HL2 Lost Coast screens
It's all gone HDR.
UK hardware review site Bit-Tech, home to old-school Eurogamer staffer Geoff Richards [woo! - Ed], has some spanky new screens from Half Life 2: Lost Coast up, plus an interview with Valve's Doug Lombardi. You can check it all out here.
The article focuses on Lost Coast's use of High Dynamic Range, some kind of crazy new graphics tool that "facilitates the use of colour values way outside the normal range" to do pictures what look like they're real, basically.
"If you have ever driven through a dark tunnel in your car, and then emerged out the other side into blazing sunshine, temporarily blinded by the difference in light levels - that over-saturation is one example of what is possible with HDR," Geoff reminds us.
That particular feature is called Exposure Control, apparently, and can be demonstrated in Lost Coast "by turning Gordon to the right, facing the wall: with the sunny doorway out of our field of vision, the aperture widens and our eyes adjust to the dark, revealing extra detail on the floor and walls of the tunnel.
"Turn again to peer out the door, and you'll find yourself wincing involuntarily at the light, and wishing Gordon had brought his sunglasses," Geoff adds.
You'll be able to download Lost Coast for free via Steam, but there's still no word on an exact date - "Right now we're looking at some time in July," Lombardi told Bit-Tech. Fingers crossed.
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Comments (20) Latest comment 7 years ago
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I'll need a new PC, but what the hey - I need one for BF2 anyway.
This is gonna ROCK! I LOVE VALVE!
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Mmm, anybody suspect that over-saturation will be the ONLY noticeable feature, and might become the lens flare of its day?
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Maybe it'll come across better in real-time.
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I have 100% faith in Valve. HL2 was incredible.
// you do indeed, have to start somewhere
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1 - stare right at middle of image
2 - go cross eyed
3 - focus your vision as though you are looking at a point 20 meters behind your monitor
4 - stare like this for 5 minutes
5 - get headache.
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And mofo: did you look at that model of the old man on the last page?
Maybe I'm just easily pleased but I thought those screen shots looked AMAZING, and I'm really surprised that you guys are less impressed.
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No, we MUST do our part to enable NVidia and ATI gather further bagfuls of cash! Hey, programmers, build another level that requires an ATI X850 XT (Dual) with 1024 MB of RAM. What, there is no such card? Hmmm, there WILL be after we deliver this free to the public!"
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If anyone should be slagged off for bad behavious a lá graphics requirements it should be ID and DOOM 3.
This game is free ffs!
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(I'm exaggerating! But, really. To some degree it's just graphics for graphics' sake, and if it's done artlessly [which I'm sure it won't be. I like Valve] it could easily be a bad thing... Unless you really enjoy getting blinded, and not being able to see what you're shooting at, that is.)
It's a neat looking effect, but something like this really needs to be factored into the design, because it does start to step on its toes, in that it's potentially restricting visual feedback to the player. I'm sure Valve will be cool about it, though. They're good. They're good.
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"Why oh why does this giant chocolate cake stuffed with cream contain so many calories? It's not fair!!!1" etc...
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