Call of Duty 3 Wii details

Aim with the remote.

Call of Duty 3 producer Sam Nouriani has confirmed that while the Wii version of the game won't be as graphically exciting as its PlayStation 3 or Xbox 360 counterparts, it will use the controller's unique features.

"Typically the reticule in CoD games is centred on the screen. With the [Wii] game, because of its accelerometers and a position-pointing device in the actual remote, we've freed the player up," he says in a recent magazine article, scanned and doing the rounds on the net.

"We're going to be spending quite a bit of time in the coming months tweaking that until we get it just right."

The race is certainly on, as Activision said during its pre-E3 briefing last month that Call of Duty 3 would be released to coincide with the launch of both the PlayStation 3 and Nintendo Wii, and although the latter's release date is unconfirmed we do know it'll happen this year - with Thanksgiving in November being touted by most people as a reasonable bet.

Activision's so far been coy about showing off Treyarch's CoD3 (going to great pains to get a leaked shot of the PS3 version taken down by a number of websites recently), but that can't last for long. We'll let you know more soon.

Comments (16) Latest comment 6 years ago

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  • Tejstar #1 6 years ago

    I'm glad to see that they are not being lazy with the wii version and making full use of the remote. Hope that kind of support continues!
  • TripSkyway #2 6 years ago

    I hope developers get this system working well. I was a little dissapointed at the slow turning on the early Metroid + Red Steel movies.
  • skillian #3 6 years ago

    FPS control is one of the most exciting things about the Wii remote.

    The first game to get it right could really get the ball rolling and convince gamers and devs alike of the system's potential.
  • Ceatlan #4 6 years ago

    I actually think its more likely that as soon as a developer creates an FPS that works superbly with the control system on the Wii, then Microsoft and Sony will almost instantly release their own copies of the control system. I mean FPS's are such a core part of Microsofts software line up on the XBox and XBox 360, that if somebody suddenly makes the Wii the device to play them on MS will have to react and react quickly.
  • t8yman #5 6 years ago

    this is a genuine question here, not a poor attempt at trolling - but am I completely missing the point here or is this more or less a "light gun" concept with turn incorporated instead of just pure onscreen aim? cos I like to sit still whilst playing
    Edited by 1 at 15/06/06 @ 12:22
  • muck_savage #6 6 years ago

  • trav #7 6 years ago

    The thing I didn't like in MP3's gameplay vids, was that you needed to hit the sides of the screen to turn around. That is all fine and good, but what if you only want to make a minor adjustment to your turn, like for a sniper shot or something.

    Wouldn't it be easier to have say, you can aim and point at anywhere on the screen, but when you want to turn, you hold a trigger button or whatever it is under the Wiimote, so you press and hold that, when you move the Wiimote either left or right it moves the screen round instead of having to be at the edge of the screen to do it.

    That way you can still aim anywhere on the screen, but you can shift the character round without the need for the cursor to be at the end of the screen. Take a bit of getting used to, but I think it could work.
  • smoison #8 6 years ago

    I wonder if the PS3's controler will get its "montion sensor" feautres used....
  • Xerx3s #9 6 years ago

    I will have the PC, Wii and 360 as main platforms for the comming years (and perhaps a ps3 if they make something that takes me fancy), but when it comes to stuff like FPS games, it will be either the PC or the 360 first. Yes, I think graphics are THAT important in this genre. So, unless the wii has some nice exclusive wii games, i very much doubt that i will buy any fps games on this platform.
  • smelly #10 6 years ago

    surely the wii is the perfect platform for fps games though?

    I've never thought fps games worked very well on a pad.
  • #11 6 years ago

  • HarryB #12 6 years ago

    i have the feeling it would piss me off
  • BurningR #13 6 years ago

    wii you off, you mean
  • Sko #14 6 years ago

    "I've never thought fps games worked very well on a pad."

    Same here. I'm a train-wreck when it comes to FPS games on a pad and I've had nothing but bad luck with games (mainly from having a 100hz TV). Fingers crossed that the Wii controller is going to bring console FPS games to my living room.
  • BurningR #15 6 years ago

    OMG it has happened.. not a single wii joke apart from my own!
  • Bates #16 6 years ago

    Much as I dislike crappy fps games... wooo! Wii ftw! If it does come out around thanksgiving in the US/Japan, we'd better get it over here pretty sharpish as well :D