Capcom to close Clover Studio
Sniff.
Capcom is to close its Clover Studio in March 2007 in an effort to increase efficiency.
The studio was established to develop creative titles, with the team working on acclaimed games Viewtiful Joe, Okami and God Hand.
"Clover Studio has met the goal of developing unique and creative original home videogame software," said a statement from the Japanese publisher.
"However, in view of promoting a business strategy that concentrates management resources on a selected business to enhance the efficiency of the development power of the entire Capcom group, the dissolution of Clover Studio has been raised and passed at a Board meeting."
As a result of the closure, the publisher has included a 400 million Yen loss in its earnings forecast for the year ending March 2007.
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Comments (86) Latest comment 5 years ago
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Hope this doesn't mean capcom are now going to be producing more 'final fight streetwise' type games.........yuk.
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That's just over £1.8m of your new English pounds Sterling.
Or, more simply: Ouch!
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They made (mostly) really great stuff. Clover was such a feather in Capcom's cap - you'd have thought they have enough established big-name franchises bringing in money to allow a risky inspirational title from Clover every few years.
At least the Clover people are starting up their own studio now (according to the rumour mill) so here's hoping they can remain as innovative without Capcom picking up the cheques.
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Sorry, what?
It really is a shame though. It just reflects upon the tastes of the gaming market though that people just want the same genres again and again. We get people in Game asking for FIFA and Scarface and "The next GTA" all the time. No-one for Okami or anything like that though.
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/sniff
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Or maybe not. One of Capcom's most successful games recently was Dead Rising and the demo for Lost Planet was dl'd a hell of a lot. Is this the beginning of the end for imaginative, innovative and original games from Japan? Will they all now make more Western orientated games, targeted at the 360? I really hope not, but it's possible.
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"Nooooooooooooooooooooooooo!"
They're titles sold real bad? Really?
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Met the goal, the creation of unique and creative original home videogame software is finished and over. Good to know.
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I hope this isn't a sign of what's to come from now on, it's really quite depressing that even though they're critically acclaimed titles and such they get closed down.
I'm praying that they can still be Clover at heart while at Capcom because i'm not exactly looking forward to Megaman Legends X Zero Extreme Part 5.
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I read that as "The more unique titles don't sell well. We want to concentrate on less unique stuff that sells well."
A reality, but a pity. Yet another case of "Yes, we all say we want more original games, but when someone makes them we don't buy them". "We" being the game buying public as a whole.
Its a constant problem for this industry. Its customer driven like any consumer facing business. and if people don't buy what you make you have to make something else or go out of business.
I feel disappointed everytime someone slags off or insults a develop for making a seemingly unoriginal sequel or franchise attached game, because a lot of the time that is the type of game that you have to make if you want to be able to stay in business long enough to make anything.
Locoroco is a great example, everyone raved about it, but it actually didn't sell that well. I'm sure there will be a flurry of "I bought it" comments, but those posters won't represent a majority unfortunately. The customer gets what they "ask" for, as always.
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Bad news indeed. Clover was one of the few guiding lights in the game industry
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Here Here.
How many times as Fifa been constantly panned by the critics and gamers alike yet it's that very football game that sells millions more than Pro Evo.
The only upside i can think of the future in games is those cheap games you can dl from the internet i.e XBL Arcade but the only problem with Arcade is that there isn't enough original content just retro stuff ported to it atm.
I'm hoping Sony go a step further and encourage actual PS3 games to launch on their Sony Connect/Shop or whatever rather than "arcade" titles.
Nintendo has hit the nail on the head in the orignal games department by taking away the traditional controller altogether... but could the Nintendo Wii share the same fate as Original games?
Critically acclaimed doesn't sell well. :/
I'm worried that we won't see enough diversity in next generation as a whole, the amount of FPS on the Xbox 360 and PS3 rival that on the PC platform, and that's not good.
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In light of this (just been in a meeting about something similar) many houses will be scaling down their earnings forcasts and cursing sony under their breaths for the royal screw-up that is PS3
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Well, the devs and publishers also have to shoulder some of the blame for propagating a broken business model.
