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CS: Source Militia remake due News

PC News by Tom Bramwell

9 January, 2006

Valve's planning to release a Counter-Strike: Source version of classic map Militia described as "a fairly major reworking of the original level", featuring HDR-polished visuals similar to those of Half-Life 2: Lost Coast and the recent re-release of CS map Nuke.

Militia certainly qualifies for classic status around here. We still remember the days of racing up to the roof with a rifle and waiting for bright young CTs to edge out of the tunnel into our crosshairs. Ahh. Almost as fun as tossing grenades out of the window when they were trying to sneak the hostages out of the front door.

In a Steam news update late on Friday, Valve also said that it would release a rebuilt version of the Kalt map for Day of Defeat: Source. The wintry map features a bit of custom rendering work to help render the snowy environment believably.

'CS: Source Militia remake due' Screenshot 1

Kalt, complete with realistic snow apparently.

Both DoD: Source and CS: Source are available via Steam for $19.95, or as part of the Source Premier Pack for $59.95 - the latter also includes Half-Life 2, HL2 Deathmatch, Lost Coast and Half-Life: Source.

Valve also noted that a demo of Rag Doll Kung Fu, reviewed last week, is also available on Steam at the moment.

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Comments: 1-6 of 6 in total

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Psi
09/01/06 @ 09:50
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was a pretty unbalanced map...
freedumb
09/01/06 @ 09:53
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I never liked it, and as you said, it gave an unfair advantage to the T's, although that is the point of the map, realistically anyway.
afray
09/01/06 @ 09:57
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Although there's not a lot of balanced CS:S at the moment. Dust2 being the best example of a balanced one, and Aztec being the worst.

Not that it really matters. Office has a lot of insert points, which makes it really hard to defend against as a T. But it's still one of my favourites, whichever side I'm on.
djchump
09/01/06 @ 10:20
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Nah - Office you can hold fairly easily if you work together - only 2 entry points to the T spawn ;-)
For most balanced my vote goes de_dust2.
Most inbalanced I vote de_dust.
Think my favourites have to be cs_italy and cs_office.
afray
09/01/06 @ 10:36
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dj- you can't camp the projector room because the two entrances have so much view the CTs can pick you off. The main office can't be camped because there are three entrances -- unless you camp the entrance just off the main hallway. And there the CTs can snipe you from two directions. :-)

The best tactic IMO, which only works 50% of the time, is to all rush out of the window and through the nearest garage entrance. *If* most of the CTs have rushed left to the back entrance, you can find yourself behind them and pick off a lot.

djchump
09/01/06 @ 10:52
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Afray - There are only 2 entrances to the T spawn area - one on the left towards window to garage snow area and one on the right towards the front corridors.

What I usually see happening on cs_office is either a T rush to the garage while others hold the front corridor, or Ts holding the door to garage from the spawn and side storage room, while other hold the front corridor. And when Ts are really getting battered they normally end up camping in the projector room, which is always a good firefight when the CTs rush in with P90s and my PC drops to about 5 frames per second :-)

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