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No Dead Rising text patch News

Xbox 360 News by Tom Bramwell

13 September, 2006

Capcom has ruled out patching Dead Rising on Xbox 360 to increase the size of the on-screen text, despite complaints from people playing the game on standard-definition TVs.

"Dead Rising was optimised for HD and we offered some suggestions for SD TV owners," a spokesperson for the US arm of the company told 1UP.

"[But] due to the amount of text and size of the patch necessary to change the text, a patch isn't possible for this issue."

That's a bit of a shame for those of you without the requisite equipment. Dead Rising uses some pretty titchy fonts for its radio messages and mission details, but it appears as an unreadable blur on most non-HD TVs.

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Comments: 1-50 of 87 in total | next 50 »

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Tonka
13/09/06 @ 08:50
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Well, if you dont have an HDTV and all that.
justsomeone
13/09/06 @ 08:56
#2
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too right Capcom - let them eat cake!
Kiigan
13/09/06 @ 08:56
#3
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Even with an HDTV, the text is still tiny.
PatAU
13/09/06 @ 08:57
#4
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If HDTV was a requirement, why ship the console with standard-def AV cables?
HairyArse [mod]
13/09/06 @ 08:57
#5
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/wonders if they'll patch Dead Rising and implement a better save mechanic...
Stormflood
13/09/06 @ 09:00
#6
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No Bean Sizing sex thatch?

/squints
space ace
13/09/06 @ 09:04
#7
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bastards
it's why i gave up still life on xbox
McBradders
13/09/06 @ 09:05
#8
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Perhaps Capcom can give me a few hundred quid towards my new TV instead?
JesseC
13/09/06 @ 09:06
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All those people who are playing DR on a small telly but own a larger SD set should hook it up to that. I was playing the game in my bedroom, on a crappy little thing, and I got tired of squinting at the screen. I hooked up the 360 to my 36" set to see if it was any better.

It was.

The text is perfectly readable.

Note to Capcom: How about a patch that shuts Otis the **** up?
Steroyd
13/09/06 @ 09:08
#10
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Oh how nice of them to leave the low HDTV adopting Europe pissed off.

Do the Japaneese have an agenda against Europe or something!?!
morriss
13/09/06 @ 09:09
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n00bs
Keso
13/09/06 @ 09:09
#12
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"due to the amount of text and size of the patch necessary to change the text, a patch isn't possible for this issue"

Surely it's just the case of changing an integer, then increasing the size of the text boxes…?

I’m sure they’re still happy to take the money of unsuspecting standard TV owners, maybe they should indicate on the box that it is not designed for them.

Oh, and not everyone can rely on Mummy and Daddy to buy them a HDTV... ;)
Darkedge
13/09/06 @ 09:13
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"Even with an HDTV, the text is still tiny."
are you blind? as you must be - it's perfectly fine. Oh and I bought my HDTV as I'm not supported by parents like most people here it seems. Oh yeah I must be in the 360 demographic - 25-35 year old with disposable income... durr
rinoaMW
13/09/06 @ 09:15
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i found it ok on a standard 32" flat screen.

Im still gonna get a HDTV soon though...

EDIT: Oh! but what about a patch to sort out the bloody pathfinding?
Edited 1 times, most recently on 13/09/06 @ 10:16
Whizzo
13/09/06 @ 09:16
#15
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Note to Capcom: How about a patch that shuts Otis the **** up?

Most annoying thing in a game for a long time, fine have the moron "talk" at you but not being able to fight at the same time makes me wish there was a smash Otis in face with sledgehammer option.
morriss
13/09/06 @ 09:18
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n00bs
rinoaMW
13/09/06 @ 09:18
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http://www.vgcats.com/comics/?strip_id=206

So true :)
Edited 2 times, most recently on 13/09/06 @ 10:20
groovychainsaw
13/09/06 @ 09:19
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It worked fine on my old SD 32"... but even better on HD 32"
nickthegun
13/09/06 @ 09:24
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The very minimum is a good (not beko or any round goldfish bowl shit like that) 28" Widescreen running through the RGB socket. My friend and I have the 32" and 28" inch version of the same Panasonic, both connected via RGB. I can just read the text on mine (32") sat closer than I normally would and he can *just* make out the text sat a few feet away, but sometimes it appears too quick to read as it takes a second to get your eye in. For example, escort missions seem ok, but it took him ages to do the photo challenge as he kept missing instructions.