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Man it's so sad i can't express with words.
But i always wondered how games could get together and fail and they still try to do them right. like when ICO failed they still tried to achieve a succes with Shadow of the Colossus but thats just not working because at core its as unique as the Ico.
And that simple just won't sail The Sims on the other hand >_> i think this is the moment for gamers to do a silencing minut, its sad, its true and its about profit.
I think i be drinking shame drink this afternoon
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There's going to be an abrupt change in this industry if things keep going this way. I think the only way to get real games instead of EA shit from now on will be direct internet distribution to people's consoles by small, independent studios.
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Also, shops have limited shelf space - do they get things like Okami which hardly sell or another couple of dozen copies of the latest EA sports title?
What's needed is smaller publishers who are happy to serve these smaller markets - which is (hopefully) where things like digital distribution can help (see Steam or Introversion with Defcon or Stardock with Galactic Civilizations 2).
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That isn't always the case. But its clear that critically acclaimed is no guarantee without the support of other influences such as franchising or big marketing spends.
@penhalion
"Actually you will see more of this kind of announcement as dev houses realise that Sony's console isn't going to add to their profits for the next year or so."
I disagree. This has always been the case. I remember bloody awful arcade ports on the C64 that sold well just because they had a good name attached.
@peterfll
"Well, the devs and publishers also have to shoulder some of the blame for propagating a broken business model. "
At the risk of sounding arsey (I apologise in advance) I have to say that is just rubbish.
The business model works just fine. EA's profits are testament to that. Customers are simply not buying the products, and who are we to blame if we don't buy the games but ourselves?
If we want original titles we have to BUY original titles. If we want less cookie-cutter crap, we have to BUY less cookie-cutter crap. I'm sorry to get stroppy with you,l but it seems that with in one mminute we complain of a "nanny state" and then in the next we say companies are to blame for us buying crap products because we can't make the decisions ourselves. I'm going a bit off tangent, but we need to accept that the nature of games being releasd these days is our (as in, we gamers as a whole) fault. As consumers we have absolute power, so we can't blame anyone but ourselves.
This is neither complex, nor new. Stop buying generic games and devs will stop making them. Start buying unique titles and devs will make more of them. I GUARANTEE IT with every penny I have in my possession (I feel confident in making that statement because history is on my side).
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I read that as "The more unique titles don't sell well. We want to concentrate on less unique stuff that sells well."
A reality, but a pity. Yet another case of "Yes, we all say we want more original games, but when someone makes them we don't buy them". "We" being the game buying public as a whole.
Its a constant problem for this industry. Its customer driven like any consumer facing business. and if people don't buy what you make you have to make something else or go out of business.
I read this in exactly the same way. While I think you can blame consumers to an extent, I think the games industry needs to get wise to the fact that something can be of value to your company and the industry at large without it making an enormous pile of cash. Big movie studios fund niche movies even though they know they won't turn much profit. The auto industry spends millions on crazy concept cars that will never make a penny; and big companies like Ford support outfits like Aston Martin when I very much doubt they turn as good a profit margin as the rest of the Ford group.
The point is that it adds prestige to the company, and fosters creativity generally. It might not turn as big a profit as your main franchises, but its the breeding ground for the kind of ideas that are going to keep your main franchises ahead of the competition. Without it, the whole process just stagnates.
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The fact is if lots of people liked these titles they'd sell well, but they don't. Marketing can help, but it's not entirely to blame for certain titles not selling like hardcore games fans think they should.
Remember GTA3 was original, had hardly very little hype or marketing spend yet went on to become one of the biggest selling games ever.
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Well, bye Capcom. Hard to fault you, but Clover made almost all the Capcom games I've ever cared about.
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Erm, as far as I was aware the US car industry is in dire straits (they blame the Japanese) and Ford wants to get rid of Aston Martin as it can extract some decent cash.
...
The public buys EA games, reads the Da Vinci code, listens to Coldplay, watches crap Hollywood movies, eats Macdonalds, etc. See a pattern here? I wish we gamers would stop being so sanctimonious when it comes to our hobby. The indignation grates.
