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We Love Katamari to roll on Europe in early 2006! News

PlayStation 2 News by Tom Bramwell

11 August, 2005

YAY! EA (a couple of words that don't always sit back-to-back) has just announced that it will co-publish We Love Katamari exclusively on PS2 in Europe in early 2006!

We Love Katamari is of course the sequel to Katamari Damacy. Like its predecessor, the idea is to roll a big adhesive ball around huge levels, gradually picking up bigger and bigger objects. Each level has a certain theme, and some specialise - so you might be picking up a lot of crabs, or acting as a sumo wrestler who simply grows fatter with every new object consumed.

We, like so many others with import PS2s, have been banging on about Katamari Damacy's brilliance for longer than most people care to tolerate. It's a pity that Europe missed out on the original game despite its release in the USA (or at least we have missed out for now; things can change) but the sequel certainly stands up on its own.

The game's creator, Keita Takahashi, sounds just as excited as we currently look. "At last, the time has come for our fans in Europe to enjoy We Love Katamari. I am so excited about this! Basically, this is a silly game that doesn't involve a whole lot of thinking, but if you will just laugh and sing along as you roll, roll and roll, I'm sure you will find it to be a lot of fun."

No need to put yourself down, sir! We loved Katamari Damacy and its sequel so much that we gave both versions very large scores even though we could only play them in Japanese at the time. In fact, you can already read a great deal about We Love Katamari on this very website, and we suggest you do. It's a game you're going to want to own in "early 2006" - whatever that translates to.

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Comments: 1-37 of 37 in total

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JHuxley
11/08/05 @ 11:20
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Yay indeed. Pity it couldn't be sooner...though I guess I should be happy it's even getting a release in the first place :x
tonynibbles
11/08/05 @ 11:24
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/salutes Hyoushi.
Blerk
11/08/05 @ 11:24
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/awaits "Katamari Street"

:-)
Artemus
11/08/05 @ 11:25
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'Bout time!
Teeth
11/08/05 @ 11:26
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/stops timer

Not bad :)

Excellent news!
Sly9
11/08/05 @ 11:27
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/salutes ram.
Edited 1 times, most recently on 11/08/05 @ 12:28
karlidog
11/08/05 @ 11:28
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Now, if they just pack the original in with it...
Ulgen
11/08/05 @ 11:29
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Oh, I wish they'd make a GameCube port...
smelliot
11/08/05 @ 11:30
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Ownage. For once I like EA! (that's a first)

I love this website so much, they want to give me free copies of Worms 4!
Edited 2 times, most recently on 11/08/05 @ 12:34
Tomo
11/08/05 @ 11:31
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Now I need to get my PS2 fixed... or a new one.
DiscoMike
11/08/05 @ 11:32
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Hmm, yes ... EA indeed. Expect a a "special" localised version with a pimped out ball and sanitised american pap rock music.
Mr_Brown
11/08/05 @ 11:32
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Still importing it. Hope EA don't touch the US version.
TILT
11/08/05 @ 11:49
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The US version of the original Katamari Damacy was fine, very funny translation of the king's ramblings and all the songs intact. (The cut the "Katamari Damacy" line from the intro song, though...)
EDIT: Don't know atm if that one was by EA.
Edited 1 times, most recently on 11/08/05 @ 12:50
Aysir
11/08/05 @ 12:09
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"Hmm, yes ... EA indeed. Expect a a "special" localised version with a pimped out ball and sanitised american pap rock music. "
EA actually publish and co-publish quite a few games here that don't get EA'ised. Soul Calibur 2, Haunting Ground, Samurai Warriors all were co-published by EA and with some of them EA don't even get their names into the creds. They're evil...but sometimes EA are good.
Zerimski
11/08/05 @ 12:18
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Huzzah! :D
smelly
11/08/05 @ 12:18
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hmm.. might be worth paying 100 quid for a ps2 to play this on... hmm.. maybe not.. any chance of it getting converted to other platforms ea? Please? I'll never say a bad word about you ever again?
ecureuil
11/08/05 @ 12:26
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Now we need to hope that people actually go out and buy it. The only way to encourage publishers to release these games over here is for the sales figures to actually hit on the radar. Imagine We Love Katamari at number one in the UK games charts? Oh man..it's too good.