So, anyway, like I said, a good 28" widescreen RGB connection is the barest minimum. Otherwise the fault is gamebreaking and you will probably only be able to do the main missions.
Mashum
13/09/06 @ 09:34
#20
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The text is too small even on HD, still decipherable for me on the big telly but still insignificant looking and obviously unreadable for some. The entire mission delivery method is a problem with Otis and his obsessive calls, I don't know if it could be possible for Capcom to patch their way out of that.
CountStiltzkin
13/09/06 @ 09:34
#21
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I hope this does not become an issue with other games released by capcom (or anyone else for that matter). It is very frustrating. The whole point of a console is to standardise the format so all games play the same across the board - why should SD users be punished? For such a superb game made by such a good developer I've been left with a very sour taste.

Oh and thanks for the advice Mapster...but sitting closer doesn't help a great deal :D
smelly
13/09/06 @ 09:41
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Yes, but it wouldnt be much more than just a font change.

To be honest, this is fucking shocking if you ask me - and part of the problem of the way that developers make games for the 360 (develop at the high resolution, then the hardware automatically scales down for lower resolutions).

PC games have been allowing for different resolutions of font for different screen resolutions for years.

This is inexcusable, i dont care how good the game is. I'm not about to pay a couple of grand for a new tv to justify playing it properly.
Stickman
13/09/06 @ 09:47
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"Oh and I bought my HDTV as I'm not supported by parents like most people here it seems."

Wow. Can I touch you?
morriss
13/09/06 @ 09:49
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You should let him. Stickman's got magic fingers...
IAmBatman
13/09/06 @ 09:51
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Why does Otis send me text messages on my radio? Or did I switch off the "pay for voice acting you moronic fuckers" option?

Capcom are the Sony of game design. "It's not broken, it was designed so that the majority of people think it's stupid and fucked."
Kiigan
13/09/06 @ 09:55
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On a 32" LCD at 720p, the text is still too small. It's only conveniently readable if you live in a really tiny flat and ordinarily sit a few feet from the TV screen. Capcom's excuse for the lack of a patch sounds like fucking bullshit to me too.
LOLLERS
13/09/06 @ 09:58
#27
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There is absolutely no reason at all why they couldn't have included a text size option. They're just blindly (lol!) acting as if there's no problem when clearly there is or they wouldn't have needed to put out a statement saying they're not going to do it! The size of the patch is irrelevant, you can download demos of over a gig on Live, a text patch is not going to be very big at all. Sounds more like to me the game is designed in such a way that it can't be patched. Good job Capcom.

All you people saying there isn't a problem, here's a newsflash for you - Some people may have worse eyesight than you!

I really like the game and the concept but their ignorant attitude makes me want to return it.
Edited 1 times, most recently on 13/09/06 @ 11:02
The_Programmer
13/09/06 @ 10:01
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"If HDTV was a requirement, why ship the console with standard-def AV cables? "

Well i'm using the component cable that was shipped with my Xbox360.
LOLLERS
13/09/06 @ 10:06
#29
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btw, what were the suggestions they offered for SDTV owners? Was it sit closer, buy glasses, or buy a better TV?
Yossarian
13/09/06 @ 10:06
#30
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I love the size of the text in HD and hope more games follow suit
Retroid [mod]
13/09/06 @ 10:13
#31
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Got a monitor at home?

Buy a VGA cable.

INSTANT HD
spongebob
13/09/06 @ 10:13
#32
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I don't like this. And Xbox people are talking that Sony is forcing gamers to buy expensive Blu-Ray technology. Looks like MS is making Xbox 360 owners to buy HDTV. How horrible :)
LOLLERS
13/09/06 @ 10:14
#33
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Yeah, great Yossarian, I think what people are actually asking for is an OPTION to change the text size so they can READ IT.
smelly
13/09/06 @ 10:16
#34
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Got a monitor at home?

Buy a VGA cable.

