36
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My money is on a controller with gyro sensors like in Warioware Twisted but able to tilt more than one dimension. Imagine a new Monkeyball with a controller like that!
crashVoodoo
17/06/05 @ 07:26
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" ... My money is on a controller with gyro sensors like in Warioware Twisted but able to tilt more than one dimension. Imagine a new Monkeyball with a controller like that! ..."

hardly revolutionary tho is it ? MS had one of these out for the pc soooooooooo many moons ago
Nikanoru
17/06/05 @ 07:56
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I take it you haven't played Super Monkey Ball then? I haven't tried playing the PS2 port, but I shudder to think how you play the hard levels with a totally round stick. Even for other games, I personally prefer the ridged design around the edge as it feels a lot more accurate.

Signed. The round edges on the Dual Shock are bloody awful for anything like that.
TheAlbaniac
17/06/05 @ 08:25
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crashVoodoo: that's true, but then again, a touchscreen isn't revolutionary either. Making it a 'mandatory', integral part of a console design is, though.
17/06/05 @ 08:29
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hardly revolutionary tho is it ? MS had one of these out for the pc soooooooooo many moons ago

It completely alters the control system and how games are controlled/played (even more so than the analogue control stick did on N64). Surely, that is revolutionary. That's assuming that's what Nintendo has brewing.

Nintendo's gyroscopic tech is based on Gyration - I doubt anyone has even heard of the MS offering (I certainly hadn't). Why haven't MS followed up and released that on XBOX/360? You know, "Zen of gaming" and the controller being an "extension of your body" and all that...
Blerk
17/06/05 @ 09:43
#41
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Blerk dosn't have faith in anything, he would rather sleep in bed with other industry giants whispering in his ear the way they want the industry to go LOL.

Too damn right I don't have any faith in anything. I've been playing games for too long and been disappointed far too many times to believe that anything is going to be any good until I've seen it for myself.

Seeing is believing. Hoping something will be good before it's even announced is just setting yourself up for a disappointment.
Rob
17/06/05 @ 10:03
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The d-pad won't go - it has to be there for the NES/SNES games for a start.

It really is an interesting question though - exactly what kind of pad is going to make playing NES/SNES/N64/GC and Rev games possible all in one go?
TheAlbaniac
17/06/05 @ 10:29
#43
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Isn't that why they kept the old gamecube controller ports? I can't imagine it's 'just' for gamecube games. Technically, the old gamecube controller can play games for all the nintendo platforms (sans revolution). I do hope they release a new (cheaper?) 'conventional' controller though, one that actually has a decent d-pad.

If this is what they had in mind, I expect them to make the revolution controller REALLY weird, because they don't have to make it compatible with anything.
Kengro
18/06/05 @ 06:25
#44
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I have to agree with you Blerk...
There are far too many who are buying the hype that's surrounding the next gen consoles. I got all the bragging from the super nintendo / Mega drive years and upwards in my ears yet... So i will sit around and wait...
The only thing i know is that i'm getting xbox 360, live is the only reason so far
Bushidog
08/07/05 @ 10:33
#45
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If Nintendo and MS were smart, they'd copied Sony's DualShock.

/waiting to be shot at ;-)

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