I agree that digital distribution is the best way for the minnows to survive.
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While I agree with what you say, the sad truth is companies often do dump creativity the moment profits slide.
Ford make massive losses, and they now want to sell Aston Martin despite the fact it turned a profit for just about the first time ever.
Dumping Clover and focussing on derivative games that sell well for EA won't help Capcom solve their biggest problem - the lack of original games with a wide appeal.
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I think the business model is broken.
Games cost too much in comparison to DVDs and CDs. The second hand market massively reduces the revenues of developers. Distribution costs way too much and is beneficial to neither the customer or the developer. Personally I would gladly see the second hand market disappear into a big black hole in exchange for a significant reduction in price.
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how you can make a game like okami and get closed down is beyond me
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I would imagine that Okami had a pretty big budget - games like that are almost always going to sell to a relatively niche audience, and the maths just doesn't add up... the film world equivalent would be making an obscure art movie with the budget of Titanic.
It's sad it appears to have sunk Clover - but what a way to go, eh?
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"Big movie studios fund niche movies even though they know they won't turn much profit."
This is true, good point. I'm not sure the model compares exactly though. Games are much higher risk than films, to carry on your example. Maybe its the longer history film has, maybe its the sheer volume of customers. But film companies have very tightly defined audience groups and I think that is where the key difference lies.
If a film company makes a hugh blockbuster, they know who will go to see it. If they make a low budget straight to rental film, they know exactly who will rent it. Final Destination is a great example of a franchise that plays to the fans and knows that DVD rental accounts for a huge proportion of its income (although as an example of originality it doesn't really stand up I admit).
With an original game, its much harder to identify who will buy it. Also, games don't have as many niches customer bases as films do (look at any big DVD rental store and you will see films shelved by type, something that is rarely seen in games stores, where things are usually shelved by platform).
Shareware is one type of niche and XBLive is a similar setup, where a lower price point attracts a different purchaser attitude (if not actually a different physical purchaser). But most full price games on physical media end up in the same huge basket as every other full price title.
Going back to your original point. Film companies spread their money about because that is a safer model for what they do. They address each market with a specific brand image (comic companies do this too, and some games companies such as Blitz do as well) and a specific product. For games... I don't think enough is known to make the same model work for us (as the subject of the article perhaps proves).
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We probably need to clarify some semantics so we don't get on cross purposes. When I say the business model works fine, I mean that it allows some companies to make consistent profit by churning out unoriginal titles. Not that it necessarily serves the customer in the best way.
"Games cost too much in comparison to DVDs and CDs"
Again, to be specific about my own semantics here, my definition of "costs too much" is that a products costs more than the customer is willing to pay (or perhaps costs so much that they resent the purchase, affecting future possible purchases). If a customer says "that is too expensive" but buys it anyway, then in my book its not actually too expensive at all (which sort of connects to my earlier point about us as customers taking responsibility for our own choices).
"Distribution costs way too much and is beneficial to neither the customer or the developer."
I agree. Maybe a future of digital distribution will help here. Though digitial distribution is far from free and so the balance will take a while to become apparent. Any new system is expensive at first so I wouldn't be surprised if the first few waves of DD aren't much cheaper than physical media (if at all).
"Personally I would gladly see the second hand market disappear into a big black hole in exchange for a significant reduction in price."
I'm with you on that one too, but I am perhaps biased on that front
I would say in summary that if we don't buy the games, they won't get made. If we don't buy the games, the business model will change. We can have almost whatever we want, so long as we enforce our opinions when we get out our debit cards rather than just taking whatever is put in front of us.
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Okami.
Shut up.
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Man your insane unsane.
Please keep your unjustifying opinions to yourself your miserable little moggle >_>
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Still, nice to know you guys resort to childish moaning when faced with the facts!
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Ten years ago it cost high six-figures / low seven-figures to make your game. Sell half a million copies and it was a solid hit. Nowadays you are talking high seven-figures / low eight-figures (or in many AAA cases way way higher.) Sell 500,000 copies and you are screwed.
