S.T.A.L.K.E.R. dev diary #2

More info, shots and footage.

In the second part of GSC Game World's S.T.A.L.K.E.R.: Shadow of Chernobyl developer diary, the team walks you through the origins of the game's story, and how it relates to the real-life events detailed in last week's first instalment. Look also to Eurogamer TV for an accompanying trailer, with a handful of new screenshots to be found elsewhere on the site.

The story of S.T.A.L.K.E.R. is a hypothesis based on real events that took place in the 1980s. During this time, a huge antenna was built in Chernobyl to emit radio waves some experts believed were psychoactive. Some of our photos taken during the trip to Chernobyl captured the structure of the antenna far away on the horizon. According to several unsubstantiated rumours, the emission was directed into Western Europe - and was indeed a covert military experiment to determine the psychotropic impact on the human psyche.

These rumours have been loosely proven and are the kind of experiments that the S.T.A.L.K.E.R. storyline is built around. We touch upon fact, fiction and conspiracy theory, where the lines are blurred, presenting a credible less salubrious undercurrent. It is the story of a post-apocalyptic world littered with its own tragedies, heroes and laws - a 'what if' scenario loosely rooted in reality. More poignantly it represents a disturbing window into a future that could still grace this earth.

In 2006, a second explosion occurs at Chernobyl, followed by strange occurrences - flashes of bright light, raucous thunder, lighting, earthquakes - all coming from the hub of the exclusion zone. While common belief is 'the reactor has exploded again,' nobody knows for sure. Scientists who go in to research the occurrences disappear without trace, as do their followers. Clearly, the exclusion zone becomes a dangerous place. Witnesses report spots of 'invisible' deadly energy consuming the area. Ultimately, the government, given little alternative, cordons off the area and seal it from intrusion until a solution is found. As time passes, the Zone continues to be active and even grows by several kilometers in size.

In 2008 eerie mutant creatures appear at the borders of the Zone, with the army, driven by fear, forcing their retreat through firepower. At the same time, curiosity among civilians in the area grows as they become more intrigued by the occurrences, myths and rumour that pervade within the Zone. Some of the more courageous decide to venture into the Zone, sneaking through the army cordons. Many die, but those who manage to return bring back not only unbelievable stories, but also 'artifacts' (bearings of the Zone - objects which have absorbed its anomalous energy), which instantly command a high price from curious scientists, corporations and the like.

Since then, more and more have tried their luck in the Zone. Those who go into the Zone in search of artifacts and fortune soon pick up the moniker of 'stalkers'.

The game begins in 2012 as you, the player, are found comatose in the Zone after a brutal crash. You appear to be one of the stalkers, but have lost all memory of your past.

You wind up on the desk of a zone dealer. In an effort to repay the dealer (of arms and valuable artifacts) who helps you recover, you will need to complete several missions, taking your first steps into the Zone.

Good luck to you, young stalker, and beware!

Comments (14) Latest comment 5 years ago

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  • matrim83 #1 5 years ago

    Still nothing about a release date. They really need to release this. PC game graphics have a short shelf life and this looks a year old now.
  • strangeed #2 5 years ago

    true, but it gives me hope that it might actually run on my system as long as it's been done in a tidy fashion. Well excited by this!
  • J*C #3 5 years ago

    S.T.A.L.K.E.R. dev diary #2 lovely! now were is the fucking game? by the time this hits the shelves, halo 3 portal etc will be doing the rounds.
  • space_ace #4 5 years ago

    who cares! yes i know i shouldn't be writing if i don't care but this is outrageous
  • Eldritch #5 5 years ago

    Where's the dev diary? This is the introduction to the game's story, right?
  • Bertie Verified Senior Staff Writer, Eurogamer.net #6 5 years ago

    Where's the dev diary? This is the introduction to the game's story, right?

    They're not really typical dev diaries, you're right. It's how they're flagged though.
  • mkreku #7 5 years ago

    I can't find the actual dev diary either? Except last week's installment..
  • TheMoonRat #8 5 years ago

    Amnesia of the main character in a video game? Why didn't I think of that!!!!!
  • Empedocles #9 5 years ago

    Damned if I can think of a sarky comment - bugger
  • Eldritch #10 5 years ago

    @Bertie: Seriously, why do you post "features" like that? They don't have much news value, do they? Looks more like you guys are posting anything some PR bloke sends you. Which you shouldn't, because you're not IGN, are you?

    We've only just had this really big thing about the games press becoming more and more a second PR unit for the major publishers over here in Germany. Coinciding with the launch of "Gothic 3" all Computec publications hyped it as the next big thing. Actually, the "PC Games" had a 20 page review of the game along with a keyring and other goodies. Of course, the review was very favourable (despite the fact that the retail game was little more than a public alpha). I magazines start supporting games before their actual launch, how un-biased will their review those games turn out?
    Edited by 1 at 15/12/06 @ 11:17
  • Snooz #11 5 years ago

    Got one: I bet the devs are fearing that the game starting in 2012 is getting a wee bit too close to "here and now".

    Edit: "game game" is a "no no"
    Edited by 1 at 15/12/06 @ 11:15
  • kangarootoo #12 5 years ago

    @TheMoonRat

    "Amnesia of the main character in a video game? Why didn't I think of that!!!!!"

    Maybe you did, and you just forgot.

    @Eldritch

    Cool out man, its just info. Some people want to read it, some don't. As ever, those who don't want to read it should simply not do so, and then they will have nothing to complain about.
  • rHy0 #13 5 years ago

    I cant wait for this game!! I wish they would release it in January instead of March...
  • stoopidgreg #14 5 years ago

    why the hell is it in italics?! do you want us to go crazy?