Frame City Killer US delay
Polishing its guns.
Frame City Killer, Namco's second Xbox 360 title, has been pushed back to the second half of 2006 in North America following its recent slide to spring in Japan.
The Unreal Engine 3.0-based game sees players tracking down a Very Nasty Man in a big city trying to perform all sorts of "perfect hits".
Namco in Japan recently confirmed that the game would miss its February target due to "quality assurance issues," but Namco in the States was a bit more update, speaking to 1up:
"Thanks for your interest in FCK," a spokesperson said (hopefully not phonetically). "The game is slated to come out in the second half of 2006 (likely summer). No reason for the delay - just polishing the game so our second Xbox 360 title looks great!"
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Comments (17) Latest comment 6 years ago
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It suddenly becomes very, very apparent why they called the game 'Frame City Killer'.
/shakes head
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Maybe they should 'just' start from ground up with a complete graphical redesign. It looks absolutely shite.
It suddenly becomes very, very apparent why they called the game 'Frame City Killer'.
In Japan it's just called Frame City. The 'Killer' has been added, no doubt, to appeal to western audiences that won't buy a game that doesn't indicate guns and action in the title.
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1) It looks terrible - graphically.
2) It's being delayed due to 'quality issues'.
Seems like Namco have cursed their own product, not us.
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What about all the people who totally lose interest in a game based on a bad first impression and never bother finding out whether or not it improves from there?