Tomb Raider patch released
But NVIDIA fans still out of luck.
Just days after Tomb Raider: Legend hit the shops, Eidos has released a new patch for the PC version of the game.
It addresses unspecified problems with performance, stability and the controller - but there's bad news for those who are having trouble with their spanky new NVIDIA cards.
According to Eidos, "The patch does not yet completely resolve the performance issues with the activated Next-Gen content on NVIDIA cards. NVIDIA actively works on an updated driver that should fully address the problems."
So, no word on when that driver will arrive, then - but in the meantime, you can download the patch from 3D Gamers.
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Comments (44) Latest comment 6 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Anyway, far as i can tell, its not only performance, but also seems to have alot of problems with broken textures... maybe my 6600's dont have the right shader model though....
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Are they fans used to cool the graphics processor?
Or just to deal with hot air?
Yeah, downloading something is REALLY complicated
It's not the complication man. It's just one more hassle you could do without. You know, like having things that just work. Like iTunes/iPod and Apple Macs.
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I for one am glad I can play TR with next-gen visuals on the PC, for half the price, and , from what I've heard about the 360 version, possibly even a better frame rate than on the 360.
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HANG ON A COTTON PICKING MINUTE Normally Id agree with you, but yet when a patch comes out for a 360 game, people seem to think it's a good thing. So which is it to be?
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of the times. And I have just installed a 7900GT.
What is it with NVidia's drivers? Granted, in the recent past NVidia cards have provided all the latest features on very reasonable prices, and I seriously think that they are responsible for the recent spate of full-featured, affordable cards (7600 GT is perhaps the best-value 3D card ever). But they ALWAYs have buggy drivers. I used to have a Radeon 9600XT and boy was it sweet!
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I'd agree... but having played the first four levels on the 360, the framerate does tend to suck at times. I can forgive Oblivion for doing this, considering the amount of stuff it's doing... but a nice-ified version of an Xbox game??
Are there framerate issues on the Xbox version too?
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It just looks that way because console gamers who don't know what they're talking about complain about PC patches all the time. If anything, games have become much more stable. To call the situation "dire" is, frankly, ridiculous. It's annoying how people fall for this exaggerated propaganda - form my point of view, the situation of console gamers in the past, where no patching was possible, was a lot more dire.
And it's not about "defending" patches. It's accepting them as a reality. Yes, some games could be more thoroughly tested, but you'll always need patches for PC games, because the PC's greatest strength is also its weakness. That's what I meant when I said "part of the package". Don't like it? Fine, don't play PC games then. Just don't whine publically everytime a patch is mentioned if it's not even any of your business.
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Still, sometimes when I am juggling two patches and three driver upgrades, browsing tech websites, plugging and unplugging optical drives, playing endlessly with my BIOS or system settings, just to get a stutter-free play on my latest PC game, sometimes I do envy XBox 360 owners.
That said, some publishers do look like they get their PC games right (from an ease-of-use point of view), most notably EA, Activision, Valve, id, etc. But that's just my limited experience.
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i never saw any framerate issues, that jumped out at me... i guess im just really lucky and have the bestest 360 in all the world
I have 2 friends who are bringing the game back to the store, as they have 100% crashes on both PS2 and Xbox (original)...
on a side note: I also have 4 friends who've all had faulty 360's as well :/
still, back to my point - no framerate issues on 360, and ive finished the game twice (so far
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Ok, ta. Maybe it's me then! Wonder if it's a PAL50/60 thing...
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it's hardly anyone's "business" to comment on video games forums
but since game devs also don't think it's their business to produce "no loading times, no bugs, no slowdown" games, yeah, who cares anyway...
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*cough* oblivion *cough*
At least they're not charging you for the update.
Look, how many different pc configurations are out there? Millions! How on hell do you expect them to test every platform?
How many different config of 360's are there? But yet the 360 still gets patches?
See?
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actually it might be! - i had loads of problems with a few of my games (esp, the launch ones) until i slapped my settings in PAL 60
give that a whirl and see what you think
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Things were a lot worse before Windows XP, in my experience.
it's hardly anyone's "business" to comment on video games forums
Fair point. It's just that recently we don't have a single PC-related thread without comments from console owners with inferiority complex. ;p
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Quoted for agreement... although, I'm a student, I can't afford to buy 2 games a month!
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"Things were a lot worse before Windows XP, in my experience"
I agree with that completely. I remember Win95 gaming (or the lack thereof, as running under DOS was a better option half the time). Win98 went through a period of major pain for 3D gaming, where updating drivers twice a month was very much the norm.
I still think that PC gaming can be much more of a faff about than consoles, but that is never going to change because it is inherent when your platform isn't unified. Whether it is too much hassle to bother with is down to the individual though. No-one can really tell anyone else that they are getting "fed up with PC gaming" if they aren't. So you two are splitting hairs to some degree I would suggest
EDIT: "You two" being UL [sic] and Talha.
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Full support for the 360 controller as well, the triggers and vibration are now working, presumably it incorporates the new way MS has of handling controllers.
Works very nicely indeed.
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The fact it's £18 helped too.
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You don't need precision for shooting when you lock on anyway. The DS2 is hardly comparable to the 360 controller either.
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Was that trolling accusation aimed at me? If so, I think that is kind of funny as I thought I was being reasonably objective on the whole "is PC gaming worth the effort" front. If not, errr.... nevermind I guess.
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/lols at being rumbled
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Played the demo just now, it seems pretty fun - might get it once I finish uni in Summer!
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The one thing i hope this patch sorts out is the controls. Every time i reload i have to go and reset the controls and then configure them the way i want again. It remembers what i changed them too but then goes and adds the defaults back again so i end up with one button doing two different things! Pain in the arse.
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Hmm, I thought it might not be aimed at me. Good job I checked before I went all bonkers on you
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