Re-enter The Matrix with Path of Neo
Atari and Shiny take the wraps off the next Matrix game, where you get to replay all the best bits from the trilogy from Neo's perspective. Woah.
No one can be told that Shiny's working on another Matrix game; you knew that already. However, Atari has finally given the persistent rumour of another Matrix title substance by announcing that The Matrix: Path of Neo for PS2, Xbox and PC will be released in Q4 2005.
And interestingly, despite all-those-involved's previous assertions that Neo was "too powerful" to be a player-character (hence Enter The Matrix's bit-parts, and the "no fly" rule in The Matrix Online), that's all this one does. You play as Neo and relive the best bits of the trilogy.
As with 2003's style-over-substance title Enter The Matrix, Path of Neo is being developed by Shiny Entertainment with collaboration from trilogy producer Joel Silver and, critically, the elusive Wachowski brothers. The path the player takes in resolving each situation will be scripted and directed by the brothers, with all the actors and actresses' likenesses intact, and we'll also see footage from all three films and The Animatrix woven into the storytelling side of the game.
Sort of a Lord of the Rings: The Third Age for The Matrix, then, which needn't be a bad thing. Having been given one of the most destructive and adrenaline-fuelled central protagonists in cinema history to play with though (a character so fundamentally cool, lest we forget, that his appeal even overcome the use of Keanu Reeves), we only hope Shiny learns from past errors and does Path of Neo justice.
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Comments (35) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"There is, right here."
"That's a spatula!"
"No, it's a spoon, we just didn't use enough polygons to make it curved..."
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MEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!
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You're a sheep?
I honestly didn't mind Enter the Matrix for a bit of fighting, although it did wear thin rather quickly. Definitely never got around to playing as both characters. And yes, this game holds no interest what-so-ever. Ah well.
Max
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YEP........................... unless they change the endling
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You mean that they were proud of their sub-standard movie tie-in game with the immense production budget and outrageous hype?
They don't really have anyone to blame, except themselves. Well, and Atari for forcing the game out too soon in that condition. And Interplay.
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/fails
I'll put my hand up and say that I liked films two and three and even quite enjoyed Enter the Matrix, so I'm looking forward to this.
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That's a wind up right Paolo?
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Isn't a better way "reliving" these situations a case of "re-watching the movies"? Am I rite? Oh wait... the movies were not all they were cracked up to be. What a dilemma!
Given that the original was forced out of the door, and that there is no critical time frame for this, I'm willing to believe that Shiney can get it right this time (I seriously hope they do). I *can* believe, but I *expect* to be underwhelmed. Please prove me wrong, because I don't have any problems with good games being made.
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Err, wasn't it Warner's fault? The game had to ship when the film shipped. As far as i'm aware it was Shiny's first PS2/XB/GC game so they didn't have any experience on those platforms - whereas i'm sure they would have gotten more time if it didn't have to tie in with the film
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MDK! Great game.
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When (I emphasise the when) Enter the Matrix worked properly, it was very good for feeling like a super-badass.
Here's hoping the new one isn't a total balls-up.
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So the sequels sucked. ETM was a lot of fun imo. Bring it on. I'll buy it anyway - esp if it's 3rd person
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(r = c)
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Yes, it was Shiny's first attempt at the current consoles plus PC, which should be even more reason to have the game delayed until it has been sufficiently fixed. Or just cut the GC/Xbox releases immediately and have it go only for PS2 and PC.
All in all, Atari were stupid and screwed up but were saved by the uninformed masses that bought the game and made it such a hit.
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Erm, you mean the watchowski brother and "sister", considering one of them is now a "woman".
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hmm, I thought it was pretty damn uuuuuugly.
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So late, so meh and just so what?!
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And space ace - surely it should be "enter the meh-trix"?
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yeah
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Erm, you mean the watchowski brother and "sister", considering one of them is now a "woman".
Eh? SERIOUSLY?! Whoa...
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I thought everyone knew? Considering it was in newspapers and internet sites?
He did it about 3-4 months ago and is probably still recovering from his "snipping".
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The Matrix, the original, was cool. But it's gone a bit pear-shaped from there.
Please prove me wrong Shiny... I'm begging for you to make this a great game...
edit: BTW, I believe the technical reference I've heard is, "The Watchowski Twins"... but they're not even twins, are they? so how the **** do they work this one out?
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Never mind bargain bucket. If the game is anything like the first over-hyped sample of horse shit then hopefully most shops won't even stock it.
Please don't fall for the hype this time around - I remember Dave Perry claiming the first game would revolutionise gaming, and was an extension of the movie experience.
The shit animation when running and climbing up fences wasn't even revolutionary compared to Ikari Warriors.
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And there was too much philosophising, as if the philosophy was what people liked the most about the first movie. It felt like a videogame with boring cutscenes.
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Yeah.....The MacDonalds Cod philosophy!!
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I'm not against having philosophy in films, if that's what they're about. If I'm going to see an kungfu action movie like the first Matrix, having the cool premise to think over is welcome, as long as it doesn't get too bogged down in details. It COMPLEMENTED the first film, in a good way. The sequels allowed the philosophy to dig its claws into the plot to the point where it slowed the whole movie down.