Nintendo brass on DS, online gaming
DS' failure could be crushing, and online games are untenable, apparently.
We've already fished Nintendo president Satoru Iwata and former boss man Hiroshi Yamauchi's damaging N5 comments from Japanese newspaper Nikkei Industrial Daily, but the dual-screen duo had more to say than that. The article also revealed how much significance Yamauchi places upon the enigmatic Nintendo DS handheld, and a statement of Nintendo's current position with regard to online gaming.
Interestingly, it was apparently Hiroshi Yamauchi who first floated the idea of a dual-screen device around 18 months ago. Satoru Iwata said the venerable ex-president had discerned a trend amongst consumers, and handed the idea to Nintendo management. Judging by Yamauchi's comments, he feels DS is key to Nintendo's strategy over the next two years. "If we are unsuccessful with the Nintendo DS, we may not go bankrupt, but we will be crushed. The next two years will be a really crucial time for Nintendo," he said, adding that he hopes the DS will re-energise the Japanese games market with new gameplay ideas.
Meanwhile Satoru Iwata gave his reaction to the current breed of online gaming services, including PS2 Online and Xbox Live. "I don't think the current online games have adopted the right business model, and people will not pay money for them," he said, arguing once again that the subscription-based model is untenable. However he did state that Nintendo is not ignoring the potential of network technology. "For example, we may think about using the wireless communications to enhance the enjoyment of a videogame," he said. As with much of Nintendo's output though, it's all tied in to the games as the platform holder remains stubbornly unwilling to change its outspoken philosophy of 'ideas first, tech where necessary'.
It's obviously worth pointing out that none of the above should be taken as gospel - after all, Nintendo issued a full-blown rebuttal when other views from the interview were first aired - but as ever Hiroshi Yamauchi proves good value for money, and current president Satoru Iwata is clearly making solid progress picking up the outspoken quirks of the role...
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Comments (64) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I other news: Elvis is Alive! (and working for Nintendo)
Somebody at N HQ take these guys out and shoot them.
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In fairness, seeing as he's claiming it as his idea, it's more like, "I'll be crushed if it doesn't do well." Or am I being overly cynical there. Probably am.
Am I the only one that thinks that N have got it right when it comes to online? Please tell me I'm not. Pleeeease.
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What, like... squashed flat? That's a hell of a threat! I wouldn't want to be squashed flat. No sir.
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Famous last words.
Come on people... Online is the future of console entertainment. In 10 years time we probably won't even have single player games anymore. Chances are something in your gaming world is another real human being playing online.
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(Btw I am a game designer for a large company)
You have my sympathies for your imminent unemployment, then. MMO games will never be 'the norm' 'cos only a very small percentage of players actually have that necessary amount of free time to put into such games.
There's room for about half a dozen top-class MMO games in the market, and that's it. The rest are doomed to failure if only because the type of people who play can only play one or two games at a time. And given the small number of fans this will be crippling for the industry quite quickly.
Nintendo haven't quite got their stance right - they should be offering at least some basic online options for the people who care. But they're certainly right that most people will not pay a monthly subscription fee for something that they've already bought.
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No, it isn't. It's the latest 'fad'. Like 'virtual reality', remember that?
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However, for sports games, multiplayer is the only way forward. Why have to complain each generation as the AI slowly improves with each consoles increased processing power, when you can play against another human who has its own personality and style in playing the game.
It's not a fad, but it's not the only thing in the gaming world. tbh the way EA are doing online gaming with the PS2 is how I like it.
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The future is all in massive multiplayer games, mark my words. "
The future will be decided by the public with their wallets.. as far as im concerned software companies can stick games which are paid for on a continual monthly basis right up their backsides.
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Thing is, take a thousand people, a hundred or so might be casual gamers, you'll be lucky to find a dozen who are genuinely hardcore, and maybe you've got an upper arm or a shoulder somewhere that's a games designer.
As a casual gamer I feel that I speak with authority on this subject. Your average punter is *not* interested in playing against strangers! ;p
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Online gaming has got a long way to go before it truly becomes mainstream. You've got to remember it's the masses - the general casual gaming public - that Iwata is talking about. All those people who have a console as an occasional hobby for when there's nothing on TV or as an aprés-pub pastime. Gaming is a social experience for many people, but my perception of social gaming is very much getting a load of mates round for a few drinks and a Mario Kart tournament, Timesplitters 2 deathmatch or Soul Calibur II fight... it isn't me sitting on my own with a headset on trading insults with some cheating teenagers on the other side of the Atlantic. And paying extra monthly installments for the priviledge.