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At least they end their time with Capcom on a rather high note. So few companies get that oppertunity...
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I may be wrong but by my count, there have been 4 viewtiful games; VJ1, VJ2 VJ:RHR and VJ on DS.
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Don't even suggest such things!
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Clover Studio > You and everything you love (inculding money, you greedy SONS OF BITCHES!)
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Yeah... Publishers often get blamed for games being dull, but if we keep buying dull games and ignoring the interesting ones, what choice do they have?
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I'm not a Nintendo fanboy and dont even have a favourite console, I've many consoles, bought specifically to play great games. Repeating games with improved graphics is a license to print money as are movie tie-ins. Its a vicious circle really, supply and demand. The public continue to lap these games up so companies continue to churn them out.
It is a dark day indeed when a studio such as Clover are shut. I think as well as ending up with 2 consoles, there will be a point when only 2 or 3 games companies left after closures and takeovers.
We should mark this day accordingly.
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Are you sure? Because a look on metacritic suggests that Okami and Dead Rising recieved glowing praise from the gaming press. Indeed, it's currently in the top twenty games ever on the PS2 list. Have a peek! [link url=h ttp://www.metacritic.com/games/platforms/ps2/okami
]http://ww w.metacritic.com/games/platform...[/link]
You can blame the gaming press for a lot of things, but Okami's failure (if indeed it does fail) isn't one of them.
Now, IGN's review of God Hand, on the other hand...
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"there will be a point when only 2 or 3 games companies left after closures and takeovers."
Has consolidation in the record industry stopped new music from appearing? If anything, there is even more opportunities for msuicians to be come known via the power of digital distribution whereas back in the 80s you had to rely on a cassette demo, hardly a means to global reach.
With digital distribution reducing the overall publishing costs, barriers to entry for indies are not so great.
Reports of the death of videogames have been greatly exaggerated. But then again, what do you expect on a gaming forum?
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I will miss you, old friend
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So either they'll go independent and make good games or work for Capcom and bring their talent to more mainstream games. It's probably not all bad news.
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If their games don't sell well, they will have trouble finding any publishers to back them.
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"It's supposed to be a hard game you twats. do you want everything laid on a plate for you"
But surely the games media is there to give objective critisism of each title. its not their job to publicise software regardless of its flaws.
As for your example in question, EG gave Dead Rising a good review, as did many other sites. And regardless of the save system IS an issue for many gamers, and so the review should represent that.
As for a game that is "supposed to be hard". I thought games were supposed to be fun. A elitist level of difficulty (which I don't think DR has as it happens) is not going to attract a mass market audience to gaming, which is what we need if we are going to see more stable diversity.
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Viewtiful Joe was an original game though. I think if a dev releases something original they can reasonably be allowed to get their monies worth out of it before putting their cash in yet another high risk basket. At least they had a go, and even with what you see as cynical reskinning, it still wasn't ehgouh for them to survive.
I do think people's reactions to your post were a bit out of line however, so please don't think I'm ganging up on you
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"Ten years ago it cost high six-figures / low seven-figures to make your game. Sell half a million copies and it was a solid hit. Nowadays you are talking high seven-figures / low eight-figures (or in many AAA cases way way higher.) Sell 500,000 copies and you are screwed."
But we buy the games! if we stopped buying the huge budget title and started buying only the quality stuff, the model would adjust to suit our needs.
However you view the business model, however you feel about companies like EA, we buy the games and so we can make the changes by being more selective.
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Clover Studio's was a part of Capcom as Kojima Productions is to Konami.
Digital Distribution seems to be the only way forward for devs like this, but at the same time i'm not looking forward to the potential death of Physical Media. :/
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The trouble with bands distributing stuff on their own is that 95% of them are rubbish and it's very difficult for the consumer to sort through all that to find the good stuff.
At least record companies do some kind of filtering. It's not perfect, but it's easier to find a good record in a record shop than on an "open source music" site.