Funny how EA would pick up an obscure(to us), quirky and very Japanese PS2 title for there roster, yet divert ALL promotional resources away from Oddworld Strangers Wrath because it's Xbox-only. It's obvious which has more sales potential..
Aysir
11/08/05 @ 12:34
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"Funny how EA would pick up an obscure(to us), quirky and very Japanese PS2 title for there roster, yet divert ALL promotional resources away from Oddworld Strangers Wrath because it's Xbox-only. It's obvious which has more sales potential.. "
Oddworld Inhabitants kinda Belong to EA the way that DICE and Criterion now do. Namco, Capcom and Koei just use thier QA and Publishing muscle to help get a release in Europe. EA don't have much else to do with those titles.
Carrybagma
11/08/05 @ 12:46
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Wasn't Pokemon "quirky and very Japanese"?
ecureuil
11/08/05 @ 12:57
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"Wasn't Pokemon "quirky and very Japanese"?"

Yes, and it caught on. I'm just saying that it's against EA's nature to go for something that isn't a sure-fire success. Pokemon is an different prospect anyway.
Lost_in_Darkness
11/08/05 @ 13:37
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at damn fucking last!

got myself a swap magic and have been playing the US import of the 1st. it's an excellent game, can't wait for the 2nd.
Universal Hamster
11/08/05 @ 13:41
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EA have just gone way WAY up in my estimation.

Didnt think I'd ever get to say that!
Danj
11/08/05 @ 13:49
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/awaits "Katamari Street"

You mean like this? http://img4.imageshack.us/img4/290/zantiagostor0wd.jpg
(from a thread on Gaming-Age Forums)
Genji
11/08/05 @ 13:53
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I just want it on the DS. Imagine! Using the stylus to roll and turn the katamari!
Bezzy
11/08/05 @ 14:17
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I'm glad this has happened, even if the reasons for it (saving face after a number of creative blunders and very public bad press) are pretty transparent.
captain-future
11/08/05 @ 14:28
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If EA has the same definition of "Spring 2006" as Sony this could mean 2007??
Kon
11/08/05 @ 14:53
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YOSHAAAAA!! About friggin' time!

But EA!?? I'm dazed and confused, but still happy as hell.

You best not fail me now you miserable money making machine. I'm keeping my eyes on you.

/adds WLK to shopping list
PinkSpider
11/08/05 @ 17:38
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Excellent but >6 months... cant be too hard to port! I mean its not the most text heavy/ reliant game ever?
Hunam85
11/08/05 @ 22:05
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Guys, EA distributer of game, not publisher, you can all calm down now
kangarootoo
11/08/05 @ 23:03
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I wonder if the music will stay intact?

I'm not really sure who EA see as the market here, the relatively small group of fans (thats not a criticism BTW, I'm just comparing to something like Burnout or Jax) who have raved about this, or the general game buying public who probably have't heard of it.

My point being that if EA see this as a general public product, I'm not sure the music will survive. Which would be a real pity 'cos the music is great.

Apologies if someone has made this point already, I'm too lazy to read all the posts at this time of night.
sopaman
12/08/05 @ 02:13
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Yay!!
Scimarad
12/08/05 @ 06:05
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It's GOT to keep the music. The music is an essential part of the unique experience that is Katamari.
Schweino
12/08/05 @ 07:28
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I bet it's gonna be 50Hz with insane borders....
Dr_Actually
12/08/05 @ 08:54
#34
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" Imagine! Using the stylus to roll and turn the katamari! "


OMG!!! it would be just the same as a joystick!!!!
Aysir
13/08/05 @ 07:40
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"I bet it's gonna be 50Hz with insane borders.... "
That's up to the developers.
EA don't really have a hand in that and no guidelines for it either (Soul Calibur had PAL60 and it had Japanese Voices on the other hand Samurai Warriors had neither)
sumanai
13/08/05 @ 09:57
#36
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I thought that WLK, like KD, had double analog stick -control? As in "push both forward, it rolls forward"? Because if it is, it doesn't really make it portable to DS/PSP/XB/GC.

Surprising that EA-thing. Too bad I don't have money or a PS2... Hopefully I'll convince someone to buy this.
Genji
14/08/05 @ 11:07
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"OMG!!! it would be just the same as a joystick!!!!"

You think a touchscreen with stylus is the same as a joystick??? Riiiight.

Or maybe you were saying there wouldn't be much of a difference to the game. Well, that's debatable. I think it'd be awesome to have a big katamari on the touchscreen, that you can 'roll' with the stylus, curving it, slowing it down.

Comments: 1-37 of 37 in total

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