Will Wright unveils Spore at GDC
Sims creator enormously ambitious new project sees you control life from the petri dish to the Star Destroyer in a totally user-defined environment.
Sims creator Will Wright used his speech on the last day of the Game Developers Conference to unveil his latest project, Spore, which has gamers guide an organism from its beginnings as a single cell right through to an eventual quest for intergalactic domination - in a completely user-defined manner.
The enormously ambitious project splits gameplay into six distinct stages, beginning as players take control of a single-cell organism in a tidal pool, where the idea is to fight and consume other creatures in a Pac-Man-esque freeform environment to help give the organism shape.
The scale then changes as the creature moves through various phases, which draw upon a large number of genres paying homage to Wright's favourite games - so much so that he even likened the project to Nintendo's mini-game collection Wario Ware. As the game moves on, the creature evolves in line with the player's decisions.
The other of the six stages are Evolution (which sees your creature take shape, and you go out from home and battle other creatures to strengthen yourself), Tribal (which takes on an RTS approach as you control a whole tribe), City (where you build up technology and infrastructure, Sim City-style), Civ (where you seek out other cultures around the world and try to conquer the planet) and Invasion.
The latter is the ultimate sandbox stage where players strike out into the solar system, colonise and make contact with other civilisations.
And it's here that one of the more ingenious elements of Wright's creation comes into play - the online community. Although there's no head-to-head multiplayer, Wright says Spore will log itself on and populate your burgeoning game world with other players' creations - and theirs with yours.
Since there are only basic predefined assets, with most of the game world populated by creations that have either been designed by you or come about because of your actions, the overall experience for everyone is almost entirely defined by users.
Given the amount of data flying around, Wright's even taken the step of involving members of the European demo community, which focuses on achieving impressive technical feats using minute amounts of programming.
A full unveiling of the currently PC based title is planned for E3. And, despite growing enormously bored of The Sims over the course of 478 instalments, Will Wright's Spore is starting to sound like one of the most exciting prospects at the show.
Source - 1UP.com
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Comments (16) Latest comment 7 years ago
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Hopefully they manage to pull this off and it ends like stars! or something similar.
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Peej
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HAHAHAHA HAHAHA HAHAHAHAHAH ... er, eh?
Seriously though, does sound a little like jamming several types of underdone gameplay into one game instead of concentrating on one type and getting that right.
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Gah! Fell into a pit of rose-tinted reminiscing and now I've totally forgotten what I was going to say. Ummm, the program was called something like 'the seven stages of evolution' and it was great.
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As a matter of fact, I do work in the games industry, and if you read other comments that I put on this site, you will find that I am usually very positive, and tend to reserve judgement and encourage others to do so.
To put a positive spin on my comment, I didn't say anything about whether I thought the high concept of the game is a good one or not, and yes, I think it could be fun. It just struck me that it's massively ambitious, like taking all the best games of those types, remaking them and then putting them all together. I'll be very interested to see whether or not they can make a good interface that makes sense across all these different game formats. However, I would say that it's taken a long time for people to get some of these genres right, and for every style of game you include in a collection like this you're taking a risk that you'll get it wrong.
I wouldn't like to bet on simultaneously making six fantastic games when I could concentrate on making one of them into a fantastic game.
In summary, if they screw up any one element of the game, they'll have botched the whole thing; and it's a gamble whether the high concept would work in the first place.
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Oh FFS. Of course it isn't original. It's an extension of many ideas, and it sounds good at the mo.
And if someone tries to make something like this we, as gamers, should be interested in it succeeding and giving us a good game to play. Not just deride it because you and your beardy mates thought of something similar while fiddling with 20 sided dice 30 years ago.
Games don't always have to be a totally new idea. Old ideas done really well are good too.
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Thanks to the wonders of abandonware you can grab yourself an Apple ][ emulator and play it here:
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/action/evolution.dsk.gz
Ahh, rose-tinted reminiscing...
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http://www.gamasutra.com/gdc2005/features/20050315/postcard-diamante.htm