INSTANT HD



Erm, if i wanted to do that - i'd play games on my pc.
smelly
13/09/06 @ 10:18
#35
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>like MS is making Xbox 360 owners to buy HDTV

Its not MS - it's capcom.. Although I guesss MS could put in restrictions to insist all text is readable at all resolutions on all games.. Whether or not sony insist on this is another matter too.

smelly
13/09/06 @ 10:18
#36
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@ Mapster - its okay, the feelings mutual - i think you're a tit too.
Hughes.
13/09/06 @ 10:20
#37
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Don't they know patches are the future?

I'll get ChromeMud to send them an email to explain how great they are.
AtomicBanana
13/09/06 @ 10:21
#38
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I could read it fine on my 10 year old, SD 32" TV. And this is with the crappy non HD cables that came with the 360. You DO NOT NEED A HD TV and NOONE IS FORCING YOU TO BUY ONE.

*deep breath*
Eighthours
13/09/06 @ 10:24
#39
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"Dead Rising was optimised for HD and we offered some suggestions for SD TV owners," a spokesperson for the US arm of the company told 1UP.

Binoculars? Microscope?
Steroyd
13/09/06 @ 10:24
#40
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Its not MS - it's capcom.. Although I guesss MS could put in restrictions to insist all text is readable at all resolutions on all games.. Whether or not sony insist on this is another matter too.

but it's MS's requirement to make all Xbox 360 games start at 720p and then downscale or upscale to 480p or 1080i that's why some of the Xbox 360's launch titles looked either downright ugly or not much different from the Xbox on Standard TV's.

Not saying that Sony are any better with these terms or conditions, Sony is encouraging devs to hit 1080p afterall.
Edited 1 times, most recently on 13/09/06 @ 11:25
LOLLERS
13/09/06 @ 10:27
#41
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wow, the ignore button is brilliant, it's like killing people! They just go away!

Bezzy
13/09/06 @ 10:28
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Although it SEEMS a trivial change, I can imagine lots of reasons why it's not.

Most likely, their Font system was rushed, and cellotaped into place, and now it's really not that adjustable - it's rigged to work at just one size. God knows it's not exactly the most enjoyable bit of coding you can do.

Or perhaps their font is tiny and bitmap based, so if it grows any bigger, it'll just look pixelly.

Or maybe the developer behind it is on holiday, or left the company, and now his code will take 3 months to decipher?
ilmaestro
13/09/06 @ 10:31
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lol @ Stickman
gizmo
13/09/06 @ 10:32
#44
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I just know you work in software development ;)
bauhaus
13/09/06 @ 10:32
#45
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Just stop wanking, your eyesite will recover over time
Darren
13/09/06 @ 10:37
#46
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The font size issue should have been picked up and addressed during the testing stage. Surely Capcom test their games on HD and standard definition TVs? It's small even on my 26" HDTV; I can read it fine but ideally it needs to be a little bigger to make it more comfortable to see. What's so difficult about including a larger font for standard definition TV users and a smaller one for HDTV users?
myiagros
13/09/06 @ 10:41
#47
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Its not MS - it's capcom.. Although I guesss MS could put in restrictions to insist all text is readable at all resolutions on all games.. Whether or not sony insist on this is another matter too.


although i agree this problem is Capcoms's responisibility, it was also clearly missed by MS quality control. Does this mean that neither MS nor Capcom do, or will, test games for SD as well as HD?
LOLLERS
13/09/06 @ 10:43
#48
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What gets me is lots of people are going around saying games need to be made more accessible, to reach a wider audience. Nintendo have dsigned whole consoles around the concept of being accesible to everyone.

Meanwhile developers are refusing to make small accomodations while developing their games that effectively rule out a large number of people that already want to play their game.

Darren - yes, If this was on an Xbox they would likely have had comments at submission about unreadable/difficult to read text and possibly have been forced to change it.
El_MUERkO
13/09/06 @ 10:53
#49
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They'd change their tune pretty quick if people started returning the game saying it was unfit for use.
El_MUERkO
13/09/06 @ 11:00
#50
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i got it for my little brothers, they play it on a 19" CRT in their room, if they cant read the text then they cant do the missions, that suits my definition of shite and the bloke in GAME you hand it back to wont argue, after they get a few thousand returns they'll get on to Capcom

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