Lost Planet patch at launch
Capcom listens to feedback.
Lost Planet may not be out until 12th January, but Capcom's already setting admirable precedents for its first major online multiplayer game on Xbox 360.
Having released single- and multiplayer demos earlier this year, the developer has since been in touch to explain its plans to incorporate fan feedback into the full game.
"Capcom has been reading boards, emails and blogs, collecting thoughts and ideas directly from the growing community," the team explained in a statement.
Many of these changes will focus on issues with the lobby and matchmaking systems, which came in for criticism based on the demo.
Some changes were already anticipated by the dev team, Capcom says, but others "have come straight from the hundreds of thousands of people playing the multiplayer demo".
A patch will be readied for release at the same time as the game comes out in Europe and North America, 12th January, and should automatically download when you log on to Xbox Live.
The following is a list of key changes to the lobby and matchmaking systems you can expect compared to the multiplayer demo:
- Private slots can be set by host
- Invite friends to a match
- Number of players in a room will be displayed next to name of the room
- Players will not be kicked all the way out to the main menu if they try to join a full game
- New button allows players to refresh the match list without going out to the main menu and selecting Quick Match again
- Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu
- The ability to replay a match with the same group without leaving the post-game lobby
- Cycling maps on replayed matches when map selection is set to Random
- Text size on the team selection screen will be greatly increased when using non-HD resolutions
- When manual team selection is set to ON, players will have 20 seconds to form teams
- The time limit on each match will be maxed out at 60 minutes, instead of the current unlimited time
- A player’s custom match criteria will now be saved
Look out for our full review of Lost Planet early next year.
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Comments (19) Latest comment 5 years ago
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I'm fed up of the whole release-first-and-patch-later mentality with 360 games, it just makes the games look shoddy and unfinished, particularly when you have updates for offline games like LEGO Star Wars II and Cars! Wouldn't it suck if I'd had to download a patch for Zelda: Twilight Princess on the Wii?
I have a large games collection and it seems like I'm forever having to update every second game when I play them because the 360 doesn't seem to store the updates permanently since the Fall dashboard update but only caches so many before deleting older ones.
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With the game going on sale in less than a month, why wouldn't it have gone gold yet? It needs to ship to warehouses, then to local retail outlets, and at the busiest time of the year too. Not to mention the extra collector's stuff and faceplate needing to be made ready also.
What's your beef with beta testing in this way anyway?
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Edit:
Darren, why did you delete your previous comment? It looked very informative to me.
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Anyway the gist of it was that I decided to go through my Xbox 360 collection to see how the launch game fared after a year. Upon loading Kameo, PGR 3 and Call of Duty 2 I was prompted for an update. So I loaded some more games out of curiousity to find... more updates! In fact it seemed like every other 360 game required one yet I'd already downloaded them at the time I played them.
Got to Saints Row, which was only updated a month or so back, but decided NOT to update it again to see if these updates were new. Loaded it up and lo-and-behold no options for V-Sync so the game was completely unpatched. Loaded some more games... Tony Hawk's P8 (needing patching again, only did it the week before), Cars (patched again for the third time!), LEGO Star Wars II (patched again) and so on. Then I loaded Call of Duty 2 and Kameo again after doing all those (remember I'd just patched them) and was prompted to update the games AGAIN!!! I even had to redownload the emulator update even though I'd only downloaded it the week before.
So it would seem that after updating X number of 360 games (it might be 10 or 20, I'm not really sure), the older updates (including the emulator) are erased to make room for newer games. Considering that these updates take seconds to download they cannot be more than a couple of megabytes in size yet the 360 with its 5-6 GB system cache cannot store more than 50-100 MB worth of updates!!!
Now I can understand the need to bug fix online multiplayer games (plus you have to be online to play them anyway) but Cars and LEGO Star Wars II are offline games only and the Saints Row patch addresses single player issues (as well as the dreadful tearing) so once patched they should remain patched. I might not be, or want to be online when I play those games but then I might find myself playing unpatched versions because my 360 has decided to delete those updates!
I suspect that Microsoft may have altered the way the 360 stores updates since the last dashboard update since I don't ever remember having to download so many patches for 360 games before then.
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Of course it's gone gold! There's less than a month now to manufacture the disks and get them into the warehouses.
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Think, think, think... do you get commission for everytime you use the word or something? /wink
Whatever, it doesn't particularly make any sense what you've written but as I said, Cars is an OFFLINE game that required a patch when I first loaded the game up and which I duly downloaded. Since then I've had to redownload that same patch TWICE and I'd put money on that being the same patch rather than new ones based on what I wrote above. After all why would offline games like this and LEGO Star Wars II require constant patching?
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I've known games go gold and be out with a week or two (TeamXbox usually post when a game goes gold). No doubt Capcom's want the game on the shelves earning them money and it's that which has taken priority over common-sense! /rolls eyes
Three of the things included in the patch are:
* Private slots can be set by host!
* Invite friends to a match
* The ability to replay a match with the same group without leaving the post-game lobby
It defies belief that those weren't include in the out-of-the-box version and have to be incorporated via a patch!!! Do they even bother testing these games?!? At times, it feels like we're the ones doing the beta testing... and at £40-£50 a throw! :?
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Sorry!
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Cars was Off-line but still Live-Aware no? Maybe it had issues with that.
What's worrying about the 12 items they've listed, if they'd actually looked around at the past 5-6 years worth of on-line Xbox games (and however many years of on-line games ...ever) and identified what works best - 11 of them should have been 'Essentials' for the main build.
I mean "Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu" - WTF, when has being kicked post game EVER been a good game design?!
It still amazes me that Dev's struggle to get their on-line interfaces/lobbies right when Climax pretty much nailed it on their first Xbox attempt with the Motogp add-on demo disc.
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A) developers are listening to feedback and acting on it
B) The patching system works
I know people are all 'Patchbox' this and 'patchstation' that, but in my 20 odd years of gaming, i have played some games that have been crippled by bugs and would have welcomed a patch for them with open arms.
Patching of console games wont lead to more unfinsihed games being released, it will just mean the ones that are have a hope of being playable again.
I mean, just looking at the features of this patch, its hard to believe they didnt do it in the first place, but now the issues are patched it will improve peoples enjoyment significantly.
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If the game failed submission, then they'd probably include them in the resubmission, although that could risk introduing new bugs...
It doesn't mean the boxed copy is a poorer quality product because it's been through submission - there's no crash bugs or anything like that in the list (although they probably wouldn't say if there was), it looks like they've just listened to what people want when they had an oppourtunity to do so and implement it.
Oh and the inviting and kicking thing is because in a ranked match you're not allowed to keep playing with the same people to try and stop cheating. Although I think it would be better if after the match, the server just turned into an unranked match so you could carry on if you wanted.
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