S.T.A.L.K.E.R. dev diary

Shots, movie, history.

With much delayed PC first-person shooter S.T.A.L.K.E.R. set for release next year, publisher THQ is moving into promotional overdrive with a series of developer diaries from GSC Game World accompanied by trailers and new screenshots.

You can check out the latest visuals in our S.T.A.L.K.E.R. gallery, while a new movie is up on Eurogamer TV. For more insight into the game's development, and how the project fits in with Chernobyl nuclear disaster, you should also watch the latest episode of the Eurogamer TV Show.

But for now, we'll leave you with the first instalment of the developer's diary, which focuses on the events that took place in the early hours of an April morning 20 years ago when reactor four exploded with devastating consequences...

On 25th of April 1986 an experiment took place in the 4th block of the Chernobyl power plant. A team of engineers and scientists wished to verify that the turbines could produce enough power in the case of a total failure of electricity, thus ensuring that the emergency cooling would function correctly. To allow the experiment to take place under realistic conditions, the emergency program "Average Protection" was turned off. In so doing, all the important security functions such as the emergency cooling and the emergency retraction of the brake rods, were taken offline. However, the launch of the experiment was postponed, and the unprepared night shift undertook the experiment, failing to understand that the test environment that took place earlier in the day had left the reactor unprotected.

Through a simple operating mistake made by the inexperienced reactor engineer Leonid Toptunov, the performance of the reactor was massively reduced just a few moments before the beginning of the experiment. To return performance to normal, the operators removed the brake rods (which are used to control the atomic chain reaction) and the total number of engaged rods fell below the minimum safety limit of 28 rods. As a consequence, it became increasingly difficult to control the reactor.

Nevertheless, the deputy chief engineer of the power plant, Anatolij Djatlov, ordered the experiment to commence. Too many cooling pumps were closed and the reactor, which was already working with drastically-reduced performance, was not able to evaporate the cooling water. The water temperature started to rise and almost immediately the first hydraulic system failures could be heard. Akimov, the engineer in charge, and Toptunov wanted to stop the experiment, but Djatlov urged them on. It was 1.22:30 a.m.

When the operators switched off the electricity and the turbines stopped supplying power to the water-pumps, even less cooling water was pumped through the reactor core. The water became ever-hotter and quickly reached boiling point. Since a reactor can only be cooled adequately with enough evaporated water, its performance output increased. It was 1.23:04 a.m. At this point, "Average Protection" should have kicked in and would have averted the catastrophe, but it had never been reactivated following the earlier tests.

When Akimov noticed the mercurial performance boost of the reactor, he activated Average Protection manually at 1.23:40 a.m. All brake rods were retracted at once (over 200). But exactly at this point the RBMK-reactor hit its most serious construction failure: the retraction speed of the brake rods was extremely slow, much slower than the one of the West European countries. At the head of the brake rods were graphite spikes designed to accelerate the chain reaction. This was a key error in the construction and would prove the most fatal. The retraction of the brake rods was supposed to stop the chain reaction. The security system of every nuclear power plant is based on this concept. However, because the graphite-spikes were inserted first the performance was exponentially increased at his moment - the reactor hence was out of control.

The heat caused the channels of the brake rods to become irretrievably warped and the brake rods became lodged in the reactor core. The graphite-spikes were still inside the reactor; catastrophe was inevitable. In the active zone a chemical reaction took place between Zirconium and steam. Hydrogen and Oxygen were created to create the highly volatile oxyhydrogen. At 1.23:50 a.m. the entire reactor exploded and everything that surrounded it was obliterated. Most of the radioactive material was ejected outside. Everything in the immediate vicinity caught fire, including civilian houses that were in the neighborhood.

In the following weeks over 30 men died because of the high radiation - including firefighters, the two operators Akimov and Toptunov, as well as other staff of the nuclear power plant.

So called "Liquidators" (soldiers, students and volunteers) went to Chernobyl to decontaminate the power plant, to eliminate possible sources of danger that still existed and to alter the sarcophagus that was created to surround the destroyed 4th block. The number of people who helped is estimated between 600,000 and 1,200,000.

Most of the victims died because of late-stage radiation ailments such as cancer, heart-circulation problems and depression (suicide). Some people estimate the total number of victims ranges between 10,000 to 250,000. The actual number can never be accurately calculated, because even today people in Europe, especially those in Russia and Ukraine die from radiation-related illnesses, especially cancer. There is also a marked increase in the infant mortality rate and the general health of the children that grow up on the irradiated land are terrifying. These consequences will not last for just this generation...