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[link url=http://tinyurl.com/y7cb3u a>
]http://tinyurl.com/y7cb3u a>
[/link]
They may be going independent rather than folding. I sincerely hope so!
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But we buy the games! if we stopped buying the huge budget title and started buying only the quality stuff, the model would adjust to suit our needs.
However you view the business model, however you feel about companies like EA, we buy the games and so we can make the changes by being more selective.
Surely this has already been the case for the past 20+ years? People buy what they buy, Im sure we all have our own personal favourites ("quality stuff"
I think we will have to agree to disagree on this issue.
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From what you saying, I think we do agree
Maybe I didn't understand your previous post (I think I was too busy being arsey in the name of EG defense on that other thread to pay proper attention).
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i=inevitable
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...he really does hate Nintendo.
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What the hell is this shit?
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It seems like all gamers do is bitch and moan.
How is this capcom's fault exatly? I mean, they ARE business and they DO need to survive. It's not like they've stopped with original I.Ps (dead rising, lost planet).
I mean, unlike most other publishers, they even SET UP and published clover. They actually took the step to make original games.
The games didn't sell and capcom took a risk (and lost). But yet it's capcoms fault?
Geez, such whining pricks, I swear. Nothing is ever good enough and no company can ever be good enough.
Face it, original and different i.ps just doesn't work all the time.
Look at sega. From the dreamcast saga of shenmues, skies or arcadias, phantasy star onlines, jet set radios amongst others. Where did it get them? Even when they went third party, they tried to do the same thing and failed (jet set radio & shenmue on the xbox. SoA on gamecube)
Now look at them.Judging by the new sonic demo, they are has beens.
Don't blame capcom, blame the gamers.
p.s: I also find it funny how people who claim to be real gamers (by buying these games) STILL go to mcdonalds, STILL go to mainstream shops and supermarkets, STILL go to mainstream franchise gyms, STILL buy mainstream music and mainstream films.
Do you think it's just the gaming industry that suffers from a lack of creativity?
Note: Being mainstream doesn't automatically mean it lacks creativity.
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OK, when I say "we" I am referring to all gamers everywhere. I agree that we posters on EG are perhaps a bit more discerning and to some degree we suffer the effects of impulse buys and franchise fans. Trouble is though, we the informed probably don't number enough to support the games market by ourselves.
"almost by definition buy the right stuff (while of course disagreeing violently over the precise identity of the right stuff)"
Hehe, thats a good line
@admir
So we all suck for not buying the original titles that Nintendo make... but you hate Nintendo because of that too? Which is it going to be? I'm confused for sure. Maybe it would be easier if the whole planet just exploded eh?
@The Bodybuilder
"Nothing is ever good enough and no company can ever be good enough. "
I'm with you on that one. As gaming attracts a bigger audience I am hoping this victimised attitude will die out.
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I sure hope so, because seeing people say "f*ck you capcom" after they put money, time and effort into the viewtiful joes, the okamis and even the deadrisings can even make me understand why capcom have done what they've done (the majority don't buy the games, the few curse them after making the games).
It's like being being on a plane with snakes, you either crash to a horrible death, poisoned and bitten to a horrible death, or watching samual l. jackson till you suffer a horrible death.
Note: I'm a big fan of sam-u-L.
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Ha, yeah, because I was real serious with that.
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all nitendo dose is sequels to zelda, mario u get the point and i just hate them i dont want to reapet myself 1000 times. what i was saying is that people always bitch that there arent many original games and when games like okami great game btw comes out they ignore it.
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And what about the multi-million Selling Dragon Quest?
/still awaits Rogue Galaxy.
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I apologies. I must have had my omnipotent ability to detect emotions through the simple medium of text switched off.
/sarcasm (that's how you do it).
>"The word 'mainstream' should really be banned here, to be honest. "
Indeed, as we are all mainstream in one way or another. It may not be games, but it's definately something else.
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Ok, fair enough. I don't quite agree that ALL nintendo do are sequels (original gameplay released under a known franchise is not wholly unoriginal). But I agree that people don't buy original IP enough, which is kind of my pain point on this thread.