First Tomb Raider: Legend shots
You've seen what she looks like. Now you can see where she plays.
Lara Croft's looking very different these days. More human. And she's running around environments much closer in theme and design to those that inspired her huge following in the first place.
Mind you, up to now that was just what Eidos had been telling us, and, you know, they said lots of nice things about Tomb Raider: Angel of Darkness, didn't they? Look what happened there.
Fortunately, as you've probably gathered by now, we've managed to get our hands on some of the very first screenshots of Tomb Raider: Legend in action, and it's looking like Lara's back to what she does best: raiding tombs.
You can find the full gallery here, demonstrating more detail, a more believable Lara, but far more importantly more Tomb Raider-esque environments. There's not a Paris rooftop in sight. Good news.
Coupled with the details released recently, including some very candid commentary from Lara's dad Toby Gard, it's got us slightly more excited than we ever imagined Tomb Raider achieving again.
And despite signs of strong competition a couple of years ago when Prince of Persia: The Sands of Time so spectacularly won our hearts, the standard has dipped a bit recently, and Lara could be very well positioned for a comeback. We await her E3 unveiling with great interest.
In the meantime, feast your eyes on these screenshots. There's a Lara good stuff.
Oh, and you can find a rather amazing 3D screenshot to go with the above by heading to the newly launched Tomb Raider: Legend website. Enjoy.
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Comments (21) Latest comment 7 years ago
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I'm almost allowing myself to get excited about this. I know I shouldn't, but I can't help it.
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And it looks good, incidentally!
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Lets just hope that its not just show, and that we can actually get all over and in and around the place - a true exploreable world.
Maybe her legs could be a wee bit thicker? or is it just me who likes that?
Its interesting that as console gaming (or any gaming really) matures, Lara matures as well! (her tits look amazing in some of those shots!)
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Still at least Lara herself looks human unlike the earlier games in which she resembled some sort of generic mutation more than a woman. And to think that people actually found her... erm... sexy!!! lol
Hopefully, the gameplay will match up to those visuals and, let's face it, it can't possibly be any worst than the awful, awful PS2 game...
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Maybe they'll take her back to the Opera House and call that level Tena Lady.
/coat
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TR: Legend shouldn't be copying though. Yes, Sands of Time shows how well it can be done... but as said, Tomb Raider is a little bit about EXPLORING, and that means not leading a player by the hand, and not being quite so obviously linear and one-track-minded...
All CD have to do is drop Lara in a big playground - jungle, desert, tomb, whatever - and let us run around it, at our own pace, at our own speed, with enough secrets and hidden bonuses to make a grown man weep, and give us incentive to poke around and indulge our curiosity. Yeah, make an overall goal but for me, I love tests of skill to get a better weapon earlier on in the game... or maybe something we can sell to get a decent gun to take down those horrible ancient mutants...
Basically, just make a nice, big game which does what it says in the title. Tomb Raider, Raiding of tombs, running around places and picking up trinkets and ancient stuff. Exploration, Indiana Jones stuff, an adventure that can keep you on your toes but still lets you take your time with the exploring.
... odds of this happening: not good. But still, even if they get halfway near this kinda ideal, it should be a good game. Just... forgive me if I don't hold my breath, or I may die. I don't want that... I hope no-one else wants that...
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Was Lara's death ever explained? I didn't play Chronicles.
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You're kidding, right? Or from Eidos. One of the two.
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And secondly, I have heard a lot of "They should look at Sands of Time and learn..." - my criticism of this is simple. Sands of Time was indeed, fluid and forgiving, but it was, ultimately, linear and quite simplistic. Not to mention short. But that worked for Sands of Time, which told a great story and kept you hooked throughout, you wanted to progress and the game made you feel like you were progressing. But I cannot see it in any way, shape or form working for Lara. Yeah, a few wall-bouncing moves and a wall run would be nice, but ultimately that would be copying, which Tomb Raider: Legend might not be able to afford to do. This game is going to have to stand strong on its own merits... and as much as I regret having to say it, Lara has been very athletic anyway, and all I think really needs to be done is to speed things up a little and hone the controls a little. Some forgiving level design doesn't go amiss, sure, but please - I don't expect the kind of patronising camera work that Sands of Time offered. Adventure is about risks. And to be honest, there is a lot of fun in killing Lara anyway...
I'm a big Sands of Time fan, it was an excellent game, the right thing at the right time. But Tomb Raider is different... if the fans are to return, copying Sands of Time is the WORST thing that can be done... again, no room for errors or criticisms in this one, this is crunch time, and any panning would probably now convince Eidos that Lara should retire...
I'm not a TR fan, and not holding my breath, just stating the obvious: Legend has a lot to prove, any copying will be bad for its image, and there is no room for error. I have to feel quite sorry for Crystal Dynamics: that is a LOT of pressure to be placed on their shoulders, knowing that they carry the hopes of a franchise, and any mistake could be costly. I could never handle that kind of pressure, I bow to CD that they seem to be thriving in it...
But ultimately, Lara's got this one last chance... I want to see a really big, expansive game with tight controls and a game which rewards curiosity. Time will tell... so let's see how it pans out. There is promise in these screenies, but we're going to need to see things in motion... and no, I don't mean that stupid idle animation either...
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