Dynamic Weapon Pricing in CS
Stock market for guns launches.
Valve has updated Counter-Strike: Source with a beta version of the "Dynamic Weapon Pricing" system it outlined recently.
DWP will see the cost of weapons and equipment that you purchase at the beginning of rounds changing depending on the behaviour of the global Counter-Strike community.
In other words, if everybody uses the M4A1 Carbine (Colt) one week, its price will rise and other weapons like the rabadged AK-47 will go down in price.
The prices will be updated based on the DWP algorithm every Monday based on the volume of purchases for the previous week.
Meanwhile, dedicated CS Source players can track the rises and falls in weapon costs through Valve's 'Counter-Strike Weapons Market' website.
As well as projecting prices based on market activity, the website also allows you to view individual spending and purchase totals on each weapon, and even a graph plotting value through recent weeks, allowing you to track weapon price and relative purchase volume in more detail. Loons.
Your version of Counter-Strike: Source should be updated whenever you next launch Steam.
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Comments (40) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Next stop.
Paying ACTUAL money at the start of the game to buy the weapons.
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As they're the only things projected to up in price.
...
LOL
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/gets coat
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If you played CS you'd know that's the case. Very rarely do you see anything other than those guns, apart from an occasional appearance from the MP5 or the AWP, if the server hasn't banned it.
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well CS is dull as anyway - bloody memorisation not skill
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Valve give free bullets to CT's if they use their own boiler suits instead of the expensive full body gear.
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You are implying there is no skill in playing CS?
0_0
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Seems like a simple way to get people applying some variety to their play, which should hopefully avoid stuff like "well CS is dull as anyway - bloody memorisation not skill", which probably doesn't help them attract new players.
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it depends if the economics model is built on the fact that the number of each item available in the market is the same and production is not increased to cope with demand.
when demand outstrips supply the the price increases....x360 last xmas and ebay is an example.
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This is true, but I would be surprised and disappointed if they limited "stock" of certain items.
I think the key thing to keep in mind is that this is an exercise in game design, not in market statistics. Best not worry about the reality of it
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It doesn't have to follow real-world economic models.
edit: yeah, what kanga said.
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Some guns are supposed to be better than others - that's the whole point of having to buy weapons rather than just picking them at the beginning of the round.
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Its AWESOME seeing valve take care of CS:S
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The M4 is unbalanced, to me; it's easier to use than any other weapon. Personally I find the SG552 or AUG more fun to use when I can afford them, and I always take the P228 as my preferred pistol. ALL the weapons are good in their intended roles, but the M4/AK plus DE combo is simply the most versatile combination.
By my reckoning this is probably the best thing to do about balancing the M4, when the alternative is changing the gun's behaviour ingame and having 90% of the CS, er, "Community" spontaneously combust.
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No, the reason a select few guns are commonly used is because they're the best VALUE, not the best overall. Granted, they may well be the best overall as well as the best value. In that case, lots of people buy them, the price goes up, and they become worse and worse value until something else is finally better value. Even though most people reckon the M4's better, I'd rather take an AUG if it's half the price. And that's the whole point. It's genius by valve, and as long as they have checks and balances in the system to stop wild swinging of prices, it's great for the game.
Think about it, most people would probably rather have an M4 than a PARA even if money isn't an issue. Throw in the fact that the PARA is two grand more than the M4 and you'd be mad to buy one! I only buy them when I'm having a laugh, but if it was a lot cheaper than the M4, then it wouldn't be an obvious choice... I'd have to think and make a comprimose, and choosing your own path is what makes games fun.
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"fuckin realism ruining games"
But its not being done for realism. Did you actually read this thread?
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This may hold true when you're still low on cash, but when you've won a couple rounds and you can afford it, you'll still go for the M4... I don't know, I haven't played CSS yet since this update, but I'm not wholly enthusiastic about it. I might yet change my tune though. In fact, I'll go play some right now! Cheers =)
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Hm. This raises another issue, opposing the new system...
If what you say is true of players who are winning, then the M4 will just keep going up and up until it maxes out around $16,000 and will only be affordable by those who are good enough to never die. Noobs will never be able to use the M4!
However, I don't think that'll be the case. If you're looking at a 9 grand M4 versus a 2 grand AUG, I think even the players who can afford it are going to go with the AUG.
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"real-time weapon pricing"?
Edit: Damn you, dizzy.
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Did they get rid of that new radar system yet?