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Quake Wars delayed until 2007 News

PC News by Paul Loughrey

11 July, 2006

Those slavering at the chops in anticipation of an autumn release for id's latest FPS are in for a bit of a disappointment, as developer Splash Damage reckons the game is unlikely to appear this side of Christmas.

The news appeared on US website Gamespy, as part of a developer diary.

"The team here has given extraordinary effort towards completing the game this year," said Splash Damage owner and lead game designer, Paul "Locki" Wedgwood, who spoke to us earlier this year.

"Unfortunately, sometimes effort isn't all you need - sometimes you just need more time."

Exactly how much time is unknown at the moment, but Locki reckons the team are entering the beta stage of development, and will be putting all their efforts into testing and balancing the multiplayer game before confirming a release.

Enemy Territories: Quake Wars was originally pencilled in for a late 2006 release, but as it is, may not appear until some time into the next year. We'll keep you posted on its progress.

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Comments: 1-25 of 25 in total

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morriss
11/07/06 @ 16:12
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shame
absolutezero
11/07/06 @ 16:16
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noooooooooooooooooooooooooooooooo

The next Battlefield is next year aswell is'nt it? At least we have the no vechicle servers to look forward to in BF2
Kostabi
11/07/06 @ 16:33
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Damnit.
asphaltcowboy
11/07/06 @ 17:08
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NOOOOOO!
Hunam85
11/07/06 @ 17:22
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what! WHAT! GOD DAMN IT!
Laserbream
11/07/06 @ 17:24
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Damn. I'm hoping it'll be worth the wait though.
DDevil
11/07/06 @ 18:09
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As long as it's excellent I think we can wait. The way this year is going it'll be 2007 before we know it!
animal_mother
11/07/06 @ 20:13
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FFS this is so typical. I bet UT 2007 gets delayed as well.
JediMasterMalik
11/07/06 @ 20:47
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I was hoping this wouldn't happen. I suppose they need the time but it better be well spent. :)
Edited 1 times, most recently on 11/07/06 @ 21:48
Xerx3s
11/07/06 @ 21:48
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Argh. I was really looking forward to this. :(

One of the few PC games that actually meet the old skewl quality instead of this console bs.
TurdBreaker
11/07/06 @ 22:44
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@animal_mother

Yeh - a typical comment from someone who has absolutely no idea how difficult coding a game of that magnitude really is.

In order to make these games of "every-increasingly high expectations" we consumers put on them, the devs can't just pump these out at your convenience.

The old iD saying should be used for most games these days -- "It's done when it's done".
animal_mother
11/07/06 @ 23:25
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TurdBreaker you are a wanker. I'm a software engineer so don't lecture me on how hard development is. I was expressing frustration at the delay, as it seems all the top games that were supposed to be released this year have been delayed, is that OK with you?. I suggest you get off your high horse before you start insulting people for no reason.
Atari_Boy
11/07/06 @ 23:34
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@animal_mother

You sound like the wanker mate, and what the fuck does being a software engineer have to do with developing an entire game?
neuroniky
12/07/06 @ 06:25
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@Animal_Mother: UT2007 being delayed would mean it would come out on the year of the title. I think it is more likely for it to come out in 2006 or 2008 than in 2007 :D

@Turdbreaker: IIRC "It's done when it's done" was Blizzard's mantra, not Id's. But I may be wrong.

Oh, and don't we all wank? Come on, let's, emh, swap hands and be cool about everything.

Edit: merged double post.
Edited 1 times, most recently on 12/07/06 @ 07:29
Mho7276501
12/07/06 @ 07:10
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i would much rather the game be delayed now, than need patching on the day of release
12/07/06 @ 07:23
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Of course it's delayed - they have been made to do the 360 port!

/runs
Edited 1 times, most recently on 12/07/06 @ 08:24
reality_cheque
12/07/06 @ 07:55
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I hope there is a 360 port, I don't want to have to upgrade my pc just to play this :/
psychokitten
12/07/06 @ 08:29
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Noooooooo!!

This makes me a sad panda :(
Xerx3s
12/07/06 @ 08:44
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TurdBreaker you are a wanker. I'm a software engineer so don't lecture me on how hard development is.

And that gives you knowledge about game development? SE != Game Developer. I've worked for a couple of years making systems such as traffic lights, CMS & AR and I know shit about GD. I just completed my first year in A&T and these things are as different from eachother as night and day.

Edit: (just completed my first game btw \0/ matchstickman Beat 'em up. ;p)
Edited 1 times, most recently on 12/07/06 @ 09:49
asphaltcowboy
12/07/06 @ 09:02
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neuroniky: "But I may be wrong."

You're wrong ;)
Raziel
12/07/06 @ 12:35
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NNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOO!!!

Damn them! Damn them all to hell!

And then bring them back with demonic dev power so I can still get it by November...
animal_mother
12/07/06 @ 21:26
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At no point AT ALL have I criticised splash damage or said that developing games is
"easy" or that I know how to develop next-gen platform computer games. I said it
was typical that such a major and highly anticipated games was delayed AGAIN -
How many times have big games been delayed? Doom 3? Half-life 2?
It's natural to express frustration, isn't it?


You're right xerxes, i don't know how to code for games. But to say i have "no idea"
is just patently wrong. My point is that i know how hard it is to make regular software,
so obviously I'm aware that making a game is going to be more difficult, right?
Is that so hard to comprehend?
Edited 1 times, most recently on 12/07/06 @ 22:28
animal_mother
12/07/06 @ 21:31
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@ atari boy

"You sound like the wanker mate, and what the fuck does being a software engineer have to do with developing an entire game?"

You sound like a bit of an arsehole to me. There, we're even.
jamespo
13/07/06 @ 08:16
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is it really school summer holidays yet
urban
26/08/06 @ 16:04
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This is going to PEE all over EA, anything they pull out the bag just cant match up to ID, nothing ever matchs up to ID

Comments: 1-25 of 25 in total

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