Halo rumour true after all?
Plus: Halo MMO coming?
Despite Bungie's claims to the contrary, US magazine Game Informer has declared that its article on Halo: Forerunner is not, in fact, an April Fool's joke.
According to the article, Forerunner will feature "huge persistent worlds" built around a modified Halo 2 engine. It'll also have a co-op mode for up to four players.
A Bungie type dismissed the article as "an April Fool's gag" on the developer's forum - but in its latest issue, Game Informer says it's all true.
And that's not all - the mag is also claiming that Bungie's rumoured 'Project Orion' relates to a special ops team which is looking at the possibility of developing a massively multiplayer Halo game.
Sounds like fun - but is it fact or fiction? Well, looks like we'll just have to wait and see what turns up at E3 now, doesn't it...
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Comments (51) Latest comment 6 years ago
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I'm not gonna play an MMO until they can transfer something like that across.
Ooh I wonder if Halo will be the one to do it...
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a huge persistant world for only 4 players in coop? that sounds dodgy.
Tabula Rasa from Garriot should do the first true combat and action in an mmo properly
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Monthly Fee : £20
Ability to play as extra character : £10
Extra dungeon : £20
etc etc
License to print mney
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A Halo MMO sounds like real fun, bring it on!
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So what's next? Halo Karting? Halo: Strategy Evolved? Super Halo Fighter?
Why don't Bungie just put all their effort into making Halo 3 as good an action FPS as possible, and hopefully -much- better than the smelly pile of poo which was Halo 2.
"Halo2 was not a fantastic improvement on Halo1"
Multiplayer aside, Halo 2 was not an improvement on Halo 1 at all.
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Also, the shield mode of operation was better in Halo 1.
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Halo: strategy evovled could still happen.
Halo, the game was pretty bog-standard, Halo,The universe and storyline, was what made it kick ass. An MMO would be brilliant at expanding this.
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Agreed on the Halo 2 v Halo comment.
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Made me think of Phantasy Star Online....
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I didn't know that, so thanks. TBH I wouldn't want to see a Halo RTS. It could be good but would just smack of franchise bastardisation to me. As I said; I'd rather Bungie put the time & effort into making Halo 3 rock.
If they want to make a strategy game, just make up a new franchise. Don't go all Mario on us and have eleven thousand different types of game.
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Halo Party!
Halo Tennis!
Halo, Is It Me You're Looking For?
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I mean seriously, for people who don't care much about it, you seem to spend quite a lot of time posting in anything halo-related, just so you can tell us how much you don't like halo.
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For shame...
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Yea, that was my thoughts too. What would be cool is a mmo game like planetside but in the 4 player Co-Op you could train your characters and that (like PSO).
Never been a big fan of Halo myself mind, but something like that would tempt me.
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Don't say Blerks comments as Blerk is just being Blerk.
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I hate MMOs, though.
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However, an MMO would interest me. Halo's scifi world is miles better than most of the videogame worlds out there, so there's potential.
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If however we're looking at a Planetside like MMO then that would be different and if done better then I would finally have a reason to buy a 360! For me 4 player would be a waste of time, it would really need to be epic scale battles against hundreds of others.
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Jesus, are you STILL playing barbie horse adventures? I thought that you would be interested in something else by now...
;p
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A Red vs Blue Halo RPG ... I'm in!
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As much as I enjoyed (half of) the original Halo, these "Forerunner" rumours give very little away - certainly nothing to get excited about just yet. Let's just wait for E3.
As for an MMO, I just can't see it. Halo has little going for it other than fast and furious shooting action - there's no story, just a bunch of hokey plagiarised sci-fi clichés and the plant from Little Shop of Horrors. This MMO rumour is likely to be just wishful thinking.
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I think the concept and design of the Halo universe is pretty solid. The idea of mankind going through it's darkest hour against an unstoppable enemy might be old hat, but Bungie pulled it off well enough to make it feel fresh. Particularly, the vehicle, character, weapon and enemy designs were exceptional on all fronts.
But then everything I liked about the first game was ruined by Halo 2, where instead of giving us a bit more depth to the military, the characters and their struggles, we had to endure a load of old rubbish about Covenant politics and a bloody great Venus fly trap.
I'd like a return to form for the third game please, and a more straightforward story. This isn't Metal Gear 2, y'know.
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Halo DOES have a story, you just have to read the books as most of it is just hinted at in the games. There's actually quite a good plot to them, considering you can get all 3 from under a tenner in a little box set it's a damn good purchase.
