Prey sequel confirmed
Giving the game away.
A sequel to Human Head's forthcoming sci-fi shooter Prey is on the way by the look of it.
A message at the conclusion of the game reveals that "Prey will continue" leaving little room for doubt that a follow-up to the 2K-published title will be released.
The collaboration between 3D Realms and Human Head is set for release on PC and Xbox 360 on July 14th, and we will have an in-depth review for you on the morning of its release.
Its release marks the end of one of the longest running sagas in gaming history, with 3D Realms having originally announced the project way back in 1997 before quietly canning it shortly afterwards. However, even Prey's story can't match 3D Realms' ongoing Duke Nukem Forever shenanigans - also announced in 1997 and the victim of more false starts than a caffeine addled sprinter.
But rather than rehash the tired old DNF gags and speculate whether it'll be out this year, check out our coverage of Prey to date.
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Comments (18) Latest comment 6 years ago
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I suppose the sequel should take place on an alien planet.
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Did you even bother to read the article?
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Thats cool. I should just about have paid off my mortgage in time to get a PS5 to play it on. Unless its an Xbox 1440 exclusive, in which case, i'll probably already have one.
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[link url=http://www.metacritic.com/games/platforms/pc/prey?q=prey
]http://ww w.metacritic.com/games/platform...[/link]
more like 8-9/10 - that's worth investigating surely?
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Normally I have alot of respect for Gamespot I just feel they goofed on this one they seemed to miss the fun of the game (the music the locations the twisting levels etc...) and decided to concentrate on the graphics and the portals.
Portals by the way are very cool and well done. I would say this game was easily up in the 9 - 10's
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only 2/3, so that means you must have about 10 games
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anyway, according to gamerankings the average score is 85% so it must be quite good. i really liked the demo but i can imagine it getting repetitive very quickly since they introduce all the game devices (gravity, portals, weird weapons, etc) very early on. from the videos i've seen it just looks like a standard shoot-em-up which i can't be bothered with these days.
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Next Generation game developers need to remember that the human eye sees things very differently when 60 Frames Per Second are displayed on screen. Even if the Frame Rate is 59 Frames Per Second, the human eye is not deceived into 100% smoothness like Call of Duty 2. The key is 60 Frames Per Second at all times! And for crying out loud, if 60 Frames Per Second can't be maintained at all times, then at least make sure Full Screen Anti Aliasing is used at all times!!! If that cannot be maintained, then it is time to start removing polygons from each frame, especially if pop-up or jagged lines are occuring!!!
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