Will Wright unveils Spore at GDC

Sims creator enormously ambitious new project sees you control life from the petri dish to the Star Destroyer in a totally user-defined environment.

Sims creator Will Wright used his speech on the last day of the Game Developers Conference to unveil his latest project, Spore, which has gamers guide an organism from its beginnings as a single cell right through to an eventual quest for intergalactic domination - in a completely user-defined manner.

The enormously ambitious project splits gameplay into six distinct stages, beginning as players take control of a single-cell organism in a tidal pool, where the idea is to fight and consume other creatures in a Pac-Man-esque freeform environment to help give the organism shape.

The scale then changes as the creature moves through various phases, which draw upon a large number of genres paying homage to Wright's favourite games - so much so that he even likened the project to Nintendo's mini-game collection Wario Ware. As the game moves on, the creature evolves in line with the player's decisions.

The other of the six stages are Evolution (which sees your creature take shape, and you go out from home and battle other creatures to strengthen yourself), Tribal (which takes on an RTS approach as you control a whole tribe), City (where you build up technology and infrastructure, Sim City-style), Civ (where you seek out other cultures around the world and try to conquer the planet) and Invasion.

The latter is the ultimate sandbox stage where players strike out into the solar system, colonise and make contact with other civilisations.

And it's here that one of the more ingenious elements of Wright's creation comes into play - the online community. Although there's no head-to-head multiplayer, Wright says Spore will log itself on and populate your burgeoning game world with other players' creations - and theirs with yours.

Since there are only basic predefined assets, with most of the game world populated by creations that have either been designed by you or come about because of your actions, the overall experience for everyone is almost entirely defined by users.

Given the amount of data flying around, Wright's even taken the step of involving members of the European demo community, which focuses on achieving impressive technical feats using minute amounts of programming.

A full unveiling of the currently PC based title is planned for E3. And, despite growing enormously bored of The Sims over the course of 478 instalments, Will Wright's Spore is starting to sound like one of the most exciting prospects at the show.

Source - 1UP.com

Comments (16) Latest comment 7 years ago

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  • Blerk #1 7 years ago

    Deus Ex Machina?
  • Teeth #2 7 years ago

    Sounds to me to be too ambitious to be fun.
  • Ginger #3 7 years ago

    Sounds great. In the same way that black and white sounded great...

    Hopefully they manage to pull this off and it ends like stars! or something similar.
  • pjmaybe #4 7 years ago

    Let's just hope it doesn't turn into Spoor.

    Peej
  • Bru-Man #5 7 years ago

    "Let's just hope it doesn't turn into Spoor."

    HAHAHAHA HAHAHA HAHAHAHAHAH ... er, eh?

    Seriously though, does sound a little like jamming several types of underdone gameplay into one game instead of concentrating on one type and getting that right.
  • Celeborn #6 7 years ago

    It's about time that after all the money Will has made EA, finally... FINALLY he's being allowed to do something inovative, new and interesting. About bloody time
  • bink #7 7 years ago

    There was a program just like this back on the beeb. It was in a book of listings called something like "60 programs for your BBC Micro", can't remember the exact name, but I've go it kicking around somewhere at home... found it: http://www.8bs.com/scans/books/b4.jpg. Good old Internet.

    Gah! Fell into a pit of rose-tinted reminiscing and now I've totally forgotten what I was going to say. Ummm, the program was called something like 'the seven stages of evolution' and it was great.
  • Teeth #8 7 years ago

    "Wow, you're both real positive thinkers - let's hope you don't work in the games industry, hmm? Or we are all FUCKING DOOMED. "

    As a matter of fact, I do work in the games industry, and if you read other comments that I put on this site, you will find that I am usually very positive, and tend to reserve judgement and encourage others to do so.

    To put a positive spin on my comment, I didn't say anything about whether I thought the high concept of the game is a good one or not, and yes, I think it could be fun. It just struck me that it's massively ambitious, like taking all the best games of those types, remaking them and then putting them all together. I'll be very interested to see whether or not they can make a good interface that makes sense across all these different game formats. However, I would say that it's taken a long time for people to get some of these genres right, and for every style of game you include in a collection like this you're taking a risk that you'll get it wrong.

    I wouldn't like to bet on simultaneously making six fantastic games when I could concentrate on making one of them into a fantastic game.

    In summary, if they screw up any one element of the game, they'll have botched the whole thing; and it's a gamble whether the high concept would work in the first place.
    Edited by Teeth at 14/03/05 @ 18:04
  • Teeth #9 7 years ago

    Found some screenshots.
    Edited by Teeth at 15/03/05 @ 10:26
  • Blerk #10 7 years ago

    Looks... interesting. Difficult to believe they're all from the same game, really!
  • Thamuhacha #11 7 years ago

    >Nothing original. This idea floated around in boardgaming circles since, like, 1960...

    Oh FFS. Of course it isn't original. It's an extension of many ideas, and it sounds good at the mo.

    And if someone tries to make something like this we, as gamers, should be interested in it succeeding and giving us a good game to play. Not just deride it because you and your beardy mates thought of something similar while fiddling with 20 sided dice 30 years ago.

    Games don't always have to be a totally new idea. Old ideas done really well are good too.
  • Teeth #12 7 years ago

    Ideas a two-a-penny, or a dime a dozen. It's the implementations that are gold.
  • Bezzy #13 7 years ago

    Although Spore is certainly a better idea than "ExplodoTitty McFruits 2005".
  • President_Weasel #14 7 years ago

    this looks like it could be amazing, and even if Wil Wright just ends up leaving a high mark on a tall building tather than leaping it in a single bound I am going to buy this and give it a try. You have to applaud innovation and ambition on this scale.
  • indotoonster #15 7 years ago

    Not sure if it's the same as the C64 nostalgia game mentioned above, but I remember a game on the Apple ][ called 'Evolution', which was essentially a collection of 7 or 8 arcade mini-games, where you started of as an amoeba, moved up to become an ape, etc.

    Thanks to the wonders of abandonware you can grab yourself an Apple ][ emulator and play it here:

    ftp://ftp.apple.asimov.net/pub/apple_II/images/games/action/evolution.dsk.gz

    Ahh, rose-tinted reminiscing...
  • inpHilltr8r #16 7 years ago

    He got a standing ovation for this. I had to pick my jaw off the floor on several occasions.

    http://www.gamasutra.com/gdc2005/features/20050315/postcard-diamante.htm