If it were free I might have a dabble, and I might get hooked... but (due mainly to marital obligations imposed by a non-gaming wife) my gaming time is at a premium anyway, so setting up a monthly sub would just be a waste of money.
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I take it all back, this is obviously the real reason.
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Peej
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Why? Will it make your game worse if those sneaky aliens in Defender are controlled by humans? I agree that the voice thing can spoil the fun but that is because current online games usually are based on FPS/racing formulas that bring out the competitive aspect. Why wouldn't we have games in the future where online gaming is less intrusive? Developers have hardly scratched the surface of true online gaming because they have not had a real online global always-on network (no PC online gaming doesn't count.. it is way to anarchist to be of use for this).
Hmmm.. maybe I should copyright this: Non-Intrusive Online gaming (tm)
To be quite honest I have done some work in this direction and it truely has potential. If you look at single player games today and you bring in online gaming without modifying the games formula (something no publishers have done yet) there is a lot of new stuff waiting around the horizon. Especially a game like GTA could set the trend here. The basic design of the GTA series has enormous online potential. Another cool example would be that Pacman Vs thing. Why not online? No in your face online shooting fest... just AI replaced by humans.
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Well, if that's what you want then obviously it won't make it worse. But I don't actually like playing against other people very much - they cheat, and they're bad losers.
And to take your Defender example of a game that just wouldn't work as a multiplayer experience - who the hell would want to play as one of those sneaky aliens? They have an expected life-span of about fifteen seconds.
Like I said, there are certain game types where multiplayer could be great. But for many genres there's just no added value in it.
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Online games quickly becomes elitist in that the people that play the most more often than not become the most proficient so when someone new joins in they get shot to pieces or end up in last place.. thats without the inevitable cheating.
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When the Virtual Boy failed, IIRC the guy in charge of the project ended up being delegated tedious dogsbody and PR work, it was either that or find a new job.
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Yes.. true.. obviously this is something that developers need to tackle.
>They have an expected life-span of about fifteen seconds.
Also true
I am not claiming any games right now have done it, but there is a huge scope for online gaming that is not of the "you vs me" variety.
You could even link totally different kind of games together transparantly (or even with different time cycles). GTA city you are playing is being managed by a Sim City player? That forest you are walking through in your RPG is actually a site for a big RTS battle? And we haven't even mentioned linking to REAL world data.
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with the exception of elite and the sports/fighting genres, just about all the games that i have particularly loved have involved a strong storyline that placed me at the centre of the events happening in the gaming world/universe, examples that spring to mind include ff7, zelda:ww, ico and wing commander prophecy. to put those in a multiplayer game then you'd have people with crappy amounts of bugger all to do whilst i stomped through wiping them out being the hero unit that i have to be at the centre of the plot. this would be no fun for whoever was designated to be random low level enemy #3, so why would they want to play. and what if he decided to just run away from me but i couldn't progress in the story til i'd killed all the monster in that area or something?
having online options is great. its there for those who want it, and doesn't stop others from enjoying the game. having some online only games, again fine. but i wouldn't be buying a console that had to be online to play anything as its not what i want from my gaming.
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Because we CAN!
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I will not pay a monthly charge for a game. Any game. Ever. And I certainly would not pay a monthly charge for more than one game! Where do they think all this cash is going to come from?
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To take the analogy further, you can improve the AI/graphics/plot complexity/font size/fruity odour, but you can't mess with the basic recipe which makes the experience what it is.
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Anyway.. who knows how this will work in the future. Micropayments? Maybe free gaming but pay for service? Maybe ad sponsored games?
>good book
Yes and no... games are inherently much more interactive (hence they are called games). So you enjoy playing ping pong on your own? Footy maybe? What if you could play all your fancy "single player" games without noticing they had online "features"?
Anyway.. I am not going to drone on and on and on and on about this
/signs off
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Yes i pay for TV but for thats part of the point, i also pay for the internet, phone and god knows what else.. how much more disposable income are we supposed to have? When i pay for the TV i know exactly what im getting, my enjoyment is not influenced by anyone else or potentially ruined by anyone else.
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I pay a monthly charge for my TV but that's the whole thing - I don't pay individually for each programme.
