Quake Wars delayed until 2007
Devs just need a little more time.
Those slavering at the chops in anticipation of an autumn release for id's latest FPS are in for a bit of a disappointment, as developer Splash Damage reckons the game is unlikely to appear this side of Christmas.
The news appeared on US website Gamespy, as part of a developer diary.
"The team here has given extraordinary effort towards completing the game this year," said Splash Damage owner and lead game designer, Paul "Locki" Wedgwood, who spoke to us earlier this year.
"Unfortunately, sometimes effort isn't all you need - sometimes you just need more time."
Exactly how much time is unknown at the moment, but Locki reckons the team are entering the beta stage of development, and will be putting all their efforts into testing and balancing the multiplayer game before confirming a release.
Enemy Territories: Quake Wars was originally pencilled in for a late 2006 release, but as it is, may not appear until some time into the next year. We'll keep you posted on its progress.
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Comments (25) Latest comment 6 years ago
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The next Battlefield is next year aswell is'nt it? At least we have the no vechicle servers to look forward to in BF2
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One of the few PC games that actually meet the old skewl quality instead of this console bs.
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Yeh - a typical comment from someone who has absolutely no idea how difficult coding a game of that magnitude really is.
In order to make these games of "every-increasingly high expectations" we consumers put on them, the devs can't just pump these out at your convenience.
The old iD saying should be used for most games these days -- "It's done when it's done".
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You sound like the wanker mate, and what the fuck does being a software engineer have to do with developing an entire game?
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@Turdbreaker: IIRC "It's done when it's done" was Blizzard's mantra, not Id's. But I may be wrong.
Oh, and don't we all wank? Come on, let's, emh, swap hands and be cool about everything.
Edit: merged double post.
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/runs
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This makes me a sad panda
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And that gives you knowledge about game development? SE != Game Developer. I've worked for a couple of years making systems such as traffic lights, CMS & AR and I know shit about GD. I just completed my first year in A&T and these things are as different from eachother as night and day.
Edit: (just completed my first game btw \0/ matchstickman Beat 'em up. ;p)
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You're wrong
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Damn them! Damn them all to hell!
And then bring them back with demonic dev power so I can still get it by November...
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"easy" or that I know how to develop next-gen platform computer games. I said it
was typical that such a major and highly anticipated games was delayed AGAIN -
How many times have big games been delayed? Doom 3? Half-life 2?
It's natural to express frustration, isn't it?
You're right xerxes, i don't know how to code for games. But to say i have "no idea"
is just patently wrong. My point is that i know how hard it is to make regular software,
so obviously I'm aware that making a game is going to be more difficult, right?
Is that so hard to comprehend?
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"You sound like the wanker mate, and what the fuck does being a software engineer have to do with developing an entire game?"
You sound like a bit of an arsehole to me. There, we're even.
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