Rare on Revolution controller
And why PD0 is no Halo.
One of Rare's lead designers has revealed that forthcoming Xbox 360 shooter Perfect Dark Zero could work on the Revolution.
Speaking to US website 1UP, multiplayer designer Duncan Botwood said: "We could make it work, but there'd be some changes to the gameplay, I expect; the controller looks like it might lend itself towards a light gun style of shooting, which would be a fresh approach."
Botwood is a little skeptical when it comes to the "freestyle" controller, however. "Personally, I'd like to try using the controller for an hour or more, the length of play session I had when I played Wind Waker, for example... It doesn't look that comfortable to me at first glance.
"Most people don't use TV remote controls constantly for a whole hour, let alone wave them in the air all that time," Botwood continued.
"I'm skeptical, but that's tempered by my respect for Nintendo and my past experience of working with their controllers."
Botwood also took the opportunity to make it clear that Perfect Dark Zero isn't attempting to imitate the most successful shooter on the current-generation Xbox.
"We never tried to be a Halo clone. We wanted to do something different that had more in keeping with the previous games we worked on - Perfect Dark 64 and GoldenEye. Don't come to PD0 expecting Halo!"
That's not to say that the Rare designers aren't fans of Bungie's blockbuster, however - just that they're trying to do something new with the genre.
"The bottom line is that our world, our style of play and our philosophy were all different, to varying degrees, and that isn't a bad thing. Gamers get Halo and Perfect Dark Zero to play."
There's still no word on just when we'll get to play Perfect Dark Zero, exactly, but the latest rumours suggest it will indeed be an Xbox 360 launch day title, hitting European shelves on December 2.
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Comments (22) Latest comment 7 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Good! I for one think that Halo is over rated (not saying it isn't a good game, just that it is limited in a lot of respects and didn't 'rock my world' as I expected it to). Personally, I found the orginal Perfect Dark on the N64 to be a brilliant game, taking it's lead (and a lot of pointers) from Goldeneye - still by my books one of the best FPS ever. The amount of re-play value and the multiplayer elements in both games far outweighed what Halo had to offer IMHO. And personally, I found the overall style and structure of Perfect Dark far more enjoyable than Halo. I'm glad they have tried to keep PDZ as an original and intended style of play, rather than 'mimick' Halo in attempt to pander to marketing. Judegment is still to be made on this game, but I'm betting (read: hoping!) it's going to be a rather special title in my line up for launch.
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EDIT: Doh.
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The pace, semi-recharging health system and so on all scream Halo at the top of their lungs....
The setting is vastly different and so are the enemies of course, but they are very similar in many respects.
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Possibly the most rational comment I've seen regarding the Rev controller. Epic VP pay heed.
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Erm, the pace has always been slow since the days of goldeneye.
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And FatFish, are you feeling alright? Halo multiplayer not better than Perfect Dark/Goldeneye multiplayer? I've not played much Perfect Dark multiplayer, but compared to Halo, Goldeneye lacks modes and decent controls for a firefight. Also, to my mind, the Halo MP maps are superior. Although I'll grant that Goldeneye was probably more eye-opening at release than Halo was.
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Yeah, but have you ever tried to shoot a headless chicken before?!?!
Fair comment. I had actually read your posts on the forum, but forgot it was you that posted them! My apologies.
I don't mind the odd similarity between this and Halo, providing the overall game play is still Perfect Dark/Goldeneye orientated. Can you tell me if they give a gold/silver/bronze or percentage basis award for completing each level? That was half the challenge of the other 2 titles - although Halo had the difficulty levels and an alternative ending (which was quite poor really), it never offered the same sort of replay value (IMO).
@ mal - Hard to put a finger on it, but just never really got the same enjoyment out of Halo as I did on Goldeneye. Perhaps half the fun of Goldeneye was that for multiplayer, you had to have your mates sat next to you........so you could always offer them the obligatory 'dead arm/deg leg/nipple wrench' for killing you with one shot from the Golden Gun. Although the whole Live experience is enjoyable, Halo will never have that element for me. I like facing off against tangible opponents, rather than a faceless horde of pre-pubescent yank teenagers. Overall though, I just found Halo to be lacklustre as a game. Perhaps it's that I've gotten older and a little more desensitised to gaming - Goldeneye kept me playing for months on end (both multiplayer and solo). Halo kept me entertained for a matter of weeks at most before I tired of it. In fact, I ended up playing RainbowSix3 for longer than I did Halo (again both solo and multiplayer).
On a slightly different note, I remember when 2 player head to head on Streetfighter II was the only reason for living - now we're looking at 32 player deathmatches against contenders from almost every country in the world........as the norm! I am one of the minority who are rapidly coming to the conclusion that developers (and manufacturers such as MS) are using online capabilities as a means to sell an otherwise mediocre title. I'm just worried that (what should be) the main content of a game will suffer due to this transition in to a 'networked society' and the associated redirection of developers 'priorities'.
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That said, would like another golden eye style game mechanics system, that was just the bomb in mp....
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Anyway, seems a little harsh to say that Halo2 online isn't as good as Goldeneye offline, when Halo and Halo2 have an offline mode too!
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PD Memory #97
The second function on the Cyclone gun, magazine discharge. Vvvvvvvvvvvvvvvvvvvvvvvvvvvoooooo!
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The laptop turret gun - it's like having a second team mate cover your rear......ooo-errr-missus......
@ mal - A game can have any number of online/offline multiplayer modes, but that doesn't mean that the core mechanics of the game feel/respond/play brilliantly. It goes back to my other comment about having online inclusion to beef up an otherwise mediocre title - which is my general view about the Halo titles (so far).
@ Flightrisker - I agree that there is a certain lineage with a large majority of the original PD/GE team moving over to Timesplitters - but even Timesplitters moved away from the gameplay styles found in PD and GE. Yes there were certain similar elements, but it just always felt like a 'poor mans' version to me. Timesplitters never had the polish or the required skill - was much more of a 'run and gun' style of gameplay. And those monkeys bugged the shit out of me!!
I guess what I really want is updates of Goldeneye and Perfect Dark on the 360 (preferably with new levels and map editors for online play) and I'll be happy. See, I don't ask for much.......
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