According to recently-publicised conclusions made by a sixth investigatory group of "competent bodies" formed right after the accident to find the reasons causing the accident, "... The main reason of the accident was the low culture of workers of the atomic power station. The question is not in the qualification, but in the culture of working, internal discipline and feeling of the responsibility." (document #29 from May, 7th 1986). "The explosion has happened as a result of some rough infringements of work regulations, technology and disregard of the 4th block reactor safety regulations." (document #31 from May, 11th 1986).

S.T.A.L.K.E.R.: Shadow of Chernobyl aims to remind people about the accident in Chernobyl and is designed as a warning game against human carelessness and error able to cause global-scale disasters.

Comments (15) Latest comment 5 years ago

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  • Tejstar #1 5 years ago

    So, when is the release date for this now?
  • symmetry #2 5 years ago

    Wow, absorbing and frightening history. Lots of stuff I've never heard about.
  • lambtron #3 5 years ago

    Some of the new screenshots look pretty interesting.
  • SharkVLion #4 5 years ago

    Stalker is Vapourware to me till I see it on the shelves
  • space_ace #5 5 years ago

    oh good, now it's a text adventure!
  • spongebob #6 5 years ago

    S.T.A.L.K.E.R.: Shadow of Chernobyl aims to remind people about the accident in Chernobyl and is designed as a warning game against human carelessness and error able to cause global-scale disasters.

    Most pretentious thing ever. Well, maybe, just maybe it's able to deliver some fraction of that message, but it seems unlikely what with the deathmatches and all.
  • Eldritch #7 5 years ago

    @spongebob: My thoughts exactly.

    @EG: Couldn't you just post a link to the Wikipedia article on Chernobyl?
  • SBfistfun #8 5 years ago

    "S.T.A.L.K.E.R.: Shadow of Chernobyl aims to remind people about the accident in Chernobyl and is designed as a warning game against human carelessness and error able to cause global-scale disasters."

    Yes by running round shooting mutants......

    S.T.A.L.K.E.R?

    S.H.*T.E more like
  • Nova5lag #9 5 years ago

    Well games with guns are big business and turning STALKER into a "clean me up" or an "educate me up" would have caused up roar... so yes it has probably the worst man made global disaster as a central point but games that do this always sell...

    Seriously guys... we are all here cos we love games. Pretentious or not why bother getting your hair off about it. You play games for enjoyment and there are very few titles out there that achieve the global message of hope that they intend. Halo a story of good over coming incredible odds... there is always hope... no the only thing people talk about are the great machima, the crap repetition and the fact that it made Live what it is...

  • SBfistfun #10 5 years ago

    "Take a look at the first screen shot, why are the bricks so large compared to the stairs? some serious scale issues there."

    Tsk silly billy, its the radiation it's mutated them.

    Tsk silly sausage.

    Tsk

    "global message of hope that they intend."

    ?!! you been eating magic mushrooms?Hope my a*se it's just an excuse to run round a bleak setting shooting mutants!

    Tsk

    I'm all up for this kind of game, I was quite looking forward to it back in the 1800's but saddling world peace poppycock with it stinks.
  • dudefella #11 5 years ago

    seconding the vapourware comment. Frankly I find it borderline insulting when a developer keeps dangling a title in front of everybody's noses and says 'it's almost done, I swear, it's true THIS time!' Just shut the fuck up and finish your game. It'll probably suck anyway because it's 2 years overdue.
  • Salvia #12 5 years ago

    Did they mention the fact that when they were pitching the game they neglected to tell anyone it was based on a book/film and they didn't actually have the rights?
  • Empedocles #13 5 years ago

    Salvia,

    You are incorrect, from day one the GSC guys were very open about the influence Stalker the movie and Roadside Picnic (the book), in the early days they worked with the surviving Strugatsky brother.

    That being said nothing I have seen on the web recently looks anymore finished than the last stuff I saw at GSC in 2004.
  • Popa_Ramjet #14 5 years ago

    Took you 15 posts before you 'just had to' Emp....couldnt resist eh :)

    100% agree, its stood still visually, guess the new world order looking after it were wrong....hey ho theres always the sequel...lol!
  • Empedocles #15 5 years ago

    Hey Popa,

    I tried to resist honest but couldn't help myself............... :)