New Metroid DS details
More info on Prime Hunters.
Some new details of long-awaited DS title Metroid Prime Hunters have been revealed - including news that it will feature a total of 25 Deathmatch arenas.
That's according to US magazine GamePro, which also states that there will be a range of playable characters to choose from. Each will come equipped with their very own vehicle and unique skills. Weavel, for example, will be able to remove part of his body and use it as a turret.
As previously announced, you'll be able to battle other players online via Nintendo's Wi-Fi Connection service. The single player game will feature five planets for you to explore in a non-linear fashion.
So when's it out? Well, Metroid Prime Hunters DS is due to hit the US in March, but a European date has yet to be announced. We'll keep you posted.
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Comments (16) Latest comment 6 years ago
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Looking forward to seeing how this turns out!
@neuroniky: Made you sick?
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Hmmm.....
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The demo was absolutely brilliant, I thought. I don't get along with the GC games but the DS version came closer to PC FPS controls than ever before. I can't wait!
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Uhoh... I just hope this isn't going the same way as f-zero with the ridiculously tacky GX-style of presentation.
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Who cares, itīs not like itīs region locked is it?
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Anyway:
ZeroToHero --
Unless the control system has changed dramatically since it was last shown, there is no Z-lock. You control your character with the D-Pad, fire with the left shoulder button and target with the stylus. This sounds awkward, but after a few minutes play I found it a surprisingly solid FPS control method. IIRC you can revert to using just the buttons, but after getting used to the precision of stylus aiming I can't see why you'd want to. The only concern I do have is that it would seem to make it awkward for a left-handed gamer, but I see no reason why the scheme shouldn't be reversible to allow control via the A-B-Y-X pad and the right shoulder button.
Bengalibengali --
Have you played the demo? IMO that showed that the DS was more than capable of turning out a decent FPS, and as all reports since indicate that the title has come along in leaps & bounds I expect great things of the final game.
Metaljoe --
If you're "hmming" at the Perfect Dark-ishness of that feature, you're not alone! It's very reminiscent of the laptop gun, but as that was an excellent little touch in PD64 (was it in PDZero?) I'm happy to overlook a little poaching...
Onyxbox / Razz --
The single-player campaign looks to be fairly solid, and while this is a key Nintendo Wi-Fi title, I doubt they'll have neglected the solo side of things.
AFAIK - and going off the official info and magazine reports - single-player looks something like this:
You play as Samus Aran. You are called in by the Galactic Federation to investigate the Alimbic Cluster after a mysterious message is received claiming that "the secret to ultimate power" is to be found there. The cluster was home to the Alimbics, a race of supreme being who simply vanished thousands of years ago, leaving the cluster abandoned. They left artifacts scattered across the cluster, all protected by advanced defense systems, that you must now attempt to recover. However, you'll be up against six other bounty hunters who all received the same message and have come to try and retrieve the artifacts themselves.
It's not entirely clear how this will play out, but it seems that it won't have the traditional mission structure of a typical FPS and will instead be a "treasure-hunt" with the player trying to recover artifacts from arenas before computer opponents, or pursuing opponents who have managed to collect an artifact and trying to steal it back from them. This suggests it won't be - beyond the initial setup - particularly story-driven, but I wouldn't be surprised if there were story stages in the mix somewhere.
The reference to "forcing other players down" from their ships is intriguing, as together with the mention of each bounty hunter having their own custom craft it suggests the possibility of another single-player game mode - ship-to-ship combat.
The multiplayer mode looks to be fairly standard, with local Wi-Fi and online modes. I suspect the online system will be more limited - perhaps, as with Mario Kart, certain arenas will be unavailable or the number of players will be capped in the interests of performance - but I've no doubt most of the traditional multiplayer FPS staples will be in there, albeit in a Metroid style.
IIRC, there are seven characters to choose from in multiplayer - Samus, Spire, Weavel, Noxus, Sylux, Trace & Kanden - all of whom are being set up as fairly well-developed protagonists (with the report above also suggesting that they are being developed with an eye to appearing in future Metroid games). There are also rumours that Dark Samus will appear as an unlockable eighth character.
It looks like NST are really putting their all into this title - March can't come quickly enough!
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Just checked my copy of First Hunt (the DS Metroid demo) and the option to reverse the controls is in there, so left-handed gamers have no need to worry.
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The demo was very buggy though - occassionally players disappeared in multiplayer! I'm sure they'll have fixed it by the time it's released properly though.
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