Brothers In Arms goes next-gen
PS3, X360, PC - this Christmas.
Gearbox is working on a new Brothers In Arms game for PS3, Xbox 360 and PC, in which you get to "do" Operation Market Garden with old pals Matt Baker and Joe Harstock.
Called Brothers In Arms: Hell's Highway, it's going to be out this Christmas and promises new gameplay features and redesigned online stuff - all done up prettily in the Unreal 3 Engine.
There's no word on what those new features are, sadly, but we should hear a bit more about it soon, as Ubi's done one of those pesky mag exclusives in the US. We'd also be surprised if it's not at E3 given it's due out this year.

No wonder they're running - look at his teeth!
In the meantime, here's what Gearbox's Randy Pitchford reckons about it: "With Brothers In Arms Hell's Highway, Gearbox is investing everything to take next-generation gaming to an entirely new level. For Brothers In Arms Hell's Highway, the Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment."
So, look forward to new levels of World War II later this year.
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Comments (23) Latest comment 6 years ago
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What do these people even mean by next gen anyway? - It plays just like the old one, but it so pretty you're fooled into thinking it's another step beyond?
/Sigh
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http://www.bbc.co.uk/cbbc/bluepeter/presenters/matt/
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For me the 'closest' we've come is probably FNR3. A genuinely different way to play games, where the graphical hyperbole and animations actually conveyed the status of your character and the opponent. People who put on the heath bars obviously didn't get the point.
When will the graphical details in a game actually start conveying more useful information that fjust eye candy!?
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Thanks EG
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Now let's go further. When you get healed or heal yourself, you actually plug the wounds with bandages/patch the body armor etc. and you can see them right there. It lets you know that you’ve been badly hurt. If you push the character too hard you start to see them stain with blood, and again the animation tells you that you’ve got to ease off.
Take it further, you can see from the equipment how many magazines you have left, you can get a close-up of the weapon to see (via the holes we see all the time in anime/films) about how many rounds there are left in the clip. You can tell by what the guy’s got slung on his back what other gadgets/weaponry your character has (obviously wouldn’t work for RPGs unless you had a big droppable sac!).
This is all possible. But obviously a lot harder than taking an old game, making everything shiny and blurry and calling it ‘next-gen’ (PDZ, I’m having a go at your annoying visuals here).
These things I described I can imagine appearing on the X360 and PS3, but NOT on the Xbox or PS2. This is why they would truly be next gen.
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Hehe. Sounds like Sony PS3 marketing to me... You been attending one of their "this is what we hope to see on our machines" talks?
Though I do agree with your comments about FNR3. Totally appreciate that seeing how your virtual self behaves on screen through their physical appearance does lend more to the experience than a stats bar.
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Dude.. maybe you just just join the real army
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No thanks:
i) I don't want to die
ii) I don't want to fight for things I don't believe in
iii) The real army is a lot more dull than most people realise
EDIT: Oh and:
iv) I like playing games
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I do think it's time to move on from WWII though. Not that this will ever happen while America still dominates the market, as WWII is about the only military escapade that they can feel truly proud about; a real enemy, well defined good/bad boundaries, genuine evil-doings going on and a genereally well-fought war with well trained soldiers.
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My sentiments exactly. I am totally underwhelmed by next-gen so far. I'd rather stick to playing solid current-gen games like Dragon Quest or Shadow of the Colossus for the time being.
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The character would get more and more bloody and limp around the more damaged he got. No instantaneous medipacks either (Tho he could lean against a wall to regain some health) To tell you where to go while driving, your indicators would tell you which turn to take.
I really enjoyed these elements, but they're hardly "next-gen"...they're simply a well executed idea by a novel-thinking developer.
Similarly, Condemned used the feature of checking an ammo clip.
Just because you remove the health bars and HUD, doesn't mean you have a next-gen game.
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Wouldn't this take all the fun out of running around shooting people? It's a little too much like hard work having to constantly sew your legs back on. I think it would make a good DS game though
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I thought real next gen was pre-rendered movies????
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good points, well made.
I have never played that game, but yes that does sound like some of the stuff I'm talking about. And I forgot about that thing in condemed (though you only ever had to count to 5!)
It certainly is hard to define the "gen" we're in!
But a era where no games have heath bars and everything is so intuative you just know what's going on without prompts or stat bars would be a different "gen" i guess.
Certainly I think if a developer wanted to put the correct ammount of effort in, build things from the ground up and really define this new generation of consoles' benchmark the opportunity is right there, and a lot of people are waiting.
Suffice to say that a cross-platform BIA sequel will only be called "next gen" because it will be co-currently developed for the PS3/360. I doubt it will include any real next-gen content, but hey, I'd love to be proved wrong!
I think we have reached a level in gaming now (with PS2 and xbox) where a lot more people are starting to realise that a lot of "new" games are in fact simply tarted-up copies of old gameplay mechanic, and actiually it serves no additional purpose to have graphics better than a well-implemented xbox game (beyond definition of course). People are looking for gameplay innovation more and more it seems, and I guess this is also Nintendo's POV with both the DS and Rev.
And yes, a touchscreen in the middle of the controller where you can tie knots for bandages etc would be ver cool!
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