LOTR 360 demo goes live
Battle for Middle-earth.
As promised, EA has released a demo of The Lord of the Rings, The Battle for Middle-earth II through Xbox Live Marketplace.
The demo weighs in at 848.84MB and includes single and multiplayer elements.
Offline, as well a tutorial to show you how you're meant to play an RTS game on a control pad, there's the first mission of the War in the North campaign.
That's not all the Lord of the Rings content on Marketplace either - with a theme pack having been added recently too.
The Battle for Middle-earth II is out in Europe on Xbox 360 today.
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Comments (17) Latest comment 6 years ago
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there are some gems for the 360 already and plenty more on the way but I have seen far too much carelessness in some of these early wave titles.
What happened to a console being plug n play, super smooth? Heading down the same route as PC's, 'cept we can't upgrade the CPU or GPU to get rid of the performance problems.
Developers, please remember SMOOTH FRAME RATES and GOOD GAMEPLAY are more important than good looking static shots and overused effects.
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1. The game is poorly optimised for which there is no excuse; or
2. The Xbox 360 simply isn't as powerful as Microsoft claim it is and we have no choice but to live with it.
I'm getting a tad fed up of poorly coded Xbox 360 games to be honest, especially when you consider they cost £20 more than on other formats. They all look pretty but suffer from either a juddery framerate or, worst of all, v-sync tearing. Not quite what I was expecting from a next-gen console...
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Sir, you may be on to something there - I played the demo through and had no sign of poor frame rates. I've also tested the demo on my PC along side the 360 version and to be honest, there's not much in it bar resolution being higher on the PC...
I'm also wondering if perhaps demos are more prone to poor frame rates because the demo's data lives on the HDD. But, i suspect also that streaming data from the HDD should be quicker than from DVD.
Can anyone confirm this ?
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Roll on a version of Diskeeper for X360.
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ordered the PC version as it's only £17.99 from play, rather than the ridiculous £39.99 for the 360 version, i'm also hoping the view will be somewhat broader and controls less clunky.
FFS it's an RTS. You're supposed to play it on a PC with a mouse and keyboard. Why pay more than double for less functionality?!
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Why don't you form your own game company then?
You can call them KKK games.
How far do you take your stupid segregation?
Or are you just pissed off poor people who can't afford a $5000 PC are playing the same games as you?
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Anyway, I'm downloading the demo right now. I don't have a PC nearly capable enough to run this.
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Everyone I've played so far though online has been laughably poor however, I hope the real game has a ranking system, to match up similarly skilled people. Plus, it can't be too much fun for a strategy novice to be repeatedly raped by rushes/ gigantic well organised pincer attacks
Only real problem is with the shadows, I'd prefer blurry messes, to pixelly under res stencil shadows.
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It's not that insane that console games cost more. Just because you pay £300 for an Xbox 360, that doesn't mean that you've actually paid for the console. Microsoft (like all other console makers) loses money on the console itself, and they have to get that money back somehow, otherwise the whole thing is pointless. The only real way they can do this at the moment is by adding some extra to the price of the games, so console titles are bound to cost more. How much more is a matter for debate of course...
"Developers, please remember SMOOTH FRAME RATES and GOOD GAMEPLAY are more important than good looking static shots and overused effects."
I totally agree with you from a gamer's perspective, but is there a chance that good stills sell more games?
I've got no idea if that's true, but I wouldn't be surprised if it was, and publishers seem to have been doing everything they can to put impressive but misleading stills on game boxes for 20 years now (remember the disappointment of buying a Spectrum game only to find out the screenshots were for the Atari ST?).
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Anyway, I downloaded the demo this morning, played through the single player mission and a couple of online matches, and can't say I had any real problems with framerate. It does stall and slow down from time to time, but nothing worse than I've seen with other RTSes. Controls seem to work very well - think I'll probably pick this up next weekend; off on a annoying work trip tomorrow so will be 360-less for the week.