LIVE! I don't have 'cos I don't have an Xbox or broadband. But if I did have both those things I still wouldn't get LIVE! 'cos I just wouldn't use it. It just doesn't appeal.
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otto's hit the nail on the head there. For me, games have to be story-driven - if there isn't a strong story and narrative then I'm not interested. Online games by their very nature can't do that kind of stuff. You can have missions and mini-stories, but you can't do an 'all encompassing progressive storyline' so it all comes down to 'levelling up' competitions with no real progression and no real ending.
And that's why there will always be single-player games.
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Put the extra charge for online gaming on the actual games themselves, an extra £5 should cover the cost, new levels, maps etc, can be downloaded, once you've registered your game. If for instance you bought the offline version of the game, then simply pay the £5 charge to enable the online service.
Simple isn't it.
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Ok.. last post. Image this:
You are playing your favourite FFXV games and so am I. During on of our quests the game decides that instead of a random monster battle, it might be cool if we face off against each other (just to make things a bit competitive....). You appear in my FF world and I appear in yours (and we are in different locations). "Cool", I say, "... that fighter dude looks dangerous.". "Hmmm... that wizard looks pretty well equiped", you say. Do you know it is another player? No! Do you really care? Maybe... but it is not necessary. Battle ensues and you win. I get resurrected by the game, but never meet the mysterious fighter again. The experience has left us both a bit shocked but satisfied. I will never know my arch-nemesis was Blerk
But the scary thing is... the game knows... maybe it will offer a rematch later in the game. Maybe even changing your appearance so you match a quest end-of-level nasty I need to fight. Interested?
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If I don't know you're another 'real' player then what's the difference between fighting you and fighting an AI character?
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Peej
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That is the point I am making. You can bet I gave you a much more interesting fight
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Peej
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It's like I said at the start - there are a small hardcore of online fans to whom these possibilities are really, really exciting. And then there's the rest of us who just don't see what all the fuss is about.
/shrugs
Animal Crossing, though - that could've worked. Because it's 'non-competitive' you could've effectively had a sort of 'online meeting place' where you could swap stuff, or optionally choose to visit the villages of anyone else who is currently online. But at the end of the day it's just a little aside, a moderately interesting gimmick which doesn't really add that much to the game itself.
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In that case the game wouldn't match you up of course!
>having worlds populated by real players opens it up to cheating and people who are just out to ruin it for everyone else
Yes true.. like I said before companies have some work in this case but also remember (how many times do I need to repeat this
I think I am going to write a long article about this
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i still play my Virtual Boy, crude but so radically unique you have to love it - probably would of taken off too if people had tried it rather than saying it looked pants.
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I dont see how anyone could think that the single-player game will ever die out, thats just ridiculous. And Dizzy, whilst I think your ideas are interesting, I'm afraid I just dont see the value that would be added to a game using your patented 'Non-Intrusive Online' things.
Online delivery I can see as being increasingly more viable for the PC market- when average download speeds increase etc. But it will be a long time before that will take off in the console market anyway I should imagine. Especially if the Xbox doesnt have a large harddrive.
I say invest some in online gaming- there is clearly some market out there, but it doesnt make sense to make that the main focus
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I HATE that. My game has to be there for ME to play. Whenever I goddamn well feel like it. When I put it away, it'll wait for me however goddamn long it takes.
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Xbox £300.
Broadband 512. £25 per month, from Blueyonder.
Xbox Live £5 per month from Blueyonder.
There's also the cost of the game to consider, especially if the single player mode is dire and the game is only worth purchasing to play online.
And there's plenty of games, single player 5/10, online multi-player 9/10, my experience of online gaming, consists of asking my 25 year old son " what's wrong ", when he's shouting verbal abuse at the PC, " he's disconnected, the bast*** disconnected ". The excitement is to much for me.
Edit thanks to WOPR, for noticing I wrote insulation instead of installation, what was I thinking, the night before Wor Lass had me tied up with black electricians tape. That's the only excuse I can think of.
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I am looking forward to a certain poster's reaction to this article. I think we could actually predict his exact wording before he even posts!
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you know those jap troops on the island that thought the war was still going on a year or so after it finished; that's nintendo that is.
Just like America, when the war was over they dropped 2 *Atom Bombs*, on Japan.
A little secret just for you Sony are Japanese too and Nintendo created online gaming in the first place.
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