Halo 1 : I loved the SP, enjoyed the MP
Halo 2 : I liked the SP, loved the MP
Halo 3 : *fingers crossed*
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I enjoyed Halo 2's single player; not as much as the original. The multiplayer did make up for it. Well...for a while.
Dizzy - I'm confused...is that Street Fighter MMORPG or a Star Fox MMORPG?
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I think he means Sci-Fi.
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Well I'm interested in a Halo MMO, lets just hope they expand the unverse in a good way and don't just make a cheap 'its Halo but as a MMO' type thing.
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What I want from Halo 3 is a return to the feeling of the original. That will probably never happen, as how can you recreate the feeling of something that felt totally new and fresh and exciting at the time?
I think what would help though would be to dump the idea of playing with any character other than the Chief as I felt no connection whatsoever with the story playing as an Elite. Take what was great about Halo's best levels; Halo, The Truth and Reconciliation, The Silent cartographer, Assault on the Control Room, Keyes, and expand on what they did best. Large outdoor environments, exciting set pieces, brilliant AI that resulted in excellent action sequences that felt like set pieces, comrades who felt like real team mates and the mystery of the Halo itself. EDIT- Oh and I agree with Gizmo about the vehicles and health/shield system too. The vehicles in Halo were far more entertaining to drive. Whilst I'm at it I don't think the duel weilding was anywhere near as fun as Bungie obviously hoped it would be and IMO slightly tainted the multiplayer. Oh well.
Instead of churning out loads of money spinning franchises I think Microsoft and Bungie should put all their efforts into keeping the core product special.
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The problem with Halo 2 was two fold: 1 like some one said, it lacked the impact that halo 1 had (which after the huge hype hurt alot) and 2. it came out at the same time as Half Life 2 which was just one of those awesome games the made everything else in the genre look dated.
Halo 3: Please GOD no more flood! I hate the flood!!!!! What's the point in having somewhat intelligent enemies at the beginning of the game and then ruining the end with a load of mindless drones. Hated it in the first one. Hated it more in the second... SCREW the continuity bungie, solve the flood problem between Halo 2 and Halo 3 and all will be fine...
Also what was the difference between the vehicles in 1 and 2? Weren't they pretty much the same, except in two there are more, and some more features? You can't tell me that bridge bit with the tank wasn't the best vehicle action in either Halo? nailing ghosts and banshee's with the turret was sweet...
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Any links for that ?
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http://halosm.bungie.org/story/
It's pretty comprehensive.
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If you dont like it, go play something else. Simple really.
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If they make combat less skill-based than it is in Halo 2, they'll alienate their current market.
If they DON'T make combat less skill-based, they risk alienating all casual players, since in a consistent, online world a guild with the top players would completely dominate everyone else. Unless there's lots of PvE. But then, what incentive would there be to play on, since it's all skill-based anyway?
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On the subject at hand, I should point out that Halo was originally concepted as an RTS, which eventually evolved into an MMO with a persistant world that you would connect to, join up with your clan, have your own specialised role in said clan, and engage in missions against either players or computer-controlled AI. That was how they were pitching it back when Steve Jobs announced the game at Macworld. I believe they had to scale back their ambitions back then as broadband wasn't widely avaialble and they were going to have a huge amount of content to deliver (this was before widespread adoption of DVDs). Really, this would be them going back to their original ideas now that they're more feasible.
I personally think that if this is in the works, then Bungie will be working on it while shoving off responsibility for Halo 3 to another internal developer. Last I heard, they'd said that their next game would not be Halo 3, but MS are going to be wanting it, so I wouldn't think it unspeakable to have Halo 3 developed by another team while Bungie work on developing something new. They have a big name in the industry now, people will buy anything they make.
@dudefella: the texture pop-in was nothing to do with it being 'rushed' or anything. Basically everything in Halo 2 is loaded on-demand (after the initial loading screen, you never see another one again) and during the cutscenes they are using higher-resolution textures. The Xbox has next to nothing in the way of memory, so there are times when it simply can't store all the textures that it needs for the current scene. Rather than take a framerate hit, they keep it going smooth and grab the textures off the DVD as soon as they can. They said that if the xbox had an extra 32-64 mb or so, you'd not have had any noticeable pop-in.
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Jon FE asked "Any links for that?"
Sorry mate, I got mine from Waterstones - I think the box was £8.99 but it wasn't in a sale so it should be available for the same price still.
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EDIT: 51st!!!!!!