SEGA announces OutRun 2006
For PS2, PSP and PC.
SEGA has put the rumours to rest by confirming that OutRun 2006: Coast 2 Coast will be released in March 2006 on PS2, PSP and PC - but oddly not on Xbox.
Coast 2 Coast consists of 30 stages - the best of both OutRun2 and the OutRun2 SP arcade machine that followed it - with a new mission structure, licence mode, the return of six-player online racing, and a total of 12 licensed Ferraris including the F430 and Superamerica.
It's the series' first foray onto PSP, certainly - and PSP owners who also buy the PS2 version will be able to access a bit of exclusive content (dunno what) by hooking the pair up using a USB cable.
The game is in development at Sumo Digital, the team that handled the critically acclaimed port of OutRun2 to Xbox.
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Comments (58) Latest comment 6 years ago
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Wonder why the Xbox is left out though.....?
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Because it's dead?
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Hope I'm wrong though.
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(original Outrun 'Splash Wave' being my favorite!)
Is this the beginning of a trend for publishers to start dropping support for the xbox1, moving their allegance to the 360 while still supporting the PS2?
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morons.
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And even though Microsoft claims their console won't be abandoned, XBox is as good as dead. They'll just feed the big dog now. And that's a shame, since Sony and Nintendo are proving that current gen machines can perfectly stick around another year. Owning both a PS2 and GC, next gen machines are the last thing on my mind nowadays.
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Here's some Xbox games I'm looking forward to in the first half of 2006:
Painkiller
TOCA Race Driver 3
Starcraft Ghost
Winning Eleven 9 International
Blazing Angels
Splinter Cell 4
Black
Timeshift
Tomb Raider Legend
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Oh, and Kain_Cross, you're not allowed to say anything even vaguely positive about Sony consoles on this site, it seems to send the fanboys nuts.
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Oh, er... typo. I mean "Sony sucks". And pays for this whole thing. While sucking.
Lucky save there.
/looks around.
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Years since I last played a racer on PC.
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I find it baffling that this isn't on Xbox due to the simple fact that the game is already running on it. Surely it wouldn't be difficult to just implement the new cars and routes?
Maybe that's their reasoning, that this just isn't a big enough update, sort of like Final Tuned not appearing on PS2.
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Would an Xbox version not be like, releasing Monkey Ball Deluxe on the Gamecube? Only to a greater extent since there are two existing versions of this game on the Xbox format.
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It's funny with all the Xbox games I have it's the only one I still play (religiously every day since release), you haven't experienced Outrun 2 until you've played "Heart Attack" mode with "Shiny World - Prototype" blasting out of your TV/Surround Sound system.
PS2 version for me, I just wouldn't feel right playing it on the PC (don't own or need a PSP).
blackdog:
I didn't mind the mental arithmetic (but I can see your frustrations), you just get to a point where you subconsciously get through it. You do have a 50/50 chance of getting them right
Fingers crossed that March '06 is a world wide release.
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Kudos to Sega, Outrun 2SP is one of the best arcades in recent years.
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Of course it's a good idea to do a PS2 version. The quality of the game doesn't even much matter, it'll sell a worthwhile amount anyway by name recognition alone. I still don't get why they didn't do a PS2 version of OutRun 2, though.
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I hope they don't take those X10/X15/X20 missions out though, that's another part of the game (on top of beating "Heart Attack" scores) that keeps drawing me in.
Seeing as there are quite a few OR2 gamers in here I'd like to know what people think a good score is for Heart Attack/Route-A the arcade video I downloaded finished with a score of 2042/AAA but my best on the Xbox is 1781/AA someone must have gone higher on the console version?
I'm really stuck here. (I think I really need a wheel to be more accurate with the cone sections, which is my downfall)
I still can't believe we are getting a sequel!!! I'm so damn happy. lol
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its obviously OT2 with a twist, so they cant make an xbox version cos it is the same version! (plus a few new cars and a few new tracks). It might have made an "add on" for the xbox version on live but i can see why PS2, PC and PSP
Do i get 5p for being "on the ball"
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Because it already has a version? This one is't really new is it? More like a best-of.
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The perfect example was here in Aus I bought it on release for $AUD100 and then two weeks later stores were selling it at $AUD24.95 I wasn't pissed off with the price I paid cause I knew it was a SEGA classic and had already had hours of fun out of it. But it was the attitude from the other Xbox owners along the lines of...
"Oh no, here comes more of SEGA reahshed overpriced crap."
Then after the price reduction...
"Hahaha it was a pile of crap look at the price."
Putting up against Burnout 3: Takedown didn't help either but that's another story.
Oh I've also learnt down under never to mention Outrun 2 as one of your all time favorite Xbox games as 9 times out of 10 you'll be forum banned or treated like an outcast (it's either Halo or nothing!!!!). /ARGH!
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Failing that can we please have backward compatibility for the superb Xbox version of OutRun 2 PLEASE Microsoft?
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"This one is't really new is it?"
That's like saying Vice City was a 'twist' on GTA3 rather than a sequel just because the Xbox version was bundled with the original game. The Sega press release about Outrun 2006...
http: //www.sega-europe.com/en/NewsStory/926.htm
...specifies 30 stages. There were fifteen in Outrun 2, and there are fifteen in Outrun 2: Special Tours. There's as much content in each game, so this is the original game bundled with its sequel rather than an add-on pack being sold at full-price. Anyway, if they'd actually marketed Xbox Outrun 2, I reckon it could've sold much, much better than it did. I can't think of many better-looking Xbox games. It's a shame that Outrun 2006 is being released just after the 360, or maybe MS would have had another go at getting people to buy the thing.
Please please please, Sumo, don't convert the inevitably cut-down PS2 port of the game to the PC, though - just give us the unedited arcade game! The Chihiro hardware's basically a PC as it is (in that it's an Xbox) - the average modern PC has at least the Chihiro's 512mb of RAM. Surely the only major thing that'd need changing would be converting its instruction set to DirectX rather than whatever custom version the Chihiro runs. Pleeeeease... I need hi-res, arcade-perfect Outrun 2 ST!
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and i m so willing to be pleasently surprised. as for XBOX ... well you have to admit
MS has turned most eyes on 360 developers need support to support a falling console. its true there is a version of it already but i think the point is taken.
and don't forget PS3 will still play ur Blood Omen disk and your Tomb Raider from 1995 or Tekken Tag from 2000 and in case you have little bit of retro inside you , you ll appreciate the option no matter if you use it or not and its useful to a company to know that its game will be usable on PS3 as well so getting it on PS2 more likely helps sell the game better since backwards Comp on 360 has a fog around it.
as for fanboys i think that if for any reason the game was canceled on PS2 and came out on xbox some would be so fucking happy....and suddenly stop thinking they own it already...
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Yes, because all pc gamers are like that >.
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I hope your kiding, because the people who play racing games in the pc are actually the most demanding of all. Games like gpl, gtr, gtl, lfs and ... have huge comunity's, but because they are demanding they dont apeal to all players and dont make much money.
Just know this, while there's a lot of people buying the Driving force Pro to play PC games GT4 is played mainly by people